EverQuest II: Rise of Kunark Crack/Patch

EverQuest II: Rise of Kunark Buried beneath a war-ruined land ravaged by centuries of conflict, a forgotten enemy rises. Exiled from their homeland and banished from Norrath’s history, an ancient race emerges to uncover artifacts long thought lost. Engage in all-new adventures as you embark on a crusade to reveal the truth of the wars between the reborn Iksar Empire and the Sarnak. Adventure awaits in the fabled land of Kunark. [Sony]

Download EverQuest II: Rise of Kunark Crack/Patch

Released date
Platform PC Windows
Rating 85 / 100
User rating
8.1
Downloads 758
Genre Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Fantasy
Players 1 Player
Company / Developer
Sony Online Entertainment / Sony Online Entertainment

EverQuest II: Rise of Kunark reviews ( 6 )

BillS., Nov 15, 2007

I was in the BETA for this, and now that it is live I am loving it even more! SOE has finally gotten it right. They have learned what we want and are giving it to us!

StevenH., Feb 18, 2008

A new player can expect explore the new towns, cities, and wilderness with adventure parties of players. Meeting new friends to journey with is easy to do in this new addition of EQ2. The daily player base is vast and the people you meet are loyal and courageous. PVP servers are very active and the combat will have you on the edge of your seat. Finding a party of players to head into the dangerous lands or to fight players is always just a few key strokes away. Just head into the cities and assemble your teams with the classes you wish to fight in your group. Player classes are diverse and the population is great in eq2. A well rounded group will sure find victory and glory on the battle field against players of the other cities and the inhabitants of the lands. With 6 types of Fighters, 6 Scouts, 6 Mages and 6 Priests Player classes are second to none in any MMO. Look up the classes available in EQ2 if you want to see a outstanding class set in any MMO I have ever seen. 24 in total, all very unique. Also the ability to fight on mounts like horses, magic carpets, rhinos, and wear wolfs. Fight in raid vs raid on pvp servers is very exciting. 24 players vs. 24 players all fighting and clashing swords or casting massive spells. Raid instances for 24 players and 12 players are included in RoK, as well as the solo raid mobs found in the back of huge zones at random. EQ2 is very graphical and the ability to tax even dual 8800 cards on max graphics in a raid setting. Enough said EQ2 rocks.

ChristineB., Nov 15, 2007

Visually stunning and packed full of challenging adventure and well-written quests, this expansion delivers a quality gameplay experience for high-level players. You can tell a lot of TLC went into this expansion!

NickG., Dec 1, 2007

I started playing the summer after eq2 came out, i was stunned by the graphics and gameplay however lost interest multiple times and came back to try the expansions, the pvp was horrible but has comeback with vengence, and great balance. The Expansion RoK opens up new awesome looking areas, for all levels and up the level cap to 80. This expansion i think has brought me back for good. Visuals, New huntinggrounds, and character balance has been improved greatly, and theres tons of new gear to get, indefinetly the best expansion yet. :D (*Coughs* Fairys suck *coughs*)

DarinWhite, Mar 26, 2009

Easily the most well-rounded MMO on the market. Better looking and more in-depth than WoW. It may not be as challenging as Vanguard, but neither will your PC choke on spaghetti coding. Reliable expansion releases, wide variety of races, classes, zone types, and a community that is generally far more mature than WoW. Built on a solidly established lore from EQ1 as well as having moved in its own direction, EQ2 is a very single-player, group, and raid friendly experience (if a little easier than some of the serious crowd prefer, but no where near as simplistic as games like WoW)

TrevorB., Dec 5, 2007

Too much questing and not enough group instances and group zones in this expansion. Difficulty and strategy for most named encounters is beyond the skill of your average group of players. Not enough flexibility in forming instance groups. Raid zones are almost entirely single mob encounters, with almost no group mob encounters in the game. Could have been a lot better if they'd done more of what they did in Echoes of Faydwer.