Epistory - Typing Chronicles Crack + Serial Key Download

Epistory - Typing Chronicles Epistory delves you in an atmospheric action/adventure game where you play a girl riding a giant fox who clears out an insectile corruption from an origami world. As you progress and explore this world, the story literally unfolds and the mysteries of the magic power of the words are revealed.
Download Epistory - Typing Chronicles Crack/Patch

Released date
Platform PC Windows
Rating 76 / 100
User rating
Downloads 1516
Genre Action Adventure, General
Company / Developer
Plug In Digital / Fishing Cactus
Tags: Epistory - Typing Chronicles Crack + Serial Key Download, Epistory - Typing Chronicles Crack + Serial Number Download 2020, Epistory - Typing Chronicles Crack + License Key Download 2020

Epistory - Typing Chronicles reviews ( 7 )

aditya1101, Oct 5, 2017

Easily one of the most surprising games I've ever played. I absolutely adore the game. At its core it's quite simple - it's just a typing game, which has been made a hundred times over. But the art, the atmosphere, the story, and the way that the typing was integrated into the gameplay made this game an absolute treat to play. I was completely engrossed from start to finish.

gameintheattic, Sep 6, 2016

So I'm more a RPG/ Strategy game player. So picking up a game where you're a girl riding a fox through a whimsical land is not something I would normally pick up. But god, i'm glad I did, the art style is sublime, the music enchanting and the gameplay addictive and tense during final battles; it is here that your typing skills will really be put to the test especially when multi elemental enemy types are skittering their way toward you. Purging the landscape you explore of the insectoid corruption is satisfying while making things grow to the- already mentioned- enchanting soundtrack is cathartic. A true Indie gem that deserve much more attention!.

Sjalka, Oct 7, 2016

I love and adore the graphical style. It is light hearted and also light in its origami pape style. The colour palette gives it a sort of 1960s look (or at least that is the pastell colouring that i personally associate with the 60s...) Well - there is not much to say... The game difficulty felt rather high for a non native speaker/typer - but managable. (although i would not recommend this game to someone with poor typing skills or people who are not familiar with typing with 10 fingers) It does a very good job making typing fun. The story itself could have been more engaging - more interesting and mature - ... but it is alright in the end. I give this game a high score of 9/10 because .. .. it is very well done, pretty and fun... .. and because it is fairly unique (well - yes.. there is typing of the dead and a few very low budget typing "games" ...but still unique enough)

ave, Jan 8, 2018

It is often said that it is harder to convey emotion through gameplay than words or visuals, but Epistory disprove that. By using the typing as a core mechanic to progress within the game, and carefully choosing the words to type, as a player, we literally "play" the story threads, and can sometimes foreshadow the ending. Progressing in the game "feels" like reading a book, almost with the tactile sensation of turning the pages. The art style is just perfect, and on top of that, overcoming the waves of enemies by typing fast and switching powers is really rewarding. It is almost as if you can feel the power of the words coming from your tip of your fingers. Congratulations to the team!

GAMERamble, Apr 19, 2016

Basing an entire game around typing is not a new idea, but Epistory does it extremely well and never feels like it is an “edutainment” title. It has a vibrant game world to explore along with plenty of enemies to kill and puzzles to solve. Seeing as the entire game is keyboard driven and requires lots of typing it is a bit of a niche title, but definitely worth the effort. Unless you absolutely hate typing or still get by using only one finger Epistory should not be missed.

CoryMcQ, Apr 8, 2016

I decided to give Epistory a try yesterday. Comparative review: Bastion meets Typing of the Dead with a touch of Zelda. It tells its story in a very interesting way. Literally a storybook that's being created as you move about the world. The core mechanic is switching into a "typing mode" and quickly typing out words hovering over the environment, chests, and enemies. Typing quickly extends a combo meter and when the meter is finished, it adds XP to your level bar. The XP bar gates abilities and places you can go. As you unlock new areas, new dungeons are discovered. Within these dungeons are "tools" that grant you new special abilities. The two I've encountered so far is my attacks/typing are now Fire & Ice based. By entering "typing mode" I can switch between them by typing "fire" or "ice". Fire burns enemies after the first correctly spelled word (most enemies take two words to defeat) and Ice will stop an enemy for a period of time. Since your character dies after being touched by an enemy, combat consists of using your typing skills to pick the right targets and switching between your two attacks. My only criticism is that the movement is a little clunky. It Tries to teach you an alternative control screen at the start of the game but I found myself naturally using WASD to move. It works well enough and you can quickly put points into movement speed (and a sprint skill) but traversing the world feels very rigid. Apparently the difficulty adjusts as you play the game. The worse you are at typing, the easier the words are. I spend my entire day typing so I'm getting some very long and difficult words thrown at me. There have been a few occasions where part of a word was not inputted since I was typing too fast. This isn't a normal occurrence, however. Did I mention you are a young girl riding around on a fox being narrated by a the author writing a book? I probably should have mentioned that. I really recommend this. Despite it being very Bastion, it's incredibly unique.

TitaniumDragon, Sep 4, 2016

Epistory is a typing action game. You control a young lady who rides a fox around the world. In order to progress, you must hit the space bar, then type words which pop up over various items of scenery – or various enemies. At its heart, this is a very simple game – you spend most of your time either running around on your fox solving simple 2D overhead puzzles, or you are fighting enemies. Many enemies simply appear around levels, but there are 24 pitched battles throughout the game where you stand stationary while waves of enemies come at you. It is here that the game is at its most intense, and where strategy is most meaningful. But even still, there isn’t much. Over the course of the game, you unlock four special magical powers – a fire power (which burns away the next word over the head of a multi-hit enemy), an ice power (which freezes multi-hit enemies in place), a lightning power (which jumps from enemy to enemy if you hit an enemy with at least two words left, allowing you to greatly diminish what is coming at you), and a wind power (which allows you to blow back enemies, which is pretty much the weakest power in the game as the spark power is almost always more useful). You also gain experience points which allow you to upgrade your powers. If you are reasonably decent at stringing together kills, you can probably cap out your experience before the last three dungeons, at which point it is largely pointless. This experience allows you to upgrade your powers, your fox’s speed, and give you some convenient abilities, such as the ability to see things on your overworld map, and the ability to teleport to the entrance of the dungeon of your choice. There are various collectables in the game, hidden in treasure chests, and the game mixes up the combat a little bit by facing you off against some enemies who can only be harmed by a specific magical power (which you switch between by typing Fire, Ice, Spark, and Wind). The enemies themselves are pretty samey, with the main difference being number of hit points and the complexity of the words which pop up over their head. As you progress deeper into the game, you’ll face off with enemies which have extremely long words over their heads, and if you play the arena mode, you can even face off against enemies with words from medical dictionaries which are several dozen words long. Sadly, while the base mechanic is kind of a cute idea, in the end the game never really does anything very impressive. The story is not very involving, and while the voice-over work is good, the lack of anything really interesting coming out of the story renders it somewhat moot – more like background noise than anything. The game is reasonably visually attractive as well, with everything having a construction paper, cut paper, or origami aesthetic, but in the end, all of that is window dressing for the core action – and the core action, while okay, simply isn’t anything special. This game isn’t bad. It is just kind of mediocre, and I don’t think there’s much reason to go out of your way to play it.