Empire Earth II Crack/Patch

Empire Earth II Prepare to serve up worldwide conquest on an epic scale once again with Empire Earth 2. Become the greatest conqueror of all time by creating, building and forging the grandest of all empires as you progress through 15 epochs that span more than 10,000 years of history. Introducing new units, powers and leaders through 3 expansive campaigns, Empire Earth 2 will once again set the standard for real-time strategy games with the latest technology and features that expand both the single-player and multiplayer experience. Relive more than 10,000 years of history as you lead one of 14 different civilizations spanning 3 distinct campaigns that feature all-new units, powers and leaders under your control. Challenge an all-new reactive and dynamic artificial intelligence system that will adapt to your every move and test the limits of your strategic warfare knowledge. Adapt to ever-changing weather conditions and constantly revolving seasons that will impact your civilization's growth and necessitate new tactical initiatives. Engage your opponents over a LAN or the Internet within nine types of games featuring improved tournament support, multiplayer co-operative scenarios and all-new features including a new reward system for demonstrating superior military, economic, and empire-expanding strategies and a tactical planning map to coordinate efforts with your team. [Vivendi Universal]

Download Empire Earth II Crack/Patch

Released date
Platform PC Windows
Rating 81 / 100
User rating
7.1
Downloads 1191
Genre Strategy, Real-Time, Historic, General
Players 10 Online
Company / Developer
Sierra Entertainment / Mad Doc Software

Empire Earth II reviews ( 3 )

SoulSurgeon, Feb 5, 2012

One of the bets game I have ever played. Played 6 hours a day for a long time...I got my life back.It lagged a lot..old machines couldn't handle the unit masses. Multiplayer was sooo good. Learned about history from this game....loved the expansion of it Art of Supremacy.

AnonymousMC, May 11, 2005

disapointing the could patch it up to 8 of 10 for me if they improve the field of view, you see just too little to fight with your big units on the small screen, even medium formation of 8 tanks doesnt even fit on screen so all the nic ideas of war plans and so on are useless if yount make the big picture in the main screen.

llamayarmybar, Sep 16, 2013

One sentence: "Way to miss the point." You know Empire Earth as a whole was a great game and Steel Studios progressed far beyond it, even simplifying their games as they went along. Whoever was behind the pseudo sequel went all out, they nauseated players with a barbaric and ancient bloated resource system that did not make things simpler, it did not make things more fun and along with a brutally unfair or completely stupid AI, the game is hardly playable. First off, its visuals are very good, even considering its age, second off, this has nothing to do with the core gameplay mechanics being a chore, even for RTS genre standards. It gets nothing right in the economic aspects, it tacks on several new resources that absolutely HAVE to be used to construct different units. It does away with a simple Epoch upgrade system as well. Instead you must now send villagers into a building to gather "tech points" to upgrade different facets of your civilization before actually progressing to the next age. I've never even bothered trying to play that long, you know, the end game when you've tech'd all the way up? Nope. Not even gonna bother. The game moves at a snails pace, half the time you are simply waiting to have the resources to do something. Did I mention the wood gathering? Do I really need thirty villagers gathering wood? Why would you choose to emulate such a tedious thing from the original game developer? Why? The combat is horrid, even goofy, you can build up an army, but somehow the AI knows what you're up to and usually out builds whatever force you've been desperately trying to build up. Combat is not the focus here, its resource management and micro resource management and it is a chore. The whole game is a chore. Who cares if it rains or snows? Those weather cycles are simply eye-candy, icing on the games engine and they don't cover up the terrifyingly bad dialogue or sound effects. The music isn't memorable, the ambiance is just what it is, "ambient" and has no bearing on anything your doing. Even I liked the background music in Empire Earth. I guess between the really weird ideas, like building "roads" or "pathways" to facilitate faster unit movement, the naval combat is kind of lax as well, and how about the territories? Oh yeah, those are just great. Be the first one to build a settlement there and its yours. Guess what the AI does in most matches? If you're answer was A. Make muffins and twiddle their thumbs while you enjoy their delicious sugary treat you were unfortunately wrong. It was B. Out build your sorry ass and take territories faster than you could even get your piddly "economy" going. The game has niche appeal in the worst way, it travels to the lands of "slow paced" RTS genre, it takes the boring things from Empire Earth and just tosses them back in to be made even more tedious. Not one thing has ever made it out of this game and into another RTS title since. The miniature camera, you know the one that took up way too much of the interface, which was also a goddamn mess of a UI, has never been seen outside of this game. It lacks scope, it claims to have it in spades, but who wants to sit around waiting for a war? When I think of games like Age of Empires, though it has aged a bit, I recall never having to wait for too long before a skirmish would break out. Either over a gold mine, or a forage patch and yet, in Empire Earth II, you are literally waiting forever just to assemble some kind of an army. And even though their are some great features in the actual game, they add NOTHING to it. Walls in my territories? Pretty cool. Oh they just get knocked down pretty quick and are kind of useless. Citizen manager? Oh hey that's not really that useful as their is still a mini map and its pretty easy to figure out what's going on even on some of the larger maps. But that user interface should get the most flack out of any "feature" here. Its just a mess, an utter incoherent and tedious mess. Their is not that much to worry about here, this is an RTS, not a grand strategy game. Last time I checked, this wasn't Crusader Kings, or Port Royale, or Rome Total War. It does a lousy job of letting you know what you can do, it merely hints that it must have some higher purpose somewhere far from your keyboard and mouse. What surprises me the most, is that even "Empires: Dawn of the Modern World," is an improvement over this game and most aspects of its predecessor. What's even worse is that games like Steel Studios swan song, Rise and Fall, a game that they WENT OUT OF BUSINESS WHILE MAKING and was handed over to Midway for completion, turned out better than this game.