Dreamfall Chapters Book Two: Rebels Crack/Patch

Dreamfall Chapters Book Two: Rebels The world of Arcadia exists in parallel and in balance with own own. It is a world of magic and chaos, a counterweight to Stark, the world of science and order. The Balance between the twin worlds is watched over by the Guardian, who channels the energies of Chaos and Order between Arcadia and Stark.

Download Dreamfall Chapters Book Two: Rebels Crack/Patch

Released date
Platform PC Windows
Rating 73 / 100
User rating
8.3
Downloads 1714
Genre Adventure, 3D, Third-Person
Company / Developer
Red Thread Games / Red Thread Games

Dreamfall Chapters Book Two: Rebels reviews ( 7 )

shtomer, Mar 17, 2015

I give this game 10/10. No, not because it's perfect: It still suffers from minor bugs, I could enjoy harder puzzles and top-notch animations, but.... the bottom line is that this game moves me in a way that only a few games ever did. It's atmospheric and believable, and it really does take you somewhere else, and you stay there long after you've finished the game. On the technical side, it looks stunning, is written beautifully, and this book has even some nice puzzles (not something the Dreamfall saga is known for). It's a must.

aprilRyan, Mar 18, 2015

After roughly 8 hours of play-through I can honestly say this game is finally taking off. Most may have found Book 1 to be short but Book 2 is considerably longer and though it provides more questions than answers, you can see just how well the choices in Book 1 affect Book 2. Yes there are bugs here and there and puzzles can be improved, but you get fully immersed in a world that you never want to leave and it keeps making you want more. Thank you RTG for continuing to tell a wonderful story in the best way possible.

espadana, Jun 12, 2015

Dreamfall Chapters is a new episodic instalment on the TLJ series, and a direct sequel to Dreamfall: The Longest Journey. The game is wonderfully written - great story, great characters, excellent dialogue and voice acting - and beautifully designed. Book 2 is a huge episode, and is superior in all aspects to the previous book (which was already very good). With two books out, Dreamfall Chapters is already earning its place as one of the most interesting games of 2015. Highly recommended.

AKDM, Mar 17, 2015

Story is starting to pull out big guns out of holster. Choices & consequences system already can give a vertigo. Single decision from Book One could bring a chain of repercussions in different places with different characters. A lot of drama. Speaking of characters, there are a bunch of new various personalities: cheery, naive, suspecting and suspicious, put on the edge, etc. Big return of the certain character from original The Longest Journey should be mentioned, too. Marcuria is still beautiful even by night and under partial curfew state. And that cloudships in the sky are amazing. Puzzles getting better. So, I have to give 10 to this lovable piece of true art.

kraenk, Mar 29, 2015

I liked Book 2 even better than Book 1. Your choices really seem to have consequences and the graphics and atmosphere are as beautiful as ever. Playtime is longer than Book 1 even though the last bit seems a bit tedious since you already know Propast as environment. The storytelling, sounddesign and voiceacting are great. The animations still leave alot to be desired.

Vamphaery, Mar 24, 2015

Just a bit over four months after its preceding installment, the eagerly anticipated second book of Dreamfall Chapters arrived. And I am pleased to say that it drastically improved upon my chief criticisms of Book One - duration and content. The same masterful storytelling, sound design, character design, dialogue, and world building are once again on full display (see my previous review for Book One,) but this time, thankfully, there is far more of it. I easily spent 16 hours with this book, and was challenged by at least a couple of the puzzles to a far greater extent than I was in the first. More importantly, most of those 16 hours were spent immersed in a far better paced, characterization rich narrative that drew me in and held my attention the whole time. We also got to return to Arcadia (the magical counterpart of the cyberpunk, technological Stark, one of the two worlds in which DFC takes place,) with the city of Marcuria being opened up and explorable for the first time in DFC. As a fan of TLJ and Dreamfall, my chief focus in this series has always been April and to a lesser extent Zoe. Zoe feels like a natural extension for the series, and it maintains a central female protagonist - something there is far too little of in gaming in my view. As such, my interest in the other playable character - Kian Alvane - was admittedly hard won. But in this chapter, win said interest Red Thread Games have done, and with aplomb. Here we not only spend far more time with Kian than in Book One, but I finally feel that we find compelling reasons to empathize with, care about, and invest in his tale. This is critical, as it seems likely that he will play an increasingly pivotal role in the overarching TLJ mythos going forward. I no longer felt impatient for the game to skip back to Zoe's portions this time around, and that's a very good thing. Kian's bits also introduce us to several new and interesting characters, one of whom you can particularly tell Ragnar Tornquist (and he has said as much on the forums) relished writing for. It's apparent, and immediately endearing, as is everything about the character herself. I won't spoil things by naming her, but you'll no doubt find out in due course and join the rest of us in our collective "Aww/giggle" response. It's hard to create supporting characters that really resonate and end up being memorable for years - characters such as Crow from the previous games. The lady in question is such a character, and RTG are to be commended. One thing both Kian and Zoe's tales share in common by Book Two, is the overwhelming sense that choices really do matter in this game. Many of the choices made in Book One felt a tad underwhelming because their consequences were not generally revealed. Coupled with the brevity of that episode, things fell a bit flatter than they really were, I felt. In Book Two, we not only get to see the consequences of those choices, but those consequences cause the stories being told to become increasingly divergent, with ramifications both subtle and profound. The smallest choice truly can send the story careening off the rails we thought it was headed down, and that made Book Two a substantially more satisfying game experience for me. These characters have agency, and thus we too have agency. This is important (in ways I lack room to elaborate on here,) and it is very welcome in an industry which so often promises choice and consequence only to deliver superficial or token change. All in all, more than ever I now feel that DFC will be a truly worthwhile interactive story, resplendent with choice, personality, genuinely mature themes (and language,) emotion, and surprise. If that's enough for you, then at this point I feel it's more than worth it to buy the season pass and begin experiencing this game (or at least picking it up once all five books are finally out later - we are told - this year.) The game is not without issues. The worlds (now truly plural at least) remain beautiful and atmospheric, but largely empty beyond the very spread out interactive elements. This makes for a lot of getting lost and backtracking, with little to interact with along the way between those points. It's a sight to see, but there's nothing to do within those sights at times. There are at this stage also still some visual glitches, pop-in, and other oddities to report. And at least one puzzle requires some extremely unintuitive tinkering, which left me (and others I'm sure) feeling completely stuck at one point... and not in the good, challenging way. In the "this makes no sense, what do I do?" sense. Those gripes aside, DFC Book Two improves on Book One in virtually every way, and if you crave a great yarn more than intricate hands on gameplay mechanics, I now feel much more comfortable recommending the entire game as it progresses. You can get it on Steam or DRM free on GoG. (Coming to PS4 and other platforms - potentially - in the future.)

AuldWolf, Jun 1, 2015

I feel sometimes that pseudointellectuality gets the best of me. And this is coming from a left wing transhumanist. There are many, many people out there who aren't nearly as bright as they think they are, in fact, they aren't bright at all. So what they do is they join 'we are bright' echo chambers to reinforce this, and they herald clumsy, poorly written, overly obvious works as being somehow clever. This is the case with Dreamfall Chapters. Frankly, the user JustMy2 has the right of it. It's bloody awful is what it is. It tries to be edgy by casting you as a Nazi, it tries to be edgy by using ableist slurs, it tries to be edgy by coming over as an angsty teen, and it does absolutely not a bloody thing for the plot that began with The Longest Journey, which it leaves cold and dead. "Ooh. Me am Azadi, me am learn being Azadi is am bad. Like Nazi! Game is clever!" No. No it isn't. It's ham-fised, it's painful, and a lot of the time it's just uninspired and dreadfully dull. In some countries it might even constitute a form of torture were a genuinely intelligent person forced to play it. Yes, it's that bad. There's an echo chamber out there that'll be collectively planning to send me death threats like the nasty little GamerGate-ish extroverts they are. I don't care. If you don't want to be called on making horrible excuses for games with piss poor writing... then don't make horrible excuses for games with piss poor writing. This should never have seen its way to release, and it's why some indie teams desperately, desperately need a quality assurance (QA) division. Developers should have more respect for their consumers than this. And consumers should have enough dignity and self respect to not to put a pile of steaming cack on a pedestal.