Amnesia: The Dark Descent Crack/Patch

Amnesia: The Dark Descent The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape. Awake... Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

Download Amnesia: The Dark Descent Crack/Patch

Released date
Platform PC Windows
Rating 87 / 100
User rating
Downloads 10780
Genre Action Adventure, Horror, Survival
Company / Developer
THQ , Frictional Games / Frictional Games

Amnesia: The Dark Descent reviews ( 7 )

bro1017, Sep 17, 2010

This game is amazing...-ly frightening. The game takes advantage of all the little details of human nature not usually included in video games, and by combining heavy breathing with dizziness and eerie creaks, I practically became the person in the game. In fact, some times I would hear something to the left, and I would look away from the monitor myself. And more than just being creepy is the realism of the game, although some things are designed unrealistically on purpose, it just makes you feel like you're going crazy. I must admit I was scared many times, and the subtle revealing of the plot as you advance gives you more understanding of the situation, yet makes you feel even more scared. It doesn't require much puzzle-solving, but its goal is to scare me stiff, and frictional games did an excellent job of that.

Spiralyguy, Jan 3, 2013

I have never been more scared. That's all you need to know. Love the setting, the audio is absolutely phenomenal, the pacing is precise. What's not to like about this game?

NikoNPHG, May 29, 2013

This is one of the scariest games i ever played. It dosnt have a combat system so your only chance for survival is to run and hide which makes the game a lot more scary. You never feel safe. It got a scary atmospher and it works. It also has a good story line. Some scary dark places and scary monsters there will give you nightmares. Short said everything is scary. And then there is something special that made me keep playing for a long time. You can go to websides like: MODDB and download costum maps made by other players. And there is a LOT! You can also take your time and make your own costum map. It is a great and scary game. I would wish that there was more different monsters because you get tired of the same monsters every time. But the good thing is that you can make your own monsters if you make your own custom map and there is some people that did that very well. The graphics could have been better but i won't take the game down for that because it don't need it. It is nearly perfect as it is. Trust me on this one. This game will play with your sanity and it will scare you.

Mr_M, Jan 16, 2012

8.6+ Incredible atmosphere made alive by first rate sound design+ Logical, interesting puzzles+ Castle Brennenburg is an interesting place to explore+ Genuine feeling of loneliness, terror and helplessness- Some AI inconsistencies can make the monsters become annoyances more than threats- Compatibility problems in Windows 7 with some sound cards- Unimpressive ending- Overabundance of lighting resources removes some of the challenge

Mellow_Online4, Jun 25, 2016

We're currently going through an age where the horror genre is dying out as they're getting repetitive, at least for horror games that occupy the Steam market and Steam Greenlight. However, when people thought that there was no hope, Amnesia: The Dark Descent decided to come on in and show everybody how a horror game should be done. In Amnesia: The Dark Descent, the main thing that makes it a truly great horror experience is the fact that it makes you defenceless as you have nothing to defend yourself against the horrors that may lie inside the castle. All you have is your trusty oil lantern, which keeps on running out of oil and forces you to find more. Your only way of truly escaping these monsters is to hide from them by using the darkness and the hiding places to your advantage. However, if you spend too long in the darkness, it can affect your sanity, so you can't spend too long in the darkness. This is a great way to experience true horror, making you feel defenceless against the monsters that litter the castle, that are rigorously trying to hunt you down. It's rare you feel this sort of way in horror games nowadays, which is why it's so refreshing to see it being taken into effect in this game. There are also some puzzles that are thrown at the player, none of these puzzles are difficult per say as long as you've been paying attention to the notes and hints that have been left around for you, however some of these puzzles feel a bit tedious and unnecessary to add in. The story of Amnesia is that you play as Daniel who has woken in the castle with no recollection of anything at all, you as the player must tread through the castle, picking up notes, piecing back together Daniel's memory, avoiding the enemies around the castle and foiling a maniacal scheme that is set to be carried out. I always like the sort of games that throw this sort of plot at the player because it makes you feel immersed in the role as the main character knows as much as the player does and he learns along with the player. However besides the set up of it, the rest of the plot doesn't feel that special and, I'm not going to reveal spoilers here or anything, but by the time I reached the end of the game, I felt like I had more questions than answers and for the last 20 minutes, due to the story, I felt like I wasn't really playing the game I thought I was going to be playing when I first started it up, if you know what I mean. This is an indie development company and I was amazed by the graphics when the game started. They went into lots of detail when designing the game. The lighting work that is done on the windows of the castle is great, the walls look really god and detailed, even the monster look quite good. The only complaint I have is that some of the creatures that scatter across the ground at times look like they were made of an ugly blob, but that's just nit-picking. The sound in this game is brilliant. The noises that occupy the castle sound terrifyingly real, especially with headphones, it really helps you immerse yourself in the world that this game is creating. I really enjoyed my time with Amnesia: The Dark Descent as it took risks that other horror games dare not take and did it with a terrific pay off Pros + Terrifying + Good gameplay elements + Good graphics + Great sounds + Pretty good story Cons - Tedious puzzles - Got a bit sci-fi near the end

Rem, Mar 8, 2018

Back in 2010 Frictional Games popularized the first person horror experience with its release of Amnesia: The Dark Descent. The indie scene became a bastion for horror during the lull of scary triple-A titles last generation. Amnesia: The Dark Descent is one of the main games to thank (or blame) for the resurgence in creepy, atmospheric games. Arguably one of the scariest first person horror games, Amnesia finds strength in keeping you at unease despite a few stumbles. Players awake in a castle in the 1800s, their memory wiped due to the titular malady. Amnesia begins a slow, steady burn toward the first frightening monster reveal – a tortured beast that cannot be killed directly. You play as Daniel, a man with the sole task of killing the baron of the castle, the reason why comes together as you venture further into the castles depths. Amnesia’s story is told primarily through notes and diaries scattered about with a sprinkle of environmental cues. It’s a dark, extremely twisted tale that continuously peaks your curiosity as you continue to uncover the more morbid details. It’s backed by solid voice acting and the story displays a Lovecraftian vibe for those into that sort of mythos. The only major gripe I have for the story is that the endings fall well short of expectations. It’s anti-climactic and fairly unsatisfying to say the least because of the lack of payoff. Amnesia’s lasting legacy is due to its oppressive atmosphere and truly effective horror elements. The influence of Lovecraft is etched into every corner and the fact that it’s so consistently dark and foreboding speaks to the commitment of the developers. Gameplay centers around Daniel traversing through the castle as he attempts to reach his supposed target. Only thing is, he must maintain his sanity, solve environmental puzzles, and conserve his resources all while being pursued by grotesque monstrosities known as the Gatherers. Forget about fighting them as this game places an emphasis on Daniel not being a willing combatant, he must either flee or hide. The focus on flight over fight only amplifies the omnipresent sense of dread. Not being able to battle the abominations stalking you might be infuriating in other games, but Frictional handles it with unsettling elegance. This is due to the various setpieces and how wonderfully setup they are. Dead ends paired with chase sequences kept my adrenaline booming without even seeing my pursuer once. One major gripe I have regarding such encounters is that the enemies become predictable and easy to exploit, often diminishing what would otherwise be terrifying moments, but these moments are rare. Daniel’s sanity meter must also be balanced as he will begin to suffer hallucinations and attract the attention should he spend too much time in the darkness. Advancing through the game is the only method to regain your wits, which creates a feedback loop that pulls you ever forward rather than encouraging the meticulous scavenging behavior that is a hallmark of so many other horror games. His use of resources such as lamp oil and tinder boxes become more valuable than bullets in other games. It’s this balancing act that never becomes too forgiving or punishing that makes Amnesia a fantastic survival horror game. The various puzzles you encounter never ask of you to solve a riddle, instead forcing you to think outside the box about your surroundings. They aren’t brain tickling, but are solid enough to stop you in your tracks and think throughout the game’s well paced 7 to 8 hours. Visually, Amnesia has very average looking components, but it’s supremely effective use of light and darkness coupled with its commitment to its aesthetic of a foreboding 19th Century European castle propels it’s lauded atmosphere even further. The sound design follows this same excellent quality from the ambient noises to environmental reactions. It keeps you on edge throughout and its accompanying music serve the setpieces very well. Much of Amnesia’s horror is a result of its pitch perfect audio design and I couldn’t be more glad for that. This indie project is an expertly crafted tale of horror and discovery that uses its interactive nature to enthrall players as deeply as any tale in videogames. Amnesia is barely a game in the traditional sense, leaving the nearly two decades of horror gaming tradition since Alone in the Dark by the wayside and forging its own twisted path. It’s ending and predictability of encounters marr some of its more stellar moments, but many games as of today still try to recapture its same horror brilliance since.

sariman, Feb 12, 2016

i need my money back, it like dos game from 1994, the first doom was more scary than this game. sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks sucks