Doki Doki Literature Club! Crack/Patch

Download Doki Doki Literature Club! Crack/Patch
Released date | Sep 22, 2017 |
Platform | PC Windows |
Rating | 80 / 100 |
User rating |
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Downloads | 2335 |
Genre | Adventure, Visual Novel |
Company / Developer |
Team Salvato / Team Salvato
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Doki Doki Literature Club! reviews ( 6 )
A masterpiece. A few hours of free to play, smoothly working Visual Novel gameplay, layered with dark humor and plot evidence throughout. One who takes this game seriously from start to finish will never forget this experience, as it's a work of literature only the Literature Club could've gifted us.
Going to be honest, I hate anime and I have little love for visual novels. With that said, this is easily my favorite game of 2017, and I've played a lot of good games this year. Honestly I've never had such an emotional reaction to a game in my life (might sound a little weird if you don't know much about this game), I would highly recommend this IF you don't mind a lot of reading and a slow start. Just Hang in there and I grantee you won't regret taking a Stab at it, you'll have a Cracking good time. And this is of the utmost importance for the game, do not look up anything that could contain spoilers, you want to be as unexposed to this game as possible, also take those warning at the beginning seriously. P.S. Natsuki is also the only *REAL* path, anybody else and you're just a chump.
This game is super great if you've played through other visual novels - it appears super typical at the outset, but the direction the game takes is unexpected and done super well.
Its been awhile since i had so much fun in VN series. Story : its about MC meet 4 grill and he decide to join his childhood friend club Animation : even if the game is free, without a doubt the animation is nice UNTIL **** HAPPENS. I know VN isn't a type of a game everyone can enjoy, but as a VN, this game could be 1 of the best. Spoiler : the 4th wall in this series is pretty deep.
Doki Doki Literature Club is a game that I hate but have odd respect for. My problem with the game, is it's pacing towards "the twist" My problem boils down to this. Unless you can bear the pain and uncomparable amount of human patience to get to the twist, i.e being a fan of visual novels, then your going to just want to skip dialogue so "the twist" can come quicker. The only sort of interactive gameplay it has before "the twist" is writing poems with vague themes. You don't really type in these sections. You just point and click on twenty themes that you think, will make an interesting poem. *SPOILER WARNING* (in case you ignored the first one) In this twist I was mentioning earlier, one of the girls (Sayori) commits suicide. And the setup is perfect! Your in the middle of a love story along the lines of "No. I-I do love you! I love you alot!" But just when our hero thinks he's going to fall in love. He opens his lovers door... And out of nowhere a jpeg of Sayori hanging herself appears! With unsettling music to accompany it. This is genius because it comes out of nowhere and, go's completely unexpected! After that, your character starts cussing and shuddering, trying to digest what's in front of his eyes. Sadly though, this moment is short lived as, after this part, the game tries to pull a ticket from Undertale, Earthbound and Yume Nikki and acts all "glitchy" and "broken" The problem with this though, is that this concept was doomed from the start. It had an interesting wind up but the punch, was a mosquito bite. You see, it worked in those games because, the gameplay or what you were experiencing was amusing, and then the twist came which made you think from "I like this game" to "HOLY **** WHAT THE **** IS THAT!? I LOVE THIS GAME!" You can only go so far with a visual novel. Since there's no game-play to begin with, all it can really do is just show moving images instead of static ones. And the biggest disappointment was the final boss with Monika (if you can even call it that) Monika has taken full control of the game, and for once, this really does make you feel like your in danger. Even though there's just a static image of Monika with text. It's mesmerizing! But once again, the game wanted to be Undertale, Earthbound and Yume Nikki and tried to break the fourth wall in a creepy way. Instead of making the player creatively think, what they can do from bits of dialogue or, visual cue's to make you go "What if I..?" Monika basically cock teases you and tells you how to beat her and then says afterwards "P-Please d-don't do that Senpai!" You know I would've preferred it if Monika or any other character in the game, tapped me in the nuts, rather than jump out of the screen and suck my dick. I mean, isn't Monika suppose to be the "antagonist" of the game? She's suppose to challenge the player, not tell them their weakness'. But for a free game on steam, it's more than deserving to be in your library. I respect this game for trying something new. Even though is didn't come out as great as it should've. That is why I think, you should play Doki Doki Literature Club. -Kouroshie Yoshi
Maybe I shouldn’t give this game a 10/10. I mean, it’s a virtual novel-dating simulator. What about that warrants the praise of a masterpiece? Well. That is not something I am willing to discuss in this review. I don’t even wanna say anything about this game. Just experience it for yourself (not really a review if you don’t talk about the game, I know, but please trust me on this one, ok?). What I will say though, is that it’s free on steam and is one of the biggest surprises of the year for me. It’s characters, music, graphics, plot—you might be surprised at just how fantastic it all is.