Fallout 3: The Pitt Crack/Patch

Fallout 3: The Pitt [Downloadable Content] Pittsburgh was once the industrial center of the pre-war world. The city was spared the horrors of nuclear fire, only to have its people infected by a nightmare plague of disease, infection, and mutation. Travel to the ruins of this industrial city, now called The Pitt, and discover a secret that could send shockwaves through the entire Wasteland. Battle vicious mutated Trogs, employ deadly new weapons like the AutoAxe and Infiltrator silenced assault rifle, and decide the fate of the infected slaves and slavers that call this city home. [Bathesda Softworks]

Download Fallout 3: The Pitt Crack/Patch

Released date
Platform PC Windows
Rating 80 / 100
User rating
6.9
Downloads 1668
Genre Role-Playing, First-Person, Western-Style
Players 1 Player
Company / Developer
Bethesda Softworks / Bethesda Game Studios

Fallout 3: The Pitt reviews ( 7 )

Veuth, Feb 2, 2015

One of the more superior of the Fallout 3 DLC. The Pitt has by far the greatest story of all the DLC's, it is emotional, interesting, unique, and has some really difficult moral choices at the end. The world you are in is a perfect example of what a post-apocalyptic environment would be like, it is creepy, horrifying, and even rather sad. The only negatives I can think of is weak awards and not enough quests.

RubenM, May 20, 2009

This DLC is essentially the opposite of DLC: Operation Anchorage. You get a nice main quest with role-playing elements and a small but interesting area to explore at will. Its impact on the main game is less significant, though you receive some rather useful Perks and items including silenced assault rifles - which are just very nice to have. While the main quest can be done in 3-4 hours, the explorable area adds another few hours of gameplay meaning it can take several days to finish (as opposed to Operation Anchorage). I would say it is definitely worth it.

AmyF, May 2, 2009

Conceptually, there's not enough new meat here to warrant a separate buy. I'm trying to look from the developer as well as the business side because it's that combination that users actually perceive in their analysis of quality nowadays. We all love Bethesda without a doubt, but they're no 2K or Source team in so far as dystopian sci fi adventure writing goes and it's really overdue they bump up their technology a bit. A good engine would help them greatly. The Pitt is good proof of my meaning - while it would have made a super part of the FO3 world we bought for $50, it is ultimately lonely and tired by itself for $10 one full year later. That sort of poor business thinking reflects back on the creative team. Developers and gaming scriptwriters really must learn how to edit our storylines better - we no longer have the liberty of allowing the marketing bosses " to take care of that" anymore because they will do so and the result will be degraded art like FO3's The Pitt which should have never existed on its own. ISFA Bethesda's business decision to distribute the FO3 mods via MGWL exclusively ~ a move which defied reason unless it was Bethesda's goal to alienate their fans ~ I wouldn't recommend that strategy again. I sense Steam may have served all parties far better. Steam live and breathe pc gaming and understand this tiny but wonderful corner of the entertainment industry better than any generic mass marketing distributor.

MadisonL, Jul 2, 2009

Much better than Operation: Anchorage for sure, but there isn't that much fighting to do. It's obvious that the concept tried to differentiate itself from the rest of FO3, but it's still pretty much the same desolate, gutter-like and lawless environment the player will be in. The new items are okay, but they are quite redundant once you're done with The Pitt.

Dree, Jul 31, 2009

Possibly the best DLC pack, but it is toooo short. I opened this DLC pack in GECK and noticed that this, The Pitt DLC, was made before Operation Anchorage. Possibly, in my opinion, the reason why this DLC is too short is because the dev ran out of time before the due date. (which is a bit shame.) It was worth my $10.00 (USD). and I would defintely pay another $10.00 for some DLC pack like this. Unlike all other DLC pack that dev released for Fallout 3, this is the only DLC pack that involves choice-making, morale concepts and deeper storyline that is very interesting. The ruined-urban settings and orange-smokey enviroment were done very well. However, there is almost no exploration to meet the satisfaction of average-single-player-RPG gamer's standard. The new worldspace is very large, but the collision markers block player from going other routes than the one that leads to the main quest. The new enemies (trog and wildman) aren't that impressive. The quest reward items are average items. and the NPC are just mediocre (meaning nothing special.. All they say to the player is "Scram!".

JeffA., Oct 19, 2009

It has nice atmosphere, cool old steel mills and scary nasties, but the story and AI of your human enemies are really mixed up. People have conversations about stuff that has been undone, etc. I tried to play it guns a blazin, but it forced me to play by its rules, bah!!

markon101, Nov 25, 2011

Not much fun, slow, and more of the same. It's not a lot different than the rest of the game, more to shoot, less freedom. I bought the game of the year addition for $10 on steam, but you aren't missing anything with the DLC. (Maybe worth The Brotherhood of Steel)