Command & Conquer: Red Alert 3 Crack/Patch

Command & Conquer: Red Alert 3 Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts]

Download Command & Conquer: Red Alert 3 Crack/Patch

Released date
Platform PC Windows
Rating 84 / 100
User rating
Downloads 4604
Genre Strategy, Real-Time, Sci-Fi, General
Players 6 Online
Company / Developer
Electronic Arts / EA LA

Command & Conquer: Red Alert 3 reviews ( 6 )

Shinzo, Dec 25, 2012

Sooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game or had pre-created opinion. Now, back to review, game is great - graphics are nice (that water!), unit balance is pretty good, and while there are one-man army units which can wipe out entire base in matter of seconds, it just adds that dynamic feeling to the game - you have to control everything, or you will be crushed. As of story - honestly, for an RTS it is great. Even if it's supposed to be funny at times, it makes a way better job of telling player a story than, let's say, Starcraft 2 campaign. Especially considering Uprising, which is also a lot darker and deeper than base RA3. It doesn't also matter if this game is similar or isn't to Red Alert1/2 - Why it would be? It's been like 7 years. RA3 is pretty innovative for the series, the whole amphibious-mecha-etc system is just amazing (compared to - again - SC 2, it's just godlike). Only problems IMHO are things like pathfinding (fixed in Uprising moreless), too much boobs (if you don't like girls :c) and imbalance between missions difficulty - Pearl Harbor is just harder than assault on Black Tortoise or even Yokohama, lol. Also, AI derps sometimes in campaign, usually if you run to water with your MCV - then it sometimes stops doing anything for ~10 minutes or until you attack.

BillA, Nov 1, 2008

Finally the cnc franchise has a game that has the missing piece of the RTS formula: strategy. In the past every cnc game, although creative and flashy, was stale and lacked deep game play mechanics. EA seemed to fix all that and still gave ra3 that creative and flashy charm. It

DanM, Nov 7, 2008

This game can be fun but if you enjoy the original Red Alert, then stay away from this one. The original Red Alert was almost realistic, Red Alert 2 was not even to far fetched to imagine, Red Alert 3 is a complete launch into a fantasy realm that isn't for people who love the original RA. It does however provide some interesting new characteristics for a general RTS fan that you should look into.

riley794, Jun 9, 2017

After a very enjoyable reply of StarCraft II I gave C&C RA II another chance and was just as disappointed the second time. Many people wonder what happened to RTS games. All they need to do is play this camping garbage to understand. The solo mission are just terrible with no choice. You have to do exactly what the game wants at the start of every mission. The invisible walls that this game has and that SCII does not is why the studio was scrapped and RTS is at an all time low. Learn from their bad example!

CBCB, Nov 16, 2008

Red Alert 3 is a bastardized, arcade version of the classic RTS genre. It is an exercise in monetizing the franchise by EA and a way to boost their stock price. If you are not already a Red Alert fanatic, you'll likely rate this game a 40% (no grade inflation). The graphics are updated and look very good. There are a lot of vividly animated and colored units with the usual funny voices. A lot of people are up in arms about the cut scenes - when regarded in that light, Red Alert 3 is more of an interactive third tier movie. For $10 you can do much better in a movie theater (or for much less if you use Netflix like I do). The strategy part of the game, i.e. its core, is flawed. I personally hated the protocol concept. Basically you can have an enemy that is defeated, down to his last building and out of money and units, yet he can still control a series of devastating attacks that will savage your base and army. It is just silly. One of the interesting aspects of traditional RTS is that they combine resource management with the army build-up and the actual combat. Once you remove a big portion of your damage generation from the economic supply chain the game becomes just a silly arcade. Play whac-a-mole with your opponent's army using a silly set of tools like the magnetic satellite that pulls entire ships into outer space. And do that all for free... Basically the entire balance of power can be switched around with a few lucky deployments of the other guy's protocols particularly on larger maps. The protocols are overpowered and especially as they do not cost anything they ruin the strategic element of the game.

carlosgtardon, Jun 10, 2014

Como jugador del Red Alert original sólo consiguió enfurecerme hasta cotas inauditas. Todo mal, historia, gráficos, intentos de humor fallidos, falta de interés en mecánicas. Dan ganas de mostrarlo a los estudiantes para que vean "lo que no hay que hacer".