Freelancer Crack/Patch

Freelancer A society taking its first timid steps into 48 sprawling galactic systems cannot hope to dam every human spring of greed and bloodlust. Make your own way, Freelancer. Ply the trade lanes for profit or raid them for plunder; slake your own thirst for vengeance on the world or take up arms to enforce the law. Take your wealth as a hired gun if you choose. No single truth rules the limitless possibility of space. [Microsoft]

Download Freelancer Crack/Patch

Released date
Platform PC Windows
Rating 87 / 100
User rating
9
Downloads 2235
Genre Simulation, Sci-Fi, Space, Small Spaceship, Combat
Players 1-32
Company / Developer
Microsoft Game Studios / Digital Anvil

Freelancer reviews ( 5 )

CoKronakan, Feb 12, 2018

One of the best gamest games Iv'e played, and also the best space simulator game iv'e played. Even for today's standards the game holds up very good. Amazing deep, and too addictive, immersive multiplayer experience. Awesome capturing story. Had almost zero faults. Even those it had where irrelevant.

SaifHeat, Oct 18, 2014

If I die just now, I acclaim an achievement of my life; which started when I first have this game. Literally speaking, once you get the game, it'll probably be the best you've ever played. A lifetime worth!! Mind-blowing, staggering, authentic - the list can go on.... Don't believe me? Just start the game, just do!!!

wololooo, Mar 12, 2012

My favourite space sim of all time. Huge universe to explore, dark, immersive atmosphere and a captivating storyline. Sure, it has its flaws - the freeplay after finishing the story is extremely repetitive, for example - but Freelancer is an incredible game that's aged beautifully.

danskmacabre, Dec 1, 2013

I still play this game occasionally 10 years later. The criticisms about the limited scope of missions is true. I personally enjoyed the Level based storyline where you upgrade your ship to new ships. There's still an amazing amount of fan made mods and servers available to play on, which is pretty impressive so many years later. There's mods to update the drivers and screen sizes as well to wide screen which is really nice. On top of that updated textures and all sorts of stuff. It's still a worthy purchase all these years later. I hope that Elite dangerous and/or Star citizen will trump it though.

BrianR., Mar 20, 2003

A game that should get a 10 on intuitive controls, crunchy visual and sound effects, and an interesting backdrop of elective activities to a reasonably interesting storyline instead loses points. While a novice gamer might enjoy Freelancer a great deal for a time before moving on to another game, longtime fans of the genre had much higher hopes for the evolution of the space trading sim. While not game has quite come close to the magic of the legendary Elite that started it all with huge areas of space to explore, a variety of mission types, and a relatively high level of ship customization. Since we've seen Privateer, quite similiar to Freelancer, created by the same legendary designer of Wing Commander. Most notably were Terminus which featured detailed ship creation and modification, a dynamic economy and advanced, persistant, ship AI that could form ad hoc alliances or emnities with other vessels even to the point of posting bounties on each other or the player. X: Beyond The Frontier allowed the lone trader to create his own supply and distribution chains in space to the point of creating his own factories, stations and fleets while competing with other factions for resources. Freelancer brings us, once you step around the fairly interesting if rehashed linear storyline, a very static universe if a stunningly beautiful and visually varied one. While ships fly in formations and chat with each other and the station the economy they supposedly ply is static - prices never change. Hence once you learn a good route you're set for life. There are many factions but they're all but interchangable as they offer identical mission types (go there - blow that or them up). The relationships between them are as unchanging and void of surprises as the economy is. A player can never really get attached to his ship either as the 'rpg' based levelling system compels the player to buy a more powerful ship as soon as he gets to a high enough 'level'. Ship customization is woefully superficial and limited. Also, while there is a small variety of ship classes (Light Fighter, Heavy Fighter and Freighter) ultimately all players will end up with Heavy Fighters as all missions involve intense combat - even trade. Light Fighter and Freighter variants are unavailable at all for the highest levels of play. Multiplayer, while admittedly fun, does have many shortcomings. First, the static nature of the universe makes the natural tendancy of players to offer each other help a losing proposition. If the entire point of playing this style of game is exploration and discovery having that all handed to you on a silver platter ruins the game. Players have reported that, running the best routes, they can max out in power in a matter of hours. Once you're at the top of the food chain what's left to do? Static factions dictate you can't effect the various conflicts brewing. Ship vs. ship combat works much better in true sims than in arcade games in which turn, burn, and shoot are the only tactics available. There's not much of dogfight to be had. All this said, Freelancer still gets 6 out of 10 because there will be folks who will enjoy it. There's beauty and some crunchy gameplay in an evocative setting. Now, if only something this pretty had brains too. Wouldn't that be something?