Guild Wars 2 Crack/Patch

Guild Wars 2 Guild Wars 2 draws from the game mechanics that made the original Guild Wars one of the most popular online games and adds a fully persistent world. Like its predecessors, Guild Wars 2 does not have a subscription fee. Guild Wars Eye of the North provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2. [NCsoft]

Download Guild Wars 2 Crack/Patch

Released date
Platform PC Windows
Rating 92 / 100
User rating
Downloads 24264
Genre General, Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Fantasy
Company / Developer
NCSOFT / ArenaNet

Guild Wars 2 reviews ( 6 )

Pace202, Aug 28, 2012

I've been around gaming for a long time. And this is the game I have always been waiting for (well at least a 1st step) a living breathing world for me to explore and interact with.

teejaymmk, Aug 31, 2012

Really a big breath of fresh air after playing countless WoW clones for the better part of 10 years now. If you are like me and have long been bored of the tried and true formula approach to all MMOS for the past 10 years, this is what you have been looking for. Just give it a shot, its free so why not?

Noesis, Aug 28, 2012

This game is fantastic, a milestone. Not only the overall level of quality and detail is above almost any other MMO in the market, but it also innovates the genre in many ways. No more single task, static questing, but a living world where events are not waiting for you to click on an NPC to happen: you explore, you see things happening, you join them and your actions have consequences. No more gear grind: both in PvE and PvP, you won't need to farm gear for ages just to be able to join the action. At max level everybody is on the same gear level, the outcomes of the challenge is determined by your skill, finally. No more being pigeon holed within one single class role. Every class can finally be ranged and melee, healing or dpsing. Shift your weapons, manage your countless skills, dodge and parry the incoming attacks. This is finally an engaging combat! No more waiting for a healer or a tank to show up: you want to do that dungeon with 5 warriors or 5 necromancers? You can, it works. No more subscription fees: you by the game and you play it as much as you want, at your pace. Content will be periodically added, and it will be free. You just have to buy the official expansion when they will come out. This game is different in mechanics, is gigantic in scope, is beautiful and intriguing. Do yourself a favour and don't miss it. It's not "marketing" or advertisement. It's how the game is, as a matter of fact. (Final note: I read some of the few "0" rated reviews here and I am appalled by the false information they spread. One thing is expressing opinions, one thing is spreading clear lies. Only 5 skills? False. I cannot play with my friends? False. Give the game a try, you'll see by yourself what's true and what's false...

Ruckainc, Sep 28, 2012

This game is simply incredible. It excels in just about every aspect. I have some problems, which I will explain near the end, but for now, the PROS: Game Play: The game play is very unique and in depth. Each weapon has different abilities for each class. A warrior with a sword will have different abilities than a ranger with a sword. One is able to use two different weapons, which allow one to pull of interesting and in depth combos. You could use an axe and horn on the ranger, allowing you to buff yourself and debuff then enemy, then switch to something like a great sword so you can charge into battle to clean up. Each race also has different racial abilities which provide a unique experience between them. As for the actual game play, it is very fast paced and exciting. For an MMO, there is plenty of action while fighting. Moving and using spells is enabled (for most spells), giving you a more exciting experience. All and all, game play is great. Story: Story is good. Each race has a different story and each story is unique and interesting. There really isn't much to say about this. It's a legitimate story where the feeling of urgency is imposed on you, making you aware of how important the events unraveling are. Art: Quite possibly the BEST looking MMO I have ever seen. The art is fantastic. Each area reflects the race said province belongs to. It could look at war-ridden and damaged, like the Charr's area, or all technical and advanced, like the Asura's area (both of which reflect the personalities and history of the races). The environments look great, the models look great, and all around everything just looks great. This game is eye-candy to its truest form. End Game and Loot: The end game is kind of in a weird spot, as is the loot. While there is end game and a great loot system, it doesn't really keep you as interested as does in World of Warcraft. If you are a grinding machine and just love to farm, there is a great end game for you (unlocking and creating legendary weapons). Otherwise, you might being to feel bored with what is provided. I am not considering this a con, however, because there are ways to keep yourself entertained in the end game. One could do events, earn money, engage with a guild, and much more. People tend to think that end game simply means raiding big bosses and getting the loot. In my opinion, that is not it. A good end game is an end game that keeps you entertained and happy, not one that just throws bosses and items at you until your gear lust is satisfied. CONS: Music: Don't get me wrong; I LOVE the new music in the game. But there's an issue. There is new music and there is reused music from the last Guild Wars games. The new music is good, but as someone who is a Guild Wars veteran, it kind of made me feel a bit sour about what was provided to me as a fan of the old game. The music is fantastic, it really is, but I've already heard it... hundreds of times... Something that is already old to me gets older. To me, it just seems lazy. PvP: Can you believe it? Guild Wars PvP is a con! But, alas, it is true. What Guild Wars 1 and it's expansions prided itself in was the PvP. That is what the game was, and still is, known for: it's incredible, in depth, and skillful PvP. However, in Guild Wars 2 the whole aspect of PvP is just lazily done and feels rather boring and unrewarding. World v World v World is fun, but it really devolves into a zerg fest as to who can get the most territory the quickest. Sure, guilds can cooperate in order to control the points, but that merely is just a more organized zerg fest that tries to get the most territory the quickest. WvWvW is fun if it's small skirmishes, but that is usually rare and generally those fights end before you even realize it. The 5v5 PvP matches aren't really zerg fests. They require more strategy and tactics. That being said, there are only four maps, all of which have the same basic principle: reach 500 points first. Each map is "kinda-sorta" different, but the general idea is still there: hold more points and get more kills, as well as attack or defend any critical events that map may have. I found myself becoming legitimately bored with the PvP very quickly. OVERALL: 9/10 Fantastic game which will be sure to keep most gamers entertained. It's fun, fast paced, and enjoyable. Most people wonder this: is this game a WoW killer? Maybe not, but it's a start. I haven't had this much fun with an MMO since vanilla WoW, and that's saying a lot. This game truly stands out above all other MMOs that are out there.

Rumpelstiltskin, Aug 28, 2012

Pros: Beautiful scenery Detailed character models Intuitive and addicting crafting system Smooth combat once adjusted to integrating dodging/weapon swapping into your combos Cons: Skill selection is highly limited to certain dedicated slots Overflow (hopefully temporary) is highly irritating, especially when trying to coop with friends There can be some level gaps when advancing through the story that force you to grind out a level or two Clunky inventory/banking system High repair and fast travel costs (compared to the rate at which money is earned) First off, this isn't a bad game; not by a long shot. When Guild Wars 2 was first announced, I was ecstatic. I was looking forward to even deeper build customization and even deeper PvP. The original Guild Wars did so well what many MMO's failed to do on a massive level; and that was create a balanced and completely skill based PvP community. However, on being introduced to the beta and playing for a few days now on the headstart I realized the build customization and PvP took a small step back. Gone are the days of tinkering with 1,000's of different skill combinations, putting any skill in any slot. No matter if it was a boon, a shout, an adrenaline attack, spell, etc. Now you have dedicated skill slots with considerably fewer choices. You are given a weapon with a minimal amount of skills to use, in fact you don't even get to pick the skills for whatever weapon you are using; they are predetermined and unlocked within five minutes of killing a few devourers. This can be problematic to players looking to say, build a straight up tank when many of the skills and abilities you can choose from wouldn't benefit your desired build. Slot skills, or utility skills, are the biggest selection but for many classes, a good majority of them are either no used to do to just being useless or, just aren't powerful enough to say, take the spot of something that would just give a large damage increase. Secondly, the PvP has been largely turned into a massive zerg fest; and it has been directly affected by the changes to the skill slotting system I mentioned. Now that you are forced to only take a certain amount of each type of skill it cuts down the amount of possibilities considerably, and also lowers the usefulness of some classes to a degree; if a class cannot, say, choose to grab a bunch of cc or something like that they might be passed up entirely in favor of someone who provides raw damage; instead of 50% damage and 50% soft cc. Third and last, and definitely least, the map/ui needs a lot of work. It is hard to tell where one zone ends and another begins. Which can become problematic when trying to clear out a zone or search vistas, points of interest or anything else regarding map exploration. While the absence of traditional quests is a fresh change of pace but it also presents a very big problem. Many world events take way too much time to not be considered a waste of time. especially when you could walk twenty feet in the other direction and complete a heart assist; not too mention you're not even guaranteed to get a gold contribution level or decent loot on completely what can sometimes be a 30-45 min world event. For example in Diessa Plateau, you help some townsfolk fend off a giant who is attacking their town. I spent 30 min helping roughly 20 people kill this sucker; guess what? I got a bronze contribution level even though I'd be willing to bet I did probably 10% of the damage and revived people over 50 times. All in all, for an MMO of this size to be running so smoothly (compared to other launches), I am highly impressed. NCSoft has released a game that is subscription fee free, but has the content of other premium MMOs, and then some. What usually breaks a game at launch (massive server load without proper planning) has been alleviated somewhat buy the overflow system. It can be highly annoying but at least it has made the game playable and enjoyable. Hopefully it's only temporary as this game has massive potential with everything that has been implemented. Long story short, NCSoft has crafted a fantastic game that might not succeed in being better than it's predecessor, but, it succeeds in being a rich and engaging MMO with rich combat and a great story.

chronoT, Apr 5, 2014

When I initially played Guild Wars 2 I enjoyed the graphics and game play because it was something new. Sadly though I quickly got bored and stopped playing when I hit level 50. The world itself is massive and there are many quests, but it gets repetitive after a while and kind of stale in general. I know though that opinions on MMO's don't mean much because some people like them and some people don't. I am starting to get the feeling that MMO's aren't for me, or maybe they need to release something innovative instead of the same thing over and over.