Clive Barker's Undying Crack/Patch

Clive Barker's Undying An FPS that delivers an unparalleled tale of horror. Summoned by an old friend, you are Patrick Galloway, master of the occult, armed with the dark knowledge of arcane magic and a six-shot weapon of forged metal grace. You must unravel the curse of the Covenant family ... or die trying. [Electronic Arts]

Download Clive Barker's Undying Crack/Patch

Released date
Platform PC Windows
Rating 87 / 100
User rating
Downloads 1777
Genre Action, Shooter, First-Person, Fantasy, Arcade
Players 1 Player
Company / Developer
Electronic Arts / Dreamworks Games

Clive Barker's Undying reviews ( 5 )

InshanA., Jan 14, 2004

One of the best and true to life Horror games I've ever played. Coupled with excellent ambient and sound fx this is the game of my choice. It sad however there is no sequel. Come on EA! Give us a sequel will ya? Please!

UndyingDeveloper, Oct 24, 2007

As one of the developers of this title, I can say that it was as much fun to develop it as it is to play. The PC version suffered somewhat, as a result of trying to do a console version simultaneously, but at the end of the day, I'm proud of the work done on this title.

EgoSum, Nov 4, 2016

If this game deserves something, it deserves a HD Remake. The same game with better visuals, some minor glitches corrected and better controls. It is a real gem that waits to see the sunlight. A real pleasure to play it, especially when you get tired of too much AAA s**t and want to see how a good game should be. What are you waiting for, EA?

SulthanJ., Sep 2, 2004

Great stuff. i really went mad ,continued playing for around three days . hey,ea come out with a sequel ,we would luv . don't disappoint a few to plz the others.plzzzzz

abcdef, Sep 25, 2009

The game begins as a classic horror game, with the visions of a man hanging at the entrance, ghosts, haunted portraits, poltergeist activity, werewolves etc. The atmosphere and sound are usually excellent. But it begins to lose it very early on when the player steps through a doorway in the house and ends up in another dimension. It's somewhat frustrating that this doesn't receive any reaction from Patrick Galloway who doesn't mention this to anyone when he returns back to the house. Later he creates a portal to the past and though this trip equips him with a key weapon, he didn't know this when he created it, so what was his motivation? The scrye spell was used well in the beginning of the game, revealing ghostly images and memories, but by the end of the game it hardly comes into play, and the game itself seems to forget that it is supposed to be a horror game when you reach 'Eternal Autumn'. Scrying was also quite a wasted instrument, for instead of showing ghostly reinactments and memories that could have illuminated the game's back story and presented horrific scenes and images, instead its mostly used to show the ghosts of dead monks standing around an old cathedral doing nothing. This gets old after the 20th time. The game's story telling mechanisms are unfortunately bad. Apart from a few cutscenes and conversations, the story is almost completely told from diary entries. This is unfortunate if you're not in the mood for reading over dozens of entries or you just haven't picked up information that provides key details. Some of the boss characters I encountered, such as Otto Keisinger, were a complete mystery. I had no idea who I was fighting, even though he and Patrick seemed to know each. Though a few of the diary entries provide some information on him, I just didn't understand where he fit into the story or what his plans were. Maybe I couldn't find one of those key diary entries that provided this info. Some of the characters are poorly developed, particularly Bethany, who really is the least memorable character. The game even fails to provide details on the key antagonist, The Undead King, who is mentioned all the way through, yet we never know anything about him. What Patrick needed was another key character to interact with so that some of the crucial plot twists and details could have been told in cutscenes, which would have been more dramatic and memorable than scribblings on a scrap of paper. Overall, it's a good game but it could have been great.