Dark Souls II: Crown of the Sunken King Crack/Patch

Dark Souls II: Crown of the Sunken King Embark on a journey to reclaim a crown that Drangleic's King Vendrick once owned. This perilous quest will lead you through an entirely different world within the Dark Souls II universe, where stepped pyramids span a vast underground cavern. It is said that one of the ancient crowns lay buried deep within these dark caverns; but surely such a valued item cannot sit unguarded. Explore in search of a crown that holds the strength of lords from times long past.

Download Dark Souls II: Crown of the Sunken King Crack/Patch

Released date
Platform PC Windows
Rating 84 / 100
User rating
Downloads 2317
Genre Role-Playing, Action RPG
Company / Developer
Bandai Namco Games / Namco Bandai Games

Dark Souls II: Crown of the Sunken King reviews ( 7 )

artoriascz, Jul 23, 2014

4 hours atmosphere in Dark Souls is far more than 30 hours of kitsch in Divinity:Origin of Sin. 10/10 again. DLC is harder than the original game. Best DLC since Artorias of the Abyss.

xKindred, Aug 28, 2014

Much better than the first, so so good! Bosses are relatively easier than the first dlc's, but the items on offer for exploring dlc are excellent. Recommended.

DomiNito, Jul 23, 2014

Probably the best DLC I've seen in a while. Being a Dark Souls freak, I've loved the series returning to Dark Souls 1 long ago. Ever Since Dark Souls 2 returned, I've felt like Dark Souls 2 wasn't as good as the first, and lacked something. To be honest, this DLC was what it needed. Walking in, you see a huge temple in the distance, and looking below reveals a swampy area with Toad-Demon things. This area also included the type of exploration you expected Dark Souls 2 to have. The single player had a mostly straight path, this DLC doesn't as far as I'm concerned. It let's you explore as much as you want. To be honest, I retraced my steps a bunch of times to find all of the loot, not much of what I did in the Single Player. To twisting mazes, to puzzles, to moving structures, this DLC really shines. This DLC also does something that the Dark Souls 2 Single Player didn't do: Shortcuts. There are a multitude of shortcuts to different areas in the DLC, and it really feels like Dark Souls 1 in this sense. There are some good spells that you get in this DLC, as well as armor and weapons, and the boss fights are tremendously hard. The first one wasn't so bad, but the second one...I'll tell you this, just summon a player, at least 1 player. Otherwise, you might call yourself dead. To be honest, this DLC almost feels like they made it too hard for some reasons. I like how they spaced out bonfires, so it feels refreshing to finally find a checkpoint, but they've hidden them way too much. Even after beating he DLC, I still didn't find the last one in an area, I had to look up a guide to find the other. I also feel that either the Bosses had Too much health, or Too high resistance to damage. This DLC isn't perfect, but it's damn sure a great one, and a great start to From's DLC series. I can't wait for the next one.

DeusXCom, Jul 28, 2014

While the value of 10€ for just about 3 additional hours of DS2 gameplay in one new location might be very questionable (should have been the price for the full trilogy) and some of it's content is kinda lacking (3 lazy bosses, lots of samey grey/green corridors, not much new story here and no new dialog npcs whatsoever.) It's still a very nice addition to the original DS2, that I enjoyed playing through. Complex level design full of environmental puzzles, few nice surprises (ghost knights) and decent amount of challenge in places. The fight with 3 npcs might have been a lazy boss design, but still pretty challenging, especially in solo. Elana felt weak and boring no matter how many times i tried and the final fight with the dragon was a standard Souls-Dragon battle experience, not much new here, but not bad. On the bright side, the highlight of this DLC for me was the fight with Jester Thomas, which introduced nice addition of gestures for npc invaders, so enjoy his mocking gestures after he fries you to death during his pyro barbecue party. Even friendly npc phantoms are now bowing to you after a good boss fight if they survive. In terms of online play, this place was packed, I have been invaded about 10 times just before reaching the second bonfire, so get ready. Most Souls fans should be happy with this little DLC addition, but don't expect anything like Artorias DLC for the original DS, in terms of story, setting, or epic boss battles, Crown of the Sunken King doesn't come even close, but it's still well worth playing through and raises the anticipation for another two parts of the trilogy. 7/10

YourMumWashes, Nov 23, 2014

I love Souls series, and DS2 is best game i have played this year (with Divinity OS, Lords of the fallen and Stick of truth being close behind), but i must say that these dlcs aren't as awesome and are quite overpriced. Crown of the sunken i like the least of them. The outdoor atmosphere is great, and the fight with last boss is really awesome, so if you are a fan of this series- buy it. But the rest of the dlc is ususally mediocre. Indoor areas are quite boring, I didnt like puzzle, i didnt like hidden bonfires, i dint like narrow corridors crowded with enemies. And enemies- normal foes are uninspired (generic undead warrior) and there are a lot of them- which was a pain for me because i started NG and was clearly underleveled for this area in the middle of game (its clearly end-game content). Red phantoms are ridiculous- they can kill you in one hit/spell/combo, but have million of poise, armor and hp. And spam spells like crazy. Bosses are even worse- rehashed models from previous games. Who thought that it would be a great idea to put 3 man gank squad (in Havel, Alva and Lucatiel armor) as a boss? Havel can of course OHK you, the others would take 1/3-1/2 of your hp with a hit, and they have almost infinite stamina and great defences (your backstab with best weapon would take 1/5 of Lucatiels health and she looks like she has f*kin no armor at all- WTF FROM). Its possible to fight them alone, but its just kite fest. Good luck solo players. Souls game were always hard, but fair. This is just BS to artificially increase difficulty. Feels cheap as f*ck. Second boss is the boss from main game that summons another boss from main game- haha, so well thought. NOT. I seriously think that this game was made by team B, or interns. Or maybe it was made by team A in very short time, so they didnt have time to properly design bosses and enemies? Fans surely would play it and maybe even like it, and i recommend it because of last boss battle. Other people can skip it i guess. This dlc is quite short, uninspired, with rehashed content, yet still has some parts of awesomeness (its still good old Dark souls). Hence mixed score.

X-fushion, Aug 18, 2014

Buy this if you are a Souls hardcore fan, if not you aren't missing much. Aesthetically speaking the DLC is good, great environments, enemies design, atmosphere, etc. the level design of Shulva, the new setting is good, it contains switches, and small puzzles. ¿What's the downside? Is way to short, at least to me the playthrough only lasted 3 hours, ok I skiped an optional boss but it only added 20 minutes to the overall experience. I know that a lot of playtime doesn't necesariy means that a DLC is good, the problem with Sunken king is that is short because the general map of the expansion is small itself, there are 4 areas: shulva, the main hub, dragon sanctum, dragon rest and the cave of the dead, unfortunately the last two (rest and cave) aren't even open areas, they are just boss arenas so there's no exploration at all in these locations, and the other two remaining areas (sanctum and shulva) aren't that big to begin with, I think that the lost bastille is bigger than the whole DLC map and that's a letdown. Like I said the areas are well designed but you'll be blasting through them not because they are very easy or linear because they aren't large at all. Also the Boss battles are a bit dissapoiting there are only 3 of them and you face the mandatory bosses literally at the end of the DLC when you are done with one you face the next one right away. Sure those bosses are well design but I felt that setting and ending really anti-climatic. And the optional Boss just sucks, is no diferent from a NPC battle. And lastly I hope the next 2 DLC's of the crown trilogy really step up in terms of content because the first chapter while not bad, it wasn't great or memorable it just was OK.

kozzy420, Jul 24, 2014

Some of the worst DLC ever, go take notes from Obsidian on how to do DLC. New Vegas had epic DLC (especially Old World Blues) and Mask of The Betrayer for NWN2. Now that is how you do DLC or an expansion! This right here is 3 hours of lazy crap. Go buy Divinity or Wasteland 2 instead, MUCH better rpg's.