Chris Sawyer's Locomotion Crack/Patch

Chris Sawyer's Locomotion Chris Sawyer's Locomotion challenges you to build and operate a money-making transport network by linking passengers and cargo to their destinations. Put together a profitable company by constructing transportation routes between growing cities and their industries. Race against other companies to make the most lucrative connections and rake in the cash. Or just sit back and enjoy the detailed world in action as you build and play with moving vehicles such as trains, buses, ships, and aircraft. Construct a variety of vehicles: trains, buses, trams, trucks, aircraft and ships. Discover time periods from 1900 to 2000, with appropriate vehicle types, buildings, industries, and background music. Connect roads and tracks with an easy-to-use interface familiar to any "RollerCoaster Tycoon" fan. Compete against up to 14 other simulated transport companies. Challenge a friend with head-to-head multiplayer. Build your transportation empire in three different areas of the world ? North American, British, and Alpine. Delve into over 40 pre-designed scenarios, or randomly generate your own unique scenarios. [Atari]

Download Chris Sawyer's Locomotion Crack/Patch

Released date
Platform PC Windows
Rating 61 / 100
User rating
5.7
Downloads 1366
Genre Strategy, Tycoon, Management, Business / Tycoon
Players 1-2
Company / Developer
Atari , Atari SA / Chris Sawyer

Chris Sawyer's Locomotion reviews ( 4 )

GE, Sep 13, 2004

Greatest game ever, and for the less informed, ROLLER COASTER tycoon is a "rip-off" of the original Transport Tycoon, Locomotion is TT2 for all intent and purposes.

KoenL., Sep 19, 2004

I am amazed what the users have to sayabout this game. No Ro-Ro stations? Come on, its all i build in this game, on the ground on a bridge or in a tunnel, wherever. No complex junctions? I must admit i havn't build a cloverleave yet, but that's just because i'm having fun trying out the new sh.t, like multiple level bridges and fly-overs. I would say: If you like TTD spend half an hour to get used to the interface of locomotion (i never played RCT and got used to the interface with only little problems) and you're rollin'!

DahM., Sep 13, 2004

When first playing i thought the game was better than TTD. But after a while i realized it has serious defects. The track laying system is ideal to get RSI (i want to drag tracks just like railroad tycoon 3 or TTD), cargo trains that are capable of carrying multiple types of cargo (like coal or iron ore) only allow full load for the first type. If the cargo train is used for the second type it will never fully load. Basically, as soon as things get larger and more serious, locomotion lacks user-friendliness above all other things.

KenH., Sep 23, 2004

1 for effort I agree with most, I don't see any major reason to play this over TTD... I had my heart set on a new and improve game, but what a disappoinment. And what's up with the trains and waiting for full load? (eg Try waiting for coal) The multi use cars suck royally since they can't figure out what your waiting for.