Battlefleet Gothic: Armada Crack/Patch

Battlefleet Gothic: Armada Developed on Unreal Engine 4, Battlefleet Gothic: Armada is an RTS in which the player takes command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces, in a no-quarter-given struggle for the control of the Gothic sector of space.

Download Battlefleet Gothic: Armada Crack/Patch

Released date
Platform PC Windows
Rating 79 / 100
User rating
Downloads 1917
Genre Sci-Fi, Strategy, Real-Time, General
Company / Developer
Focus Home Interactive / Tindalos Interactive

Battlefleet Gothic: Armada reviews ( 7 )

mew12623, Apr 26, 2016

Great game - Ships feel good, models are nice, setting is great; A good game. However, the difficulty can be a bit... discouraging to some. Just take your time with the game, maybe look up a guide if you have trouble, and you should be fine.

Aderin, Apr 23, 2016

A very good and original tactical RTS ! Good graphism I did not encounter any bugs or problem and I enjoying playing the campaingn. I hope that other campaign are coming in future DLC as it is a bit frustrating to only play an imperium campaign.

Gades, Apr 21, 2016

The games itself seems to be quite a good "conversion" of the original boardgame. Unfortunatly it's still a bit unstable and seems to crash quite often. I'ìm giving it an 8 assuming they will fix these crash issues.

Kiseki, Sep 3, 2016

Decent fleet action with a basic story. The combat is nice but leaves some to be desired. The scale of battle is not as big as it could be. The points system which restricts the number of ships to be deployed and the power of ships that can be deployed doesnt work out very well. The "fleet" is just too small. Homeworld 2 is still a better game. The currency used to unlock ships upgrades etc is a bit too scarce. It doesnt allow you to swap around your configuration much at all. Some of the common missions are not designed too well. If you play normal mode and win all your battles you end up with too many "favors" that are just useless. But an abundance is alot better than shortage. There are alot of things that can be polished in this game. The story while its ok it isnt something I desire to see a sequel.

ShodanSpectre, Feb 15, 2018

The game greets you with over-the-top W40K style and atmosphere. It lacks any character models and all cutscenes are basically voiced over slide shows. The "slides" are well drawn. There is little backstory of what the heck happened but that's excuseable for a W40K game in 2016 to expect a new player to be familiar with the lore of the world. The graphics are okay, although rather simple. It doesn't really feel like a AAA 2016 title, more like an indie title, or a 2006-ish game, but that's fine for me too. Where it lacks most is the maps and gameplay. Maps are very small and flat. Basically square maps with very little features - only some nebulae that are supposed to mask ships and asteroid fields which do a bit of damage to ships and can get the AI stuck for a bit trying to go around them. The game is very micro-heavy. One would think commanding a cruiser would be a little more strategic, but given the small, flat, mostly empty square maps, and the scripted nature of battles - there isn't a whole lot of strategic positioning or planning to be done. The enemy just spawns at predefined points on the map and does it's thing, there is no way to disrupt or alter the scripted flow. After playing games like Dawn of War: Dark Crusade - this feels like a letdown. The character icons you see (Commissar, Navigator, Master gunner, etc, as well as captains of your other vessels) - are based on like 5 or so different heads slapped onto the same body. All of them are purposely disgusting-looking, that is somewhat explained by the W40K lore and style. Still, in Dawn of War the main characters weren't so revolting. There's a plethora of various upgrades, gadgets and stuff to add to your ships, perks to give to various crew members that increase stats etc, but the core gameplay resembles that of a mobile game. Also, did I mention that the game was microcontrol-heavy? So each ship has abilities such as left/right evasive maneuvers, or switching from normal to full throttle mode. which have to be used manually. In addition, there are about 12 active skills to use. On each ship. Of which there are 4 even on the 2nd mission. It's really impossible to use most of them effectively. The amount of manual, real-time control would have been appropriate if there was only one ship to control all the time. Not 4. As a veteran EVE-online player I know how to multitask and control many ships simultaneously to be a 1-man army - but here that's expected of an average player. Also, while EVE has strategic planning and depth - this game does not even try. Overall - this may be an ok game to play for a die-hard W40K fan. But I don't feel like playing though on Hard mode would be a rewarding experience. It's one of those games that gains difficulty from just throwing absurd amounts of enemies at you, rather than providing a sophisticated challenge. As for stability - well, I had one CTD in about 3 hours I've played it so far, so that's that. Didn't notice any other bugs or glitches so far either.

asdfjaffsdgk, Sep 7, 2016

The gameplay is awesome, but the content and features are extremely lacking. The singleplayer "campaign" is extremely boring and the multiplayer lacks features. A huge waste of potential.

guzzoline, Apr 28, 2016

Be wary; for months they advertise that anybody who preorders, from ANY retailer, will receive early adopter DLC; few days before release they change their tune (tho their main page still says everyone will get it, lol). Add that onto buggy game play, basic missing game modes, and excessive multiplayer cheating... and you've got a game you should avoid, for now.