Fallout 4: Automatron Crack With Serial Number 2020

Fallout 4: Automatron The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!
Download Fallout 4: Automatron Crack/Patch

Released date
Platform PC Windows
Rating 69 / 100
User rating
Downloads 2365
Genre Role-Playing, Western-Style
Company / Developer
Bethesda Softworks / Bethesda Game Studios
Tags: Fallout 4: Automatron Crack With Serial Number 2020, Fallout 4: Automatron Crack With Keygen 2020, Fallout 4: Automatron Crack + Activation Code Download

Fallout 4: Automatron reviews ( 7 )

smokestorm9121, Mar 24, 2016

Automatron DLC is good for the price, the $10 for the DLC is worth it if you have the money to spare. Other than that I would say it is average. I do not think it is a bad DLC at all it fits that content requirement of the price that it is at. It adds an extra challenge to the game making it more rewarding. The story is short but to be honest this really wasn't about the story in the first place, the real point was robot building. So you may be wondering does it fit that aspect of the intended content? the answer to that is a strong yes. The Robot building is rewarding and very much appreciated and fun at the same time. This DLC builds on the fact that everything is needed, nothing is really "junk" at all, everything has it's use. And even stealth characters can benefit from this DLC you can equip your robots with a stealth blade and a stealth module like the power armor, effectively making your robot invisible and making you sneak better. Other than this the content is great the story is average so that is why I am giving this an eight.

Vroix, Apr 4, 2016

Making your own robot is an interesting addition. But personally I think it's overpriced. It should've been in the base game. Don't expect much from the quest and story, just build your own robot and have fun. Things I like: + Make my own robots with lot of mods. + Modify Codsworth and Curie to my own liking + Tesla weapon and Tesla Power Armour Things I dislike: - Story and quest are meh - It's overpriced - Robots take companion slot If you get it from the season pass before March, it's worth it I think. Otherwise only buy it when it's on sale.

rgrekejin, Mar 23, 2016

Automatron is, overall, a pretty decent little DLC package. I probably wouldn't pay the full $10 for it, but if you've already got the season pass, it's a more than adequate reason to venture out back into the Commonwealth for a few hours. Automatron has a short, clever little story peppered with the usual sidelong references, inside jokes, and memorable characters Fallout games are famous for. The new Robot crafting mechanic is no more or less shallow than the rest of the crafting experience found in the main game. If you were expecting it to revolutionize crafting, or even provide you with a deep and interesting sub-system, you're out of luck. But if you were okay with the depth of the crafting system in the main game, the new system is, at least, no worse. There are several new enemy types in Automatron, most notably a robot-themed Raider gang, and several new robot enemies that appear to be randomly generated from the various parts available in the crafting system. It can be hard to notice this during fast-paced gameplay, though - even though no two Scrapbots look identical, for instance, very few of the available parts have any sort of a unique visual style, and most enemy 'bots end up just looking like randomly thrown together heaps of scrap metal. This DLC also includes two new locations - a home base for the new Raider tribe, and a secret lair for the primary antagonist. Both locations rank among the most interesting and well-designed dungeons in the game. As an added bonus, they also contain large amounts of the more rare scrap components that you'll be using a lot of if you're making and modding robots, so it's nice to know someone on the design team was thinking ahead. As far as negatives go, it's short (obviously) at around 2-3 hours total playtime for the story mode, and it doesn't really add any new or interesting mechanics to the game. Some new guns, new armor, new enemies and crafting? Sure. But nothing beyond that. Essentially, if you liked the base game, this is more of the same. It wouldn't feel out of place to tackle in the middle of a new playthrough.

Unladenswallow0, Apr 1, 2016

Very linear DLC. It has some more stuff for you to stick onto your weapons. Nothing that made me go wow. Honestly i would have rather spent the 10 euro on a sandwich and a coffee. If you didn't like fallout 4, this will not make you change your mind in anyway. A pretty poor, uninspired DLC from bethesda who are known for their high quality content.

Sjalka, Mar 23, 2016

This DLC is .... essentially a "stuff pack" with a single multi-stage, but very linear, mission. The novelty of the stuff wears off quickly - and the "must collect all possible parts..." becomes irrelevant, because one gets them kind of automatically during the course of the mission. Compared to add-ons like "Old World Blues" or even the much more linear "Dead Money" or "Lonesome Road" ... this DLC pales in comparison (and shame). The quest itself is not bad per se. But it is a mission that can be done - and possibly will be done within 1 or 2 hours by most players - because most players have by that time finished the main storyline and are armed to the teeth. Compare this one mission to the .... if my memory does not betray me ... almost a hundred tasks in Old World Blues - on a new medium sized location, tightly packed with over a hundred points of interest to explore in an open world manner, with rich lore and exciting storyline. Or compare it to Dead Money (not the players most favourite) - that changed the way you had to play the game completely - turning the game into a hide and seek with some puzzle elements - but most of all ... a VERY different atmosphere (almost Bioshock-like). The closest add-on might be Lonesome Road, which was very linear, too - but still offered a richer story - and new locations. But what all those comparisons have in common is that they were 10 times if not more bigger than the Automatron DLC. In one word - this DLC is "disappointing". It is about as rich in content as a new map for "the Sims". So why still a 5 out of 10? - It offers content that ... i reckon ... could not have been modded. It offers quality content. But it does not change the gameplay, nor does it enrich it. It does not offer anything to the end game, nor the early or mid game. ps.: What bothered me a "little" is that the hideout of the Mechanist felt more secure than even the Institute (considering they have a sewer entrance) - with those dozens (literally) of heavy - almost comical - safe doors.

Loki1904, Apr 3, 2016

More of the same stuff that made Fallout 4 one of the worst in the series. It doubles down on shooting, looting and radiant quests with no rpg mechanics in sight. I have yet to see a justification for the season pass price hike outside of Bethesda trying to milk every cent before the release of their very lackluster content. I bought this game hoping for at least a watered down rpg experience on par with Skyrim, but instead was treated to horrible base building and a mediocre shooter. The fact that more radiant quests were added with this "dlc" means that once again Bethesda both do not listen to or care about what the customer wants, even the diehard fans of this game are sick of radiant go here kill this quests. Well played Bethesda you got my money, but I assure you it's the last time.

kosar1k, Apr 1, 2016

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