DOOM Crack/Patch

DOOM There is no taking cover or stopping to regenerate health in campaign mode as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways. In multiplayer, dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon. DOOM SnapMap is an easy-to-use game and level editor that allows for limitless gameplay experiences on every platform. Anyone can snap together and customize maps, add pre-defined or custom gameplay, and edit game logic to create new modes. Instantly play your creation or make it available to players around the world. [ID/Bethesda]

Download DOOM Crack/Patch

Released date
Platform PC Windows
Rating 87 / 100
User rating
Downloads 17938
Genre Sci-Fi, Action, Shooter, First-Person, Third-Person, Arcade
Company / Developer
Bethesda Softworks / id Software

DOOM reviews ( 7 )

Kiyo, May 13, 2016

Doom is excellent. Im not gonna lie here, my initial expectations were low, I expected a slow pace modern wannabe shooter consistent with the quality of games ID put up recently. I was blown away, I am a massive fan of the series and saw that this doom was everything I wanted. It is fast-paced, gore filled fun that only doom can deliver. My original guess was that it was going to pander to console players by making it slower ( I thought this after I saw the scroll wheel that slowed down game play.) It has been a long while since I have seen a shooter with intelligent map design, design which rewards players for playing the game at a faster pace, in fact I rarely found myself stopping in between combat, if at all. There is secrets galore in this game to. Not only that but the game itself is absolutely beautiful. From the large bosses to the small imps for pistol fodder every part of the game does not lack in design, This game reinvigorated my faith in ID. The online has obviously improved since the beta (Its great, i didn't get the chance to play the beta but I heard complaints) With a larger selections of weapons. In fact I see so many modding possibilities for the multiplayer on PC. After playing leagues and leagues of modern shooters this is the most refreshing multiplayer I have played in a while and will suck in hours and hours of my time I haven't really played around with snap map yet, but Ill be looking forward to it!. Anyway this reinvigorated the franchise and will forever be known as a classic, Amazing job id, i look forward for more

dlads, May 16, 2016

Ah it's finally here, Doom 2016. I was as were probably many other people, sceptical of this iteration of the Doom franchise and as you'd expect the game is far from perfect (bethseda), that being said, what it does do is send you right back to what you used to love about the original doom and most of the sequels ever since, with some extra gore and glory (no pun intended) thrown in for good measure The monsters are all there, they're quite intimidating to be honest (as they should be, this is Doom) they're varied and pop up through your game like bad guys turn up in any other FPS, most of them are really easy to beat but they do allow you to pull of some long distance headshots (first encounter in hell for example with the machine gun and scope headpop, really satisfying) Playing through for the first time i've noticed a few things that I would like to change (sorry but it's true), First being the pace of the game, it's extremely fast, which is fine if for a multiplayer but in the single campaign i felt like i was missing out on the beauty of the game because i was legging it through the game at break neck speed, for example when you get to hell for the first time, you begin to move forward and in around 6 seconds you're already away from the initial gates and moving through hell, I think the game would have been better suited to have the shift key as run rather than walk, it's set the wrong way with no way of reversing it Other than the run key being off (for me at least) i found that the glory kills weren't varied enough, you find the same animation being repeated over and over, there are others depending on the angle and or if you're in the air but i'd have preferred some kind of hold system so hold left and melee for a headrip, right for a body split etc, seeing as you have to do these quite often to obtain health it would have been good to have more variance. As it stands it's just based upon the angle that you are at when you press melee. So with that out of the way, I have to say though beyond these couple of non deal breakers i can't fault doom, the baddies are great, the maps are huge and sprawling, the use of lighting and occulsion, bloom is some of the best i've ever seen, the audio is also spot on with whispers of monsters in the background being heard when something bad is about to happen, the map design is great and varied, great use of smoke and reflections, a lot of work has gone into this. I haven't finished the campaign yet as it is a long one, but I think to truly enjoy the game it would be best played on the hardest difficulty, reason being is that it does deserve your time and it's supposed to be difficult, dropping a big badguy with nothing but the lazer pulse rifle is a bit naff so pumping up the difficulty will make it seem as it should. As i said before it's not without issues but nothing a few alterations to the cfg file couldn't fix and some launch option alterations in steam, removing intro video, right click to continue between rounds and deaths, mouse smoothing etc, once all these are fixed the game is spot on and with my current rig it runs at just between 120 and 160fps which is completely acceptable considering how most play at 60fps and still seem happy, multiplayer runs at 200fps most of the time. i5 4670k 16GB RAM R9 290 Tri-X sapphire 4GB Settings were on Ultra for the most part with AA turned down to 2x or 4x, motion blur is set to low, the game runs pretty well considering how it looks and the sheer size of some of the levels. Overall i think this is a great addition to the series and although some people may see this as a linear one track game, it really doesn't matter. It's a next gen Doom game that ticks all the boxes and should keep us happy for another what? 12 years ? : O Lets hope it doesn't take that long : ) Money well spent

rayoelperro, May 14, 2016

Este es un muy buen shooter y el mejor de esta generación. muy buen online, genial creacion de mundos , un modo individual perfecto, muy gore, buenisimos graficos y fantastica jugabilidad

Kronzo, Apr 11, 2018

This review may contain some spoilers. I will try to avoid anything to crucial. I'll start out by saying that DOOM is a fantastic reimagining of the original 93' and 94' mindless shooters that started the FPS genre, and I use the word mindless in a positive way. Doom has always been a game with relatively no plot line; it's killing for the sake of killing. The game focuses on its core mechanics of run-and-gun gameplay, never really letting up the action. Doom profits from this greatly. Whereas other modern day shooters try to focus on a lot of story segmented into the action - because lets face it, your happiest when you're shooting a gun on CoD or Battlefield - Doom tries to keep story at a distance, yet somehow manages to nail the perfect balance needed to keep you engaged. As soon as you begin, you're given a brief introduction of your goal by an ominous voice: "Rip and tear, until it is done!" and that's your objective for the rest of the game. Shoot anything in your path and move fast enough to avoid them doing the same to you. Within 20 seconds of the game starting, you're killing demons, and it continues like that from there. You will unlock new weapons, upgrade them to do a variety of different things (and by that I mean variety of ways to kill more demons), unlock perks to enhance your gameplay and make you tougher and faster as the game progresses. It's action at its purest form, and that is the helm that Doom has held for the past 25 years and shows that it is still deserving of that mantle. The story is simple enough to give what the other games didn't: reason. It explains why the demons have been unleashed on Mars, how it happened, why it all started, and even (this is perhaps the most fascinating part of the story) goes into details about Doom Marine's origins. This aspect is taken to a level that is somewhat absurd as it paints Doom Marine as an ancient being who has been fighting the demon hordes for over a millennia. Demons have scripture about him written into their home: Hell, and he is heavily feared amongst all of the evil he faces. This is not only an interesting plot point, but is a nice homage to the badass feeling the original 90's games evoked amongst their players. It solidifies Doom Marine as this ultimate beast, and many players who played all those years ago will recognise that amazing testament to his legacy. Overall, the story was enough to keep me intrigued about the game's events as I fought my way through Mars and Hell and was actually more than I was expecting. It's a nice addition to the game if nothing else. In terms of campaign, that's all there really is to say. It's very well done in every aspect and is the game's strongest part. The multiplayer however is awful. For me, it doesn't bring the game's score down too much (it would be a ten if there was no multiplayer) but it's a very downgraded, very annoying version of what you get in the campaign. Everything feels like it has been kind of slapped together. The maps are okay, though can be confusing, but the hitboxes on other players and the overall gameplay is extremely bad. You will die a lot due to reasons you can't explain, or just because it's a massive cluster of explosions and grenades and damage you can't avoid with skill. The game just falls into chaos and degrades the experience. Multiplayer does offer a huge range of cosmetics, such as changing your armour pieces, armour color, your taunts such as dance moves, etc. Unfortunately, you need to have fun in multiplayer to have fun with these trinkets, and in my experience, that is a rarity. The other third of the game is the map and game mode creator called Snap Map. This is actually a really cool feature with tons of gameplay hours you can sink into it. You can play community made maps and build your own. There are lots of options in building your own maps, some of it quite complex, though it is intuitive and easy to pick up. A few tutorials on Youtube should help you get set if you are a little overwhelmed. Overall, the game is brilliant. The campaign alone is worth a buy and it does justice to the DOOM name. I'd never played the originals until recently as I was only born a few years later, so I missed out on that rise of the FPS genre, but going back and playing them was awesome and really helps me appreciate the game series overall. I can say as a new player to Doom, this really sucked me into the series as a whole, and I'm sure if you're a fan of the original two, you will love this game! Just don't go looking for too much in the multiplayer as you may be disappointed.

Magni, May 17, 2016

Its what it supposed to be. A fun gore fest with pretty graphics and fast pace. Its brave enough to provide old school mechanics and speed, and thats why I think its a game what a lot of people were waiting. The OST is excellent also. So unexpected amount of fun.

sscott0829tw, May 15, 2016

Doom really surprises me,after playing the beta I thought this game is going to fail,because the "mostly negative" review on steam. But the final game is absolutely fantastic.Tons and tons of content. The main problem in FPS games these days is lacking content.Games like starwars battlefront,Rainbow six siege,evolve and Titanfall all forgot to make a "single player campaign". Thank god id software understood this and gave us a wonderful campaign.A brutal journey filled with monster s and cool demons,and you can crush them with your powerful weapons and badass melee kills. Some players hate the multiplayer PVP,I love it,reminds me of the old school unreal tournament arena shooter.And become a demon in the multiplayer is always fun. But the best part must be the Snapmap mode,totally awesome.You can play some kickass custom map here,from boss fights map to co-op waves map,you can find every thing here.You can even make your own map from the map creater.You will spend countless hours with your friends in this mode. Overall,this is just a supereb shooter game comes with so many content. The best shooter of 2016~~~~

Sedgee, Mar 27, 2018

This would be an ok game but for the POS checkpoint save, what dumbass thought that would be a good idea for pc game. It woudn't be so bad but there are so few of them and at stupid points in the game. I played the original when it came out and loved it and the sequel but this is just ruined by a bad decision that makes the game so damn frustrating and unecessarily drawn out. It might not be so bad if it wasn't so repetitious but oh my it just got worse by the chapter. One way to make a boring short game sooooo much longer I suppose.....never again!