Dark Souls II: Crown of the Old Iron King Crack/Patch

Dark Souls II: Crown of the Old Iron King Crown of the Old Iron King features an entirely different world within the Dark Souls II universe where players will venture into a massive tower swamped by black mist where flames, smoke and sorcery sadistically lurk.

Download Dark Souls II: Crown of the Old Iron King Crack/Patch

Released date
Platform PC Windows
Rating 81 / 100
User rating
Downloads 1429
Genre Role-Playing, Action RPG
Company / Developer
Namco Bandai Games / From Software

Dark Souls II: Crown of the Old Iron King reviews ( 7 )

javaleno, Oct 29, 2014

This DLC is freaking amazing. The reason why I think it is amazing is because of 2/3 bosses. One boss is a magic based smelter demon, instead of the regular fire smelter demon. I am spoiling this boss because I don't want you to be pissed off when you go through this insanely difficult area just to reach a boss you fought already. ANYWAY, the second boss is freaking amazing!! He is part of the main lore and is related to one of the other bosses in the main story, which I thought was badass. And the final boss is my favorite boss of all time. Reason being, the setting, music, and boss design is just so beautiful. It isn't the best boss fight in terms of like, the actual fight, but I love the lore and setting the most. Ornstein and Smough is still my fav boss fight ever. I definitely recommend this DLC. Oh yeah, the areas are pretty cool as well, I did it on NG7, and it was pretty hard, but fun of course. Iron king>Ivory king>sunken king.

superexplosive, Aug 28, 2014

The Crown of the Old Iron King fits nicely into the world of Dark Souls II. For the second of a three part expansion, the player gains access to the Brume Tower. This tower is an abandoned iron foundry surrounded by an ashen exterior and containing intricate passages within it. These halls are not empty, however, as they are home to the long-forgotten iron soldiers of the King's past. Alongside them are twisted, flaming effigies which hold soul fragments of Nadalia, Bride of Ash. Destroying these angry statues will cease their attack and give the player a piece of Her soul. The many dim corridors that stretch throughout the iron towers allow for freedom of exploration. From the start there are several possible routes for the player to venture towards, packed with enemies and loot along the way. At the end of each route there is a real fight to be had. Both of the main bosses in this DLC are noticeably challenging. They will test your skill and maybe even have you rearranging your specs just to stand a chance. And as it goes with Souls games, the feeling of gratification will come after a hard-earned success. The bosses also connect into the lore of the Iron King and his rule, for those interested. The third (optional) boss fight is at the end of a co-op dungeon area as seen in the previous expansion. Disappointingly, the boss here is a re-skin of a boss already in the game but, because this is analogous to the 'gank squad' from the Sunken King DLC, it is forgivable. This is also not the say that the player won't be challenged by this bonus area. Overall, the Crown of the Old Iron King challenged me with its labyrinthian level design and brutal enemies. On NG++, one boss fight took me several hours to complete. Factoring in the time for exploration, this DLC seemed longer than the previous expansion- and certainly harder. FromSoftware yet again adds an exciting realm to explore and difficult obstacles to overcome. I can hardly wait for the final part next month.

Tommapar, Aug 27, 2014

Crown of the Old Iron King manages to achieve original combat scenarios, all new to the series, while refraining from the muddy atmosphere of previous settings (like Crown of the Sunken King) and bringing a welcome high fantasy atmosphere to the setting. If you liked the previous DLC, this is going to be even better for you, since it improves upon the bar set by the Crown of the Sunken King in classic Dark Souls fashion. These improvements come in the form of powerful and more varied enemies; the inclusion of "effigies" that you can destroy that produce certain buffs on enemies, or summon firestorms that hurt you if you get to close; and the intricate and complex level design we saw (and personally loved) from the last DLC gets to be the center of attention this time around, with the central area being a huge hollow tower, with an almost labyrinthical structure, full of shortcuts, enemies and gorgeous views. As the previous DLC, this one comes packed with 3 bosses, with a clear emphasis in 1v1 encounters like we saw in the Artorias of the Abyss DLC for Dark Souls 1 (Artorias like boss fights) instead of the barrage of enemies thrown at you in previous bosses that made deaths feel cheap or unfair. These type of fights offer a much less frustrating game experience, while retaining the challenge we love from the series.

StaticSpine, Sep 5, 2014

Good DLC, bun not as good as the first one locations design-wise and atmosphere-wise. There are some cool shortcuts though. New enemy types are nice and the new bosses are good too (except Blue Smelter Demon... he's just a re-used boss from the original). Overall, the DLC is worth money/time.

YourMumWashes, Nov 23, 2014

I think its slightly better than Sunken crown dlc. Still a few negatives here. Overpowered red phantoms- present. One hit kill enemies (especially for lower level characters)- present. Reused bosses- present. And zero new NPCs. Outdoor environment are awesome though. Inside it just looks like Iron keep, but vertical level design in tower is quite impressive. Still its full of artificial increased difficulty- some small areas are crowded with strong enemies, some enemies endlessly respawn until you destroy certain thing (that curses you all the time btw), player weapons/spells dealing low dmg to enemies etc. Bosses are decent, except blue Smelter demon (again? really?). Fume knight can be a real pain, and Sir Alonne is just bigger alonne knight with his own moveset. These 2 are ok fights- they are not the best and not the worst of DS bosses. Still i was expecting something really awesome, like Sinh from Sunken dlc, so the lack of epic boss kinda disappoints. Loot is better here than it was in dlc1 (i was playing DEX character), some really cool new weapons. Overall this dlc is not bad, but it could be much better.

DeusXCom, Aug 29, 2014

Disappointment. Definitely worse than The Sunken King. Theoretically about the same value, so 10 bucks for 5 hours of gameplay including some co-op and pvp, so still questionable, but compared to the previous DLC, the quality is even weaker here. It's still hard, especially if you're playing on NG+ and more, so at least you'll get a good amount of combat challenge, but Souls series is not just about the difficulty, the main reason why I love original Dark/Demon Souls is the atmosphere, story and the level design, and all of that is lacking here. Level design looked promising at first, but in the end it's mostly a vertical mess filled with elevators, atmosphere is ruined by constant annoying sounds of those elevators or lava flow and the lore behind all that is quite minimal. (No new NPC's whatsoever again). Another big let-down were the bosses, even less inspired than the ones in the main game and even though this was my criticism with previous DLC, here it's even worse - a big knight with a big sword, an overgrown Shiva and the blue Smelter Demon? Is this really the best you can do? I still liked some parts, the whole ash theme and the ashen idol mechanic for example, but for the first time in the Souls series I found that I wasn't really enjoying myself, I was just plaything through. It's a pity, because The Sunken King was pretty decent DLC with many interesting ideas and I was hoping for an increasing quality level and eventually an impressive trilogy, but the Crown of the Old Iron King feels more like a Dark Souls 2 outtake/b-side/leftover. 5/10

Squerol, Sep 4, 2014

As like in first Sunken bla bla bla DLC, no DLC will change godly-bad core of the game, especially that announced 3 DLCs in a row, some days after game release, is just jump on cash... Commercial, commercial, commercial.... 0/10