Dungeons & Dragons: Daggerdale Crack/Patch

Download Dungeons & Dragons: Daggerdale Crack/Patch
Released date | May 25, 2011 |
Platform | PC Windows |
Rating | 51 / 100 |
User rating |
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Downloads | 892 |
Genre | Role-Playing, Strategy, Action RPG, General |
Company / Developer |
Atari , Atari SA / Bedlam Games
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Dungeons & Dragons: Daggerdale reviews ( 7 )
Very nice game to play cooperatively :). Really enjoyed from start to end with my brother. Just hoped it could be longer, be while the game is simple - we have really good fun. Need a quick fantasy tale with lots of action? Give this game a try, really good.
Not an awful hack and slash RPG but not a great one either. Buggy too, but to be honest I'm surprised people were expecting more from it. There are, however, numerous similar and much better games for your money.
This game is not even worth the $15 entry fee. Skip it. Numerous bugs. Game breaking bugs. Want to lose all of skills? Want to lose all of your progress? Empty vendors? Textures missing so your character looks like a smurf, nothing but a blue blob walking around. Standing corpses. Now bugs aside, this game is a total console sellout. There is NOTHING different for the PC. No graphics settings. No 16:10 resolution support. No sound settings (set your computer to stereo only if you have no sound in surround sound). No difficulty settings. You can choose anything other than the 4 race/class/sex premades they have for you. You can't be a female dwarf cleric only the male premade. Just like Diablo from how far back? They did not even bother to take out the "Press (B) to Cancel" for the PC version. Pressing B on your keyboard does nothing. The storyline is bland. The graphics are blah, and belong more in a late 80's $10 game than a $15 2011 game. The "quests" are just... I don't know... Silly and uninteresting. The plot lacks any depth at all. I guess if you enjoy running around in a bland dungeon bashing barrels for loot as good as the stuff you get from monsters, all the while having almost no customization then go for it. I seriously LOVE just about anything D&D and the only thing that says D&D from this title is the dice rolls that happen in the background. I can't believe that publishers and developers are allowed to release stuff like this. Imagine if car company's were allowed to release unfinished products... Oh sorry mate, we will release a "brake" patch in a few weeks. Until then please try not to drive your car.
So I bought this game, installed it, and it look ok at first. I decided to make a fighter because the rogue class appeared to be an archer, which wasn't what I wanted. There is NO character customization beyond feats/skills or what not. Most RPG's of this genre allow you to customize your guy or girl to suit your preferences. Anyways, not here. The opening cut scene where some chick tells you about some dark thing or mine (as you can see it really left an impression) is very dull and uninspiring. The music felt tacked on and listless as well. I started my game and was greeted by a bunch of cookie cutter-looking dwarves that don't even talk, they moan and sound like they're taking a crap. No personality whatsoever. The camera sucks, it's way to sensitive and spins out of control, making it a real workout. The graphics are unimpressive for this day in age. Fires looked ok, but character animations and combat are sub par. Also, I bought this fire retardant armor that made my fighter all purple and white. I really don't understand why it did that. Part of the mines quest is to smash all these things in a mine to help the mumbling, moaning dwarves for some reason and kill all the goblins. After awhile I started to run into the D&D staple, skeletons. While they were wimpy, they usually came with a champion (as did the goblins) that was hard to take down. My "Knee Breaker" skill didn't do a whole lot to champions. I was almost finished the mine and had saved after every fight, and finally a couple of archers killed me because I had run out of healing potions. When the game loaded I WAS BACK AT THE BEGINNING OF THE MINE AND HAD LOST ALL PROGRESS AND ITEMS! This game sucks, and I'm not picky. The should call it DaggerFail instead!
I bought this game sight-unseen on the basis that Wizards had some sort of elementary base line of quality that would at least prevent this product from being mediocre. Unfortunately the game's graphics and play were unpleasant or boring, none of the NPCs that I encountered had any voice acting or even vaguely different appearances, and the primary characters you could choose were essentially the same. The in-game cutscenes were cliche and poorly produced, the inter-chapter cutscenes were pretty much just hand-drawn stills with bad voice acting. I've seen this stuff done well, but definitely not in this case. It has only a vague, tangential relationship to the system and mechanics of D+D that attracted me to the game in the first place. It's full of jarringly bad 4th-wall-breaking moments, which were, to be honest, distracting enough that I kept playing the game for a grand total of about 30 minutes. Furthermore, if Wikipedia is to be believed, the game was produced with the idea of migrating it to hand-helds. I don't usually hold much truck with the "consolfication" argument, but it becomes pretty clear when you play it that this game was made for the lowest common denominator. It just *feels* like an early PS2 game. Pretty much a big, fat, disappointment - don't bother with it.
This game is tantamount to fraud, it has been released in a pre-alpha state of development, whichever jumped up turd of a manager decided to publish this needs sacking immediately for bringing the entire gaming industry into disrepute, do not under any circumstances buy this game
D&D: Daggerdale is a beat 'em up. The control for the PC version is surprisingly good played with a 360 gamepad. It's not complicated or hard, but it is good and easy fun. Reminiscent of Gauntlet, Dynasty Warriors, State of Emergency, but a little more finesse. It's priced accordingly, expectations may ruin a decent little game.