A Story About My Uncle Crack/Patch

A Story About My Uncle A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey.

Download A Story About My Uncle Crack/Patch

Released date
Platform PC Windows
Rating 75 / 100
User rating
7.3
Downloads 1455
Genre Action, Platformer, 3D
Company / Developer
Gone North Games / Gone North Games

A Story About My Uncle reviews ( 7 )

Blackstarhalo4, Jun 15, 2014

An amazing idea for a game! Although more serious then Goat simulator, the magic is still there, and I absolutely love it! Great graphics, story, and gameplay! 10/10

LABAMBA71, Apr 14, 2015

Best bedtime story ever i heard!!!!!! Can you imagine that you play as a kid in extreme environment armored by super suit with a lot abilities? This is awesome. You will play as coolest kid in the world!

Aldebaran7, May 14, 2017

I'm only giving this masterpiece 9/10 cause it was too short (I completed it at 3h) but in overall it was a fantastic experience. The gameplay is really unique and innovative and swinging over huge distances is really satisfying. A must buy for everyone!

muzmuz, Nov 4, 2015

A Story About My Uncle is a short yet very enjoyable adventure game with goose-bumping graphics and eye-popping game play elements. While I had issues with inconsistent maximum distances of the grapple and sometimes infrequent checkpoints (causing me to repeat some areas so much I almost punched my PC), A Story About My Uncle still deserves a lot of recognition. I also found a deeper meaning of the ending on the internet. If that's true, they should've presented it somewhere at the end of the game! Damn! I would've loved to see the true meaning of the story, if there is such.

iseeall, Dec 10, 2017

A game about jumping, with nice graphics and story. Pros: - a cute story - a nice looking world to explore - nice music So-so: - as you get further into the game, the jumping puzzles become more and more annoying, up to a point where the game requires you to make 3 very precise jumps and land on a tiny floating rock somewhere way out of sight from your initial position. Some players may like this but to me these dexterity/timing puzzles are just a waste of time. Cons: - the only thing you can do in this game is run around, jump at huge distances and hang on objects using a rope. It's a platformer, yes, but any serious gamers would want something more Despite its excellent artwork, music and writing, the game has limited value due to its pretty bland and repetitive mechanics of jumps and hooks. So, at best it's good for 1 evening, until the puzzles get too frustrating to progress further. Unless you into this sort of stuff.

Dunge, Jun 8, 2014

This game title isn't particularly attracting, and since the publisher (Coffee Stain Studios) are responsible for the worst abomination of modern gaming (Goat Simulator) I wasn't expecting much from this game. After launching the game, I was pleasantly surprised. Very nice visuals, smooth gameplay, nice controls and nice platforming, and most importantly not apparent bug at all. The small events and encounters happening in the game, and the story, while simple, prevent it from getting too boring. Still, the game is much too short, and the gameplay never get more complex than using the grappling hook to advance to the next platform.

TitaniumDragon, Dec 31, 2016

A Story About My Uncle is a fairly straightforward first person platformer. The premise of the story is that you have wandered into your absent uncle’s house and find a teleporter that takes you to another world. Using the suit he left for you, you must find your uncle and make your way back home. The central mechanics are quite simple; there’s no combat in this game, with the game being wholly devoted to platforming through 3D environments. Your abilities include a normal jump, a super jump, an energy grapple you shoot from your hand that can connect to most (but not all!) surfaces and pull you towards them while allowing you to swing after a fashion, and later on, a pair of rocket boosts which give you an abrupt, very large bit of acceleration in a certain direction (yes, as if with a rocket) when you try to double jump in midair. These controls are quite simple, and the game fundamentally consists of using them to traverse environments. You start out only getting one grapple per jump through the air, but soon you end up with the ability to grapple up to three times before landing – and in the final area, refresh them mid-jump by draining glowing crystals on the walls. Sadly, the lack of much variety in mechanics means that, in the end, a lot of puzzles ultimately feel fairly samey – there’s only so much you can do with a limited control set, and it feels like you’ve done it all by the end of the game, and probably more than that. A number of areas feel kind of samey, which isn’t helped by the graphics – while each area of the game has its own unique look, each individual level looks pretty similar internally. This is kind of annoying later on in the game, when it becomes increasingly more difficult at times to see what exactly you’re supposed to be grappling onto – there’s a few points in the game where you have to do a bit of searching to figure out where you’re trying to go next, and it can be less than obvious. Combined with the game’s general aesthetic of “rocks floating in midair/stuck in the sides of a cave over bottomless pits”, the environment can start getting a bit confusing and very same-looking over time. Really, that’s all there is to the game; there’s three or four characters, with decent but slightly off voiceovers that contain the odd grammatical error betraying the writer as a non-native English speaker (or just some poor proofreading), but in the end, I didn’t feel a strong connection to any of the characters. Without this, there’s just the platforming – and that wears thin after a while. Overall, while the game has an okay aesthetic on the most basic of levels, in the end it ends up feeling too samey and there just isn’t anything else there to give it much oomph. It just is what it is, and what it is isn’t anything special. At the end, I was left walking away without feeling like I’d gained anything from the experience, or experienced anything really memorable. It just isn’t worth your time or money.