Agarest: Generations of War Crack/Patch

Agarest: Generations of War At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again. Choose the path of Darkness or Light through a truly epic story, spanning multiple generations. Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system. Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies. Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes.

Download Agarest: Generations of War Crack/Patch

Released date
Platform PC Windows
Rating 47 / 100
User rating
Downloads 1925
Genre Fantasy, Strategy, Turn-Based, General, Tactics
Company / Developer
Ghostlight / Compile Heart

Agarest: Generations of War reviews ( 7 )

Noratetsu, Oct 4, 2013

If you are hardcore into strategy jrpgs then you will definitely like this, heavy on story and a good battle system, you will spend many hours playing this. And with difficulty options even casual players can speed through the battles to get through the story. The story system is like a typical Japanese Visual Novel, with a battle system similar to other grid based strategy rpgs. The PC port seems to have been done pretty well. mouse and keyboard controls are good, and you can still play the game via controller.

pqh1000, Jan 15, 2014

Agarest: Generations of War is a great Jrpg game that has many different aspects in it, It has has strategy, puzzle solving, dating sim, and a great battle system. But if you do not like Jrpgs this game is not for you.

Paikia, Nov 19, 2013

I've been playing Agarest for only a few hours so far, but it's enough for me to decide I really like this game. Agarest: Generations Of War seems to be all about the tactics, pretty much like some of the Shining Force games, specifically the game(s) for the GameGear and SegaCD (partly the same games packed differently). It means that generally, the game is linear. While you can move around and go back and fourth between locations you've already visited and cleared, it's not like you need to explore territories, pick up battles or find treasures or clues, with the exception of the specific locations with that exact purpose. Coming up on mere 6 hours in-game I've only come across one such location, but it's safe to assume there are more. The back-story does seem rich and deep, although I admit I'm still kind of confused about what's what. There's that Light Darkness gauge, which is still a mystery for me. The graphics and animations are sweet, japanese style. One thing that bothers me is that the characters' lips don't move when they speak. Also, the voice acting is all in japanese. The written text in all in english, though (obviously). The battle system looks complex and deep, yet easy enough to learn (there quick and easy tutorials). All in all, the game looks good, so far. If you like Japanese Tactical RPGs, you might want to get this one, it definitely looks promising. I'll update this review as I keep playing and have a better perspective.

Llaerrick, Sep 12, 2014

despite its generally low critic score, this game is decent and can be quite fun, especially for those who like the turn-based combat-strategy games and JRPGs (a la Orge Battle/FF). there is a fair amount of diversity in how you spec your hero and party. the game mechanics such as the upgrade system can be a little confusing and clunky in the beginning but do not really detract that much after a while. the combat/battle system is pretty much usual JRPG/turn-based fare but the linked combos do make them somewhat interesting. there probably needs to be a little bit more work on balance (some skills/moves are ridiculously overpowered while other seriously pale in comparison). the romance/relationship factor can be appealing to those who like those sort of things. the 'generation' concept is interesting and somewhat innovative. the big down-side to the game for completionists like me is that if you want to try to achieve the 'true end' (but don't want to do it through multiple play-throughs or through new-game+) then you have a limited time (i.e moves in game) to explore/hunt/capture/grund. all in all, a decent game with many layers and complexities.

Foxxer234, Apr 10, 2014

I love JRPGs, but this game just feels pointless. Pros- *Good combat system. It is based entirely on grid type turn based combat, and does a competent job at it. *Crafting system is deep if not confusing. Why should I level up a dagger if I just want to remove it's blade for a separate recipe? *Characters are likeable for the most part. Some characters do however fall completely flat. The is especially true of the Gen 2 player character. He has the personality of a brick with Downs. *The capture system is oddly really deep. Sadly because of the out of place "true ending" and turn counter it falls by the wayside if you plan on following the "true path". It also isn't tutorialized well at all, and is way too complex. Cons- *Starting at the second generation the game becomes incredibly padded. I mean REALLY padded. The game finds any excuse to put you into a 5-6 room dungeon. Some dungeons with no boss, and the groundbreaking challenge of calmly walking to the exit 6 rooms away. It also throws detours at you at every turn. *The turn counter is a terrible idea. This game really wants you to take your time, and embrace the crafting and capture system, but you can fail to get special cutscenes, and miss the true ending if you do stop to take your time. *Decisions do not just have a moral or romantic impact. Making the wrong decision can even prevent you from meeting people. This is NOT telegraphed at all. Unless you read a guide you would never know how or when you screwed up. They aren't even important decisions. The decisions that cause you to miss people are minor mundane decisions like which fork in the road to take. *The ending to every generation is LAME, and kills any sense of climax or accomplishment. Every ending is death, and a lame, unexplained, deus ex machina death too. Every ending is the same. Congrats! You are da bestest hero. Now pick your soulmate so we can kill both of you.

TacticsMe, Oct 15, 2013

High expectations lead to disappointment. If you've played other games by Idea-factory, you might be disappointed. Story is not linear by far, but it's too predictable. Battlefield graphic design is dated, repetitive and annoyingly bland. Combat feels sluggish. You are not given total "control" of linked unit's spells and attacks. Trying to finish this game will feel like a chore instead of good 'ol fun. You love it or you hate it. Guess how I feel.

orctown-troll, Dec 8, 2013

Dreadful effort of game design in 2013. Looks and feels like a bad Playstation 1 title. And feels like a bad port from a Nintendo DS. Graphics are 8-bit quality. Voice work is Japanese with the female parts mostly squealing like nymphomaniac pre-teens. Game play is painfully slow, as you watch the slide show of manga-dialogues and endure a horrible 1985 Japanese RPG combat system. You will feel that you are wasting every minute of your time with this crap, trying to figure out the menus and controls in order to slowly grind your way through the slide show of terrible plot points. This game is strictly for the fans of its genre, and even they would be better off wasting their time with anything else. Orctowngrot