Guild Wars 2: Heart of Thorns Crack/Patch

Guild Wars 2: Heart of Thorns Explore new training opportunities for your character beyond level 80 and master abilities like hang gliding in the jungle, tearing the bark off of heavily armored Mordrem, or building new collections that earn precursors to a legendary weapon.

Download Guild Wars 2: Heart of Thorns Crack/Patch

Released date
Platform PC Windows
Rating 83 / 100
User rating
Downloads 8225
Genre Role-Playing, Massively Multiplayer
Company / Developer
NCSOFT / ArenaNet

Guild Wars 2: Heart of Thorns reviews ( 7 )

Xzean, Oct 26, 2015

Simply masterful. Every aspect of the game improved while keeping the importance of the rest of their content. Each class made to feel fresh and new with specializations, making them hard to get to feel like a true reward.

purple_llama, Oct 25, 2015

I've been a long time fan of the Guild Wars series, and Heart of Thorns is an excellent continuation of the series. It provides new things to do in both old and new maps, with the new maps being a crazy 3D experience that feels like you'll never actually run out of nooks and crannies to discover. There's some long term progression added in here as well, you can work towards masteries to improve your abilities - gliding, bouncing, even some in the old maps for working on creating legendary items and other things. All of that is account bound so you only have to earn it once. You also don't need it to get to the new content, I've walked all the way to the last map with only two of them just begun, and I think I didn't even need them - but gliding is just too much fun to not do it! There's also character progression - instead of a slew of new classes or an increased level & gear cap they've added a way to have your character specialize in a line that changes their role a bit. It does take a bit of working towards but I've been working on other stuff for the few days since launch and I've almost fully unlocked mine already anyways. Looking forward to what comes next!

NathanRav, Oct 25, 2015

This is an example of an expansion done right. A business model that is pleasing to the customers and provides the players with the type of content that we want. It would have been nice if it included build templates but they said that will come soon.

LilyK, Oct 26, 2015

This was the smoothest launch EVER. There were some small bugging issues however the live build system kept the game up while those were worked out. The environments are amazing and please oh PLEASE play with your headphones on! There are places where you just do not want to missed the environmental sound. Sure it takes some time to build your new skills... and that just extends the game for most people. Anyone whining about time to build a character is doing just that... WHINING. If anything, I'd wish for a few more waypoints. I'm getting SO LOST because I wander off chasing something and can't find my way back to the story step! GOOD JOB Anet! LOVE IT.

Heimlich, Nov 11, 2015

Update concerning WvW in GW2:Heart of Thorns My original review of GW2:HoT was mostly about the new features that were included. A few more weeks experience have revealed some severe flaws in the form of what is not included. 1. WvW is now an unholy mess. Existing features have been made far less accessible than they were. New features for WvW players are effectively unavailable due to cost and bugs. The game developer does not seem to understand how bad WvW is. It is very bad. If you used to WvW and took a break, do not come back right now. 2. Legendary Armor is not in the game yet and will not be accessible until at least after ArenaNet introduces the first 3 wings of their first raid. Open-world PvE is still pretty good, but major problems in WvW and an uncertain timeline for the availability of new Legendary equipment detract from the experience. Original review (score 9) below: Heart of Thorns adds a good amount of area to explore, a new class, new specializations on each of the 9 classes. Many of the changes revitalize existing content (Fractals are radically improved and WvW finally has a new map). Guild Halls and improved missions are a worthy addition to focus a group on playing together. The new content has launched with relatively few bugs and I'm overall impressed. New options for armor and weapons (both in appearance and in attributes) are a welcome addition. Much of the new content does require some playtime to access, either from experience levels, in-game-wealth, or prerequisite activities, but the cost is not excessive. In a month players will have discovered optimal routes to access content and veteran players will be able to guide new players who need some extra help. I didn't expect to be able to complete the entire expansion on the first day. I don't know why people seem to have expected that.

AlexandreDR, Oct 28, 2015

Not recommended anymore for casual gamers -- i am a casual gamer and play GW2 since more than 3 years with some breaks. The expansion HoT is a disaster. Is a massive grindfest that requires you to play within guilds. Everything is gated. You need grind to glide, grind to jump on mushrooms, ... The specializations require 100+ hours of game play eaxh to unloxk. Doing boring hero points gathering 5-20 per map. The devs want to change the meta to make us invest heavily in survivability gear = more grind. No more sense to do 10-20 mns dungeons. Rewards super nerfed. Now time for hour long fractals. So yeah grind is what GW2 became. Spending extra money i n the game makes no sense. I had issues. Bugs. Reported with print screens. Had spent more than 300 usd on the gane. Not even an acknowledgement of receiving my bug reports. Graphically the game is good. The story is not immersive but muxh better than previous seasons. There is a lot for people who.have tons of time. For casual gamers this became too grindy.

ShinGlacier, Dec 1, 2017

The game has a lot of potential, but ANet doesn't care about the players, they are more interested in their money instead. The game evolved since launch, that's true, but at quite a slow pace. The expansion stories were a lot shorter than the main one and a lot more convoluted. The new classes that were added with the expansions are a bit of a fresh air, but ANet doesn't know how to make them fit in the different aspects of the game (PVP, PVE, Raids). Spellbreaker from the last expansion doens't have a place in Raids, as an example. Scourge was so nerfed that it lost it's place in any raid for more than 3 months. ANet doesn't seem to test what they do and then it takes 2+ months for them to fix it. Classes are absurdly unbalanced in PVP, you can take an overpowered one and simply cheese you way to the top tiers. End game content (I include making new Legendary items, high level Fractals and Raid Wings in this category) are slow, very slow to come out. We had to wait 6 months for a new raid wing (had 4 before that), and ONE YEAR for 01 new fractal level. That is RIDICULOUS. The new legendary items are lackluster. As an example the new rifle and shield are simply garbage when compared to the previous ones. The medium legendary armor look absurdly crap, when compared with it's heavy and light counterparts. Now they decided and go heavy with the lootbox system. It was ALREADY present in the game, with Black Lion Chests, but now they decided to introduce Random Mounts for a price. When they are not random, which are 2 atm, they are extremely overpriced. Oh, and I forgot to mention that they slyly changed most of their servers to Amazon ones, giving most of their player base worse pings, while a minority ended up getting better pings, and they don't even acknowledge that. So yeah, that's it I guess. A game with potential, but huddled together with a greedy, lazy management.