Felix the Reaper Crack With Activation Code Latest 2020

Felix the Reaper Felix works at The Ministry of Death and is in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her. Hence he’s taken the job of making sure people die — and taught himself to dance to impressFelix works at The Ministry of Death and is in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her. Hence he’s taken the job of making sure people die — and taught himself to dance to impress the love of his life.… Expand
Download Felix the Reaper Crack/Patch

Released date
Platform PC Windows
Rating 72 / 100
User rating
7.5
Downloads 84
Genre Adventure, General
Players No Online Multiplayer
Company / Developer
Daedalic Entertainment / Kong Orange
Tags: Felix the Reaper Crack With Activation Code Latest 2020, Felix the Reaper Crack Plus Activation Code, Felix the Reaper Crack + Keygen Download 2020

Felix the Reaper reviews ( 4 )

Jckovacks, Nov 18, 2019

Una propuesta muy original la cual nos plantea una serie de puzles en los que tener una clara visión espacial y memoria fotográfica ayudan y mucho. El juego tiene un apartado artístico sobresaliente y compagina humor negro con un protagonista peculiar. Si bien la curva de dificultad es adecuada, su tramo final se hace especialmente duro. La historia, si bien cumple, permite cogerlo de vez en cuando para ir resolviendo puzles sin tenerte especialmente pegado a la pantalla. Propuesta interesante para los que lejos de querer una gran historia, buscan un juego de puzles original y rebosante de carisma. *Puntuación con respecto al panorama independiente.

naufri27, Nov 17, 2019

Música y gráficos coloridos que acompañan correctamente a un estilo de juego original, jugado con la luz del sol y sus sombras según cambiamos de orientación. La historia es diferente, refrescante, con cierto toque de humor negro, pero su escasa duración le hace perder puntos... Juégalo si está de oferta o si lo ponen en servicios tipo Game Pass.

TitaniumDragon, Jun 18, 2020

Felix the Reaper is a top-down grid-based puzzle game about being a trainee reaper, setting up cruel and unusual deaths for people. The core gameplay is pretty simple. As a reaper, you can only move in the shadows. There are four primary ways to manipulate shadows: 1) You can shift the direction of the shadows by 90 degrees. 2) You can pick up and move boxes, barrels, and similar items to cast shadows. 3) You can throw levers to move objects around in the environment. 4) You can stand on buttons (or place objects on buttons) to move objects around in the environment. These very simple mechanics combine with level layouts to create complex puzzles, many of which require lateral thinking in order to acquire the objects you need and move them through the level to reach your objectives. All of the levels are ultimately solved either by throwing a hard-to-reach switch or by moving some object to a destination to cause some sort of mayhem, like moving a goat in front of a dog so it bites its tail. There are 5 sets of 4-5 levels, each with its own little theme, as you set up some horrible death for some character; half of them are set in medieval times and half in the 1980s, but there’s no meaningful mechanical differentiation between the eras, it is purely cosmetic. The levels are not generally too difficult to complete (though some are tricky), and there is an in-game hint system if you are stuck. If you want an additional layer of challenge, you can try and complete optional objectives – completing the levels in a minimal number of moves, or minimal shifts of the sun, or within a certain time limit, or only moving a limited distance, or taking minimimal actions. These vary from level to level, but while they took some practice, none were overly onerous – though some of the action limits do require you to exploit the levels efficiently to avoid unnecessary movements. There are also “hardcore reaper trainee” levels, which are remixes of the main levels, but often with heavily altered arrangements, resulting in a significantly more difficult solution – at least in theory. In practice, while they’re ostensibly harder than the mainline levels, if you are trying to get the skulls on the mainline levels, they’re not really much different in terms of the time they’ll take to beat. Overall, the game will probably take you about 5 hours to beat if you are just trying to get through all the levels ASAP, and probably about 10-15 hours if you are trying to 100% it. But I guess I haven’t really answered the central question: is the game good? I think it’s fairly decent. It’s not the best puzzle game I’ve ever played, but a bit of clever lateral thinking is required to solve many of the puzzles, especially efficiently. The overall quirky nature of the game is also fun, with a dancing reaper swaying to the music. On the downside, the strictly linear nature of the game means that if you are struck on a puzzle, you have to keep beating against it until you beat it – though all the mainline levels can be solved with the help of the hint system. If you’re a fan of puzzle games, this is a reasonable enough example, but if you are looking for something more action-oriented, this is not the game for you.

cleverboy, Dec 21, 2019

Beautiful to look at and listen to; frustrating to play. I really want to like this game - it has a very unique & appealing art direction, quirky macabre sense of humor, the inimitable Sir Patrick Stewart's superb voice talents, and the fun sound track. However, as a puzzle games, it falls short on many different ways. For instance, it's hard to tell how long of a shadow an object will cast. And does it vary over different levels? I think it does, but couldn't be sure. This is even more problematic because the environment will cast shadows too, but then it's even MORE uncertain how long the shadows will be at a glance. Also, items that can be picked up are too hard to tell apart from static objects, and it's uncertain which objects can be stacked on top of others and where. The flags are problematic as well, as it's hard to tell where its shadows will land, especially when they change positions. There are numerous problems like these that makes it hard to play.