Contrast Crack/Patch

Contrast Contrast is a 2D/3D puzzle platformer in which you can shift between the striking 3D fantasy world and the mysterious 2D shadowscape.

Download Contrast Crack/Patch

Released date
Platform PC Windows
Rating 64 / 100
User rating
7.7
Downloads 2135
Genre Miscellaneous, Puzzle, Action
Company / Developer
Focus Home Interactive / Compulsion Games

Contrast reviews ( 7 )

deadsway, Nov 17, 2013

Waited 2 years for this game and i loved playing it. Soundtrack is great. Hope there will be a DLC available soon, cause the game has only stunning 5 hours of playtime.

biert, Jan 22, 2017

The game doesn't take long to complete 4hrs of gameplay but is great along the way. The concept of manoeuvring the game through the shadows to get from point A to point B is unique. It makes that the puzzles in the game get a different feel to it. The atmosphere in the game is great with a great soundtrack and nice art style that really sell the game and bring you an intriguing story. It is difficult to put the game away and it wouldn't surprise me if you would play through the game in one sitting. All in all great game which I would recommend everyone to play.

bobothefish, Nov 15, 2013

This game was an excellent puzzle/platformer with some very creative puzzles and very fun platforming sections. It asked the player to look at and use their environment in interesting ways and did not baby the player with excessive hints. The story element were quite good and the voice acting was also of a high quality. That being said this was by no means a perfect game. When I was trying to figure out a couple puzzles I managed to get myself stuck completely in the environment by trying some odd things and the rest of the physics in general could be kind of shaky. The game needs a bit more bug fixing as one time when I messed up a box puzzle and fell to my doom along with the box, said box failed to respawn and I had to restart the chapter. The biggest problem with the game is that it is far far too short. While the story definitely feels complete and gives a good feel of closure while answer most of the questions the game presents (with the rest being answered by the collection items), all the characters could have been better fleshed out and the themes could have been explored deeper without making the game drag as the pacing of gameplay to story was top notch. Despite all the flaws of the game I still think it was great fun and worth a play through for most people. I hope to see more from Compulsion and hope that they build on what made this game good and give a more full experience next time. Overall I would give this game an 8.5 but metacritic won't let me so I will bump it to 9.

CruzKr, Jun 29, 2014

Due to low PC setting (because i didn't get a good pc though), i can honestly say Contrast is really great puzzle game. But i did hope game-play would be longer but the game's story still very good and sound, design, etc. I think Contrast deserves 8/10

PuerNoctis, Nov 16, 2013

"Contrast" caught my eye a while back, since I love the ingenuity of most indie developers very much and they mostly focus more on an unique gaming experience than on targeting broader audiences with oversaturated gameplay that is suited for the mass market. The trailers looked very nice and combining a 3D and 2D world using the shadow-shifting mechanic was highly intriguing. I bought the came on release and couldn't wait to play it. The first negative experience I got was actually right after I clicked on "New Game". The player is thrown into the game and gets going immediately, without any kind of introductory cinematic or anything of the like. Usually this can be okay of course, but I felt a lack of "being drawn" into the world and the story. Shortly after, one thing became crystal clear: This game was never designed for being played on PC. The game flow is highly linear, there is an unbelievable amount of invisible walls that not only deny the glimpse of feeling of being able to freely explore the level, but are also often hindering you in properly playing the game. You can get easily stuck on the tiniest objects and the collision boxes are sized very generously despite that, you often glitch behind objects when you are not even trying, and the controls themselves are utterly bad. This all is maybe fit for consoles or with any controller for a matter of fact, but not for a keyboard/mouse setup. From a technical perspective I can unterstand that the mixing of the 2D/3D shadow mechanic can be quite challenging, but they probably could have done this way better. The game also lacks the swingy/jazzy style of music for the most part that was put into the trailers (sadly) and is only there in certain areas of the game. This gives huge drawbacks to the mood that could have been built up. It's really a shame, because the musical score is actually pretty amazing. Despite all this heavy critique I gave so far, I am still giving an "above average" rating. Why? Because Contrast's style and gameplay is very unique. It does make a lot of fun to shift between the three-dimensional world and the shadows, the plattforming is mostly solid and there is some motivation to find all collectibles and other tiny things to discover in the levels. I probably would have bumped the rating up by one or even two points if the controls weren't as god-awful and if there were some more background tracks going on, just to complement the overall very excellent setting. If you like original platformers, and you don't mind "console"-controls, this money is certainly well spent. If you don't like them, give it a try with a gamepad. If this is also not an option for you, you may want to play it at a friends house or anywhere else you are able to test-play it.

Nokya, Nov 16, 2013

великолепна. Геймплей легкий. Очень задание. Не интересно. Существуют 8.

Vv_vV, Nov 16, 2013

I was quite enjoying the game for the first 30 minutes until I shifted somewhere I apparently wasn't supposed to and got stuck literally in the middle of a wall. After recovering from save the game forgot to give me back the "luminaries" I collected to the point making progress impossible. What is it with game companies lately? I understand its a small independent developer and cannot afford a proper QA department but just get one of your children to play through and get rid of at least the obvious critical bugs before releasing.