Elemental: Fallen Enchantress Crack/Patch

Elemental: Fallen Enchantress In Fallen Enchantress players will be able to explore the world of Elemental and discover a wide range of unique locations, including dangerous wild lands that can't be settled until they are conquered.

Download Elemental: Fallen Enchantress Crack/Patch

Released date
Platform PC Windows
Rating 80 / 100
User rating
Downloads 2232
Genre Strategy, Turn-Based, Fantasy, General
Company / Developer
Stardock / Stardock

Elemental: Fallen Enchantress reviews ( 7 )

kozzy420, Oct 24, 2012

Fantastic strategy game from Stardock! This is the best game from them since Galactic Civilization2. The game has great gameplay, good performance and optimization and it has great replay value. Any PC gamer who likes Civilization, Galactic Civilization or MOM will love this one! Do yourself a favor and go pick this wonderful game up ASAP! The last game had alot of issues (Bugs, gameplay issues, crashes,etc..) but this one improves in every single way possible. The UI is also nicely improved and a good tutorial has been added. Stardock adding all these new people to help out on the game really helped in the long run. Up there with Borderlands2 as my favorite game so far of 2012!

Awesome_Owl, Apr 24, 2013

after i played this game for +150 hours i can safely say that it's worth my money.it's a very addicting game and deep too.it's hard to please the 4x crowd but for me this game is a 10.customizable factions+customizable units+customizable leaders+deep strategy=9000+ Awesomeness

blubberguts, Nov 4, 2012

Stardock got it right this time. THIS is the game that Elemental should have been. It's not without flaws - the interface is still a bit unintuitive, and sometimes doesn't respond to clicks. There seems to be no way to scroll the battlefield - not WASD or cursor keys; instead you zoom out, point your cursor somewhere else, and zoom back in. Cumbersome. Why didn't the testers pick this up? But the core game is finally there. Battles are fun. The world is interesting to explore. The story is ok. Lots of equipment with strategy changing stats. The cities look great and so do the units. Battle animations are nice and it's fun just to see the different monsters, they look good and move well. I'm having fun. I disagree with Guinevere, it DOES have that one-more-turn feeling. It's 11pm and I have to work tomorrow but as this review is now finished I'm off to start a new game .... :-) Well done Stardock! And Kudos to Brad Wardell for giving it free to "Elemental" buyers.

halldors78, Nov 11, 2012

why are all these people crying here bout bugs? it works fine for me and no crashes, don't you just have stolen version or something? the graphics are fine, maybe not great but still ok, have seen worse.

Migz, Dec 7, 2012

If you like turn-based/4X games, you should give Fallen Enchantress a try, because it has a lot of promising pieces to it, but don't expect a great game, or you'll be disappointed. And, I recommend waiting till you can get it on sale. If you really like it after you buy it, you can give Stardock more money by buying the map packs. That said, great 4X games come along once in a long while (Total War: Shogun 2 is an excellent example, while in my opinion, Civilization V is not). Unfortunately, Fallen Enchantress is not one of them. Stardock does some fun things with this recent addition to the 4X/turn-based strategy/RPG genre (such as being set in a fantasy world with armies of wandering monsters and challenging quest areas), but it lacks in enough fundamental areas that I just wasn't excited while playing it. **COMPOSITE SCORE: 6.875/10** **ENTERTAINMENT VALUE: 7/10** Fallen Enchantress has enough good pieces to interest a player in spending a couple hundred hours if you give it a chance. It has the standard explore, expand, exploit, and exterminate aspects of games like the Total War series and the Civilization series, but it actually allows you to join in combat between armies which Civ does not (Total War does). Being challenged by behemoth monsters early in the game if you expand too much is a fun twist as well. However, there are a number of weak aspects to the game too. Winning diplomatically seems far too easy to me. Unit movement is very short: two spaces without roads until you get horses... and that will take a long time for a full army. Army sizes feel miniscule at the beginning, and champions always feel underpowered. **GRAPHICS: 6/10** I will admit that I am probably spoiled by Shogun 2's setup, attention to detail, variety in armies, and graphics, so when I loaded up my first game in Fallen Enchantress, I was immediately disappointed by what I considered to be PS2-era character models and textures. The reason for this is that Stardock used the very same model for both the campaign map as well as close-up shots of characters and army units. Many other games will use models with varying numbers of polygons depending on how far out the "camera" is from the model, but they don't here, so we're stuck with the low resolution models and textures. Bleh. The strategic map was similar in detail to Civ V's, and the combat maps were about the same as well. Compared to Shogun 2's combat maps, Fallen Enchantress's lacked a lot of detail and options. I do like the dragon models though. **SOUND: 9/10** I had no problems with Fallen Enchantress's sound. What voice acting there was was quite reasonable, and the music was very good. **DESIGN AND GAMEPLAY: 6/10** I've already mentioned the standard 4X-setup. That works pretty well as long as you disable some options (such as allowing the game to go to the next turn without you telling it too... lost a lot of building/research turns till I found that option). And again, the wandering monsters and quest areas added a level of challenge I hadn't seen in other 4X/Turn-based strategy games (especially if you turn up the monster frequency... whew). I noticed an AI scripting problem though: if you change the number of opponents you have to below the recommended number for that map size, the AIs will often do nothing until you encounter them. That could be 30 turns... or 200 turns. Encountering an opponent when they have 1 city and you have 9 makes it kind of boring. Also, I feel like there's a huge flaw in the army creation system: when you start out, you can make army units with three men in them. By the end game, you can create army units with seven men in them. But, you can't convert a unit you made at the beginning, leveled up, and outfitted with new gear into a a 7-man unit. They're always stuck at the size you created them at. It makes no sense to me and is frustrating to deal with while playing. (Reason being, your early armies max out at 27 men. Late game armies max out at 63 men. So, why can't I just pay more resources to upgrade to 7 men????) Lastly, although there are a lot of combat spells available, I never used any, because frankly, an army with one champion buffing eight units of top-tier archers destroys anything, so why bother with wimpy spells? **GAME LENGTH: 8/10** Much to my surprise, Fallen Enchantress did have an actual campaign (they call it a scenario). I had originally thought it was just a Civ V style of game with only the conquest maps. The scenario's story is pretty good. Loss, tragedy, redemption, more tragedy... all good stuff. Unfortunately, it's only about six hours long. But, the regular maps can take a very, very, very long time. So, plenty of game length all around.

Cloudom, Nov 10, 2013

A game that I really want to enjoy but can't due to all its flaws. I feel the game is a brilliant idea that could work really, really well if done right. Unfortunately, this isn't the case. It has a feeling of being incomplete and rushed. The turn-base system does not work at all. It feels like something should be added to the game to make it feel like its got more of a purpose. The game is very confusing where things will happen that will trigger me to just want to never play the game again and the short, brief tutorial didn't really help. I have played many other games by Stardock and I know the potential they carry and that potential is only displayed in about the first hour of gameplay. The combat is really unengaging and confusing and I ended up skipping through it every time. On a higher note, however, is the exploring. Despite the mediocre graphics, I felt the game had a very good atmosphere, much like other Stardock games. I enjoyed doing exploring if I ignored the annoying turn-base system. Finding different enemies, allies and places to build was very satisfying. Another aspect of the game I enjoyed was the upgrades. Although they weren't great, I felt a need to improve my town, champions and improving on the town with farms and other locations. Overall, the games not worth the money. It has potential and great ideas but is not fun in general.

Yora, Apr 25, 2013

If you are a TRUE RPG fan, DO NOT buy this game. It is a waist of your time. I was nuts over this when I saw the trailer Come to find out I'm playing RISK...? Srsly? If I wanted to play Risk I would pull out the game board and play it. Please learn to make an RPG right