Cossacks II: Napoleonic Wars Crack/Patch

Cossacks II: Napoleonic Wars Napoleonic period brought "civilized" warfare, fighting in combat formations into being. The very principle is put into practice in Cossacks II gameplay. Generally speaking, formations play a decisive role on the battlefields whereas individual units are mostly ineffective. Players are given a chance to lead their armies to victory through the pandemonium of epic battles with up to 64,000 units on the map, which is virtually the scale of real combats. What is more, ability to zoom in and soar upwards to get a bird's-eye view of the battle makes Cossacks II the most spectacular game on the Napoleonic era. [CDV Software]

Download Cossacks II: Napoleonic Wars Crack/Patch

Released date
Platform PC Windows
Rating 75 / 100
User rating
Downloads 878
Genre Strategy, Real-Time, Historic, Command
Players 6 Online
Company / Developer
cdv Software / GSC Game World

Cossacks II: Napoleonic Wars reviews ( 5 )

RobP., Sep 22, 2005

Just finished this game, I bought it two weeks ago. I have to say the way battles are fought is most excellent however it's buggy needs a new patch. Loved it though and had a great time playing it.

Zhabohvat, May 3, 2015

Despite all of this disappontment by small maps and less number of features, on which complains fans to, i am enjoyed by this game. It is real hardcore strategy where skirmish battle may continue for a two hours and more on easy mode. Because computer uses skilful tactics and advantages of landscape. Because you must think about resorces constantly: in any moment you may deplete gunpowder and your brave infantry will be beaten. Many fans moans about graphic, it look good for 2D nonetheless and game have perfect animations, especially of reloading infantry weapons - it is awesome

Parvarteshwar, Aug 30, 2011

This Cossacks 2 has a good concept. Real-time strategy, unit based warfare like Empire Total War with real-time economic elements like AOE 3. Two really good gameplay elements melded into one and it is really a shame that poor polish ultimately made this game unplayable. There is huge degree of micro-management, with workers, units, and buildings all needing a great deal of care and attention, and that attention soon gets spread very thinly. That said, I am not against micro-management, quite the opposite, but the way it is presented in this game make it feel like needless busy-work. The economic management is basically nil, so you can run out of a resource in the midst of a huge battle and have almost no way to make up the difference. The interface is very clunky, especially in the heat of battle when you simply don't have time to second glance your commands. Your unit AI is very simple and pathfinding and auto-targeting are broken. For instance you cannot set non-artillery units to auto-fire, which means you must constantly be clicking back and forth up and down your lines to make sure that your unit is not getting shot to pieces without so much as returning fire. And since reload times are based on individual units and not squads, it is difficult to judge when the squad will be ready to fire, since you cannot order individual units to fire independently. And the morale system is very wonky as well, with the designated morale meter not being a very good indicator of your unit's overall morale. Half of a unit could break and flee and the meter would still read 100% for the other half and at other times it is close to zero and your brave soldiers will still be fighting on. In all if you can keep your army small it would not be very difficult to manage everything but the AI has a habit of trying to wear your done with attrition, sending wave after wave of cannon fodder until you either run out of ammunition or are overwhelmed. That said the AI is not overly complex and while it will attempt maneuvers or capturing strategic positions this is just an afterthought for its main strategy. And since they AI receives resource cheats its impossible to beat them through claiming strategic locations. There is also a campaign, which is slightly better than the random maps via scripts, it is rather unimpressive and boring. One example is half the officers in the Royal Army have Californian accents. All that said, I did not give the game a terrible score and this is why: The concept is truly unique and there is a huge amount of potential. If GSC can iron out all the rough edges there is strategy game of the year in Cossacks 3. Improve the AI, improve the interface, and there is a really great game to be had. I really hope the developers stick with this concept.

Budget_Security, Apr 18, 2012

One of the biggest disappointments of my gaming life. While not a terrible game in it self, after the relatively good cossacks 1, I was expecting so much more, particularly in terms of LAN gaming and AI. The engine is dated, the maps small... I was converted over to the "Total War" series after this.

Unurautare, May 2, 2014

Cossacks II "killed" the series and anything that had to do with it, after the fabulous start of Cossacks: European wars, it managed to destroy what it's predecessor succeeded at: big maps, with thousands of troops, battle oriented but with an important role of developing the economy yourself, sea battles, technology playing a role in the game etc. Everything I just wrote was destroyed and thus it killed the Cossacks series, and for that it gets a deserving 0, not worth more than 2 euros/dollars and only for the nostalgic-sado-masochists that love Cossacks and want to try out Cossacks II.