Convoy Crack/Patch

Convoy Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core.

Download Convoy Crack/Patch

Released date
Platform PC Windows
Rating 74 / 100
User rating
5.8
Downloads 1348
Genre Role-Playing, General
Company / Developer
Indietopia Games / Convoy Games

Convoy reviews ( 7 )

YellowJuice, Jun 19, 2015

It's pretty fun, but not for a really long time, but it can still be fixed by the devs by adding more variation to the game. Combat is fun, exploration is quite okay too.

mijxero, Feb 8, 2017

This is a really good game. Lots of comparisons to FTL out there, and I really liked FTL, but this one seems a little more forgiving. It feels less about luck and more about skill. Its not particually long, but its not expensive either. I mean what can you say when the combat, outfitting your team, and pretty much everything is just fun.

Kalasanty11, May 25, 2016

Don't listen to all the hypocrites treating FTL like some kind of masterpiece and Convoy like complete garbage. In fact, Convoy suffers from some of the similar issues to FTL (but to lesser extent, IMHO)- repetetivness and general lack of tactical depth.

DocWeird, Mar 13, 2017

It's a rogue-like game that has some similarieties with FTL. The biggest problem, for me at least, is the wildly varying difficulty. One moment everything is fun and games, next you'll run into a batch of enemies that obliterates your convoy and ends the game. The healing mechanic where you have to visit garages (under the threat of running into another random batch of over-powered enemies) is a chore. There should be a way to at least partially repair your vehicles on the road (if there is, it's hidden from me and not easily accessible). Not an instant classic, but rather a start for a better sequel.

Sjalka, May 4, 2015

I was about to write a long long review of the title - but decided now to just make a quick list of bad and good things. the good: - nice theme - nice look - despite being yet another "pixel-art" game (yea, i do not like that style much, it reeks of the inability to come up with a proper design... pixel art can work, but only for a handful of games) - catches the humor and the idea of a mad-max theme well the bad: - poor performance for such a game - poor itemization and variety in weapons and equipment - encounters are a bit too much the same - and the AI simply stinks - very poor UI and ugly, ugly world screen all in all - it is not a bad basis if the devs work a little more on it, balance stuff out - add exciting weapons and equipment. Sadly though i do not think they can revise the combat mechanics - which really are just a simple tower defense with semi mobile towers.

Thirdrail, May 3, 2015

I have trouble believing that any of the professional critics who reviewed this game played it for very long. Superficially, it's a cool little Mad Max game, built along similar lines to FTL. Once you've spent a couple of hours with it, the game dies under the weight of a wildly under sophisticated combat engine. Your main truck is just a fixture in the center of a highway that never curves or changes. Support vehicles can move around as satellites on a very basic grid. It's an auto combat game with no driving or maneuvering, only positioning within the confines of a hundred foot section of a seven lane road. As a result, the only thing you really do is choose which incoming vehicle to focus fire on, using a "variety" of weapons that don't actually do anything interesting enough to feel different. Sometimes a bad game can a good fit for a certain group of people, but, in this case, I'm not sure I could tell you who that group would be. People who find comfort in extreme repetition, perhaps. (Side note here for the tabletop people: If, like me, you are one of the Car Wars people... just move along. There is nothing to see here. You could buy five Hot Wheels and two six sided dice and come up with a far more entertaining game in 20 minutes.) I barely noticed myself playing 400 hours of FTL when it launched. I could not have made it to 4 hours with Convoy if you'd put a gun to my head. Profoundly disappointing.

lolmaus, Jul 18, 2015

Just placing my vote. For an accurate reflection of my impression from the game, please read the Thirdrail's review. In short, this game is primitive, lame, boring, has no tactics, no diversity.