Antichamber Crack/Patch

Antichamber Antichamber is a game about discovery, set inside a vibrant, minimal, Escher-like world, where geometry and space follow unfamiliar rules, and obstacles are a matter of perception. Journey through the depths of a non-Euclidean labyrinth, as you create, destroy and manipulate matter, and uncover new ways to overcome your surroundings in this mind-bending psychological exploration game.

Download Antichamber Crack/Patch

Released date
Platform PC Windows
Rating 84 / 100
User rating
8.3
Downloads 5236
Genre Miscellaneous, Puzzle, General
Company / Developer
Demruth / Demruth

Antichamber reviews ( 7 )

Sly34me, Feb 17, 2013

This is a great game if you are interested in puzzle games. Alexander worked many years and this game and did not disappoint with his finished product. There are many different demo revisions available if one would enjoy seeing the game before buying it, mind you they are not the finished product and may contain bugs or slight differences in visuals and progression. I've been following the game for quite a while, and knew a bit of what to expect, but it still blew my mind with some of the areas. If you enjoy puzzles and critical thinking, then you should definitely check this game out.

Boux, Jan 31, 2013

This game is about walking in corridors and finding rooms and entering said rooms only to find out that there is no corridor anymore to then turn around and be in a different room. Tenouttaten.

TheCoolDude, Feb 1, 2013

One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection? The game will happily let you continue down this path for 20 minutes throwing puzzles at you as you go just to find yourself trapped in a room with no way out. Probably because you missed some really important clue or ignored all the really subtle warnings that you were going the wrong way. This game might just be the most scary games ever made. Its not a fear of something popping out at you and eating your face like most horror games, its a fear of the unknown. Its the same fear you might get before giving a big speech in front of a large audience. What if I make a mistake? What if I forget what I was going to say? What if the audience does not like what I'm about to say? Only now its what if I go down this hallway instead of the other one? What if I close this door behind me and I get trapped? What if this next room has a hidden trap door and I fall into a completely new level? What if I did not find all the items I needed to from the area I can no longer access? You can always teleport out by pressing the escape key and start again, but you don't want to. You never want to admit the game beat you or that you fell for such an obvious trap. The game does such an amazing job setting the mood and pulling you in that it almost feels like your trapped for real. Overall its one of the best games I have ever played.

STMary, Apr 17, 2013

Antichamber offers an extraordinary, humbling experience that I would rank up there with Braid, Limbo, and Portal. Yes, it is sad that I feel I have to compare this game with the aforementioned titles but it seems unavoidable. This is not a story driven game, lets get that out of the way as soon as possible. Antichamber is for the competitive at heart; the only satisfaction one will get for playing this game is from being able to advance. Browsing the reviews this seems to be one of the most common negatives on the game. When I saw the trailer it was evident that this game was not going to be plot focused, so I wasn't let down in anyway because I knew what I was getting into. I found the lack of story actually quite refreshing. I kept expecting the puzzles to get repetitive, but I did not find this to be true. One of the more frustrating points of the game was the access to many puzzles that you did not have the tools to solve. The way I went about it, figuring out you are unable to do a puzzle is part of the puzzle itself. Watch some of the trailers for this game. If it looks good, buy it!

Overvulture, Nov 9, 2015

Confusing and tricky, but more of a traditional puzzle game than you might think at first. Much of the fun of Antichamber comes from figuring out the strange logic that governs things, and using it to make sense out of situations that wouldn't make sense in any other game. It rewards exploration and experimenting more than it does logically deducing the answer on the spot, and fairly often the solution to something can come about by accident while you try everything you can imagine. Having a mostly non-linear map that opens up more as you collect new abilities makes it much more fun to progress through than a straight, linear sequence of puzzles and for the most part there is enough direction that the temptation to look at a guide is rarely there. It's an unusual sort of puzzle game that plays smoothly and maintains a certain level of immersion instead of just leaving you wandering in circles in frustration. It can trick you and mess with you, and it is very satisfying to overcome its illusions and quirks. On the negative side, your results may vary, but I did find it very hard on the eyes with all the glaring white backgrounds. You may want to turn down your brightness and play in a well-lit room.

c3p, Jan 10, 2014

While i like the idea, the learning curve is too steep in my opinion. Often i wander around aimless searching for "correct" way to proceed the game. I also would love a "dark mode" with differently coloured walls.

Ottoplay, Feb 8, 2013

This game is unfinished. You are limited to only using the A, W, S, D keys and the spacebar. You are not allowed to configure your keys. The creator of this game and all of you whom approve this kind of half-az work to be released are asking for the world of pain. What you've shown is it's perfectly okay for people to release games that are not finished. Well Done.