Hack 'n' Slash Crack With Activator Latest

Hack 'n' Slash Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules.
Download Hack 'n' Slash Crack/Patch

Released date
Platform PC Windows
Rating 75 / 100
User rating
5.4
Downloads 1235
Genre Action, Platformer, 2D
Company / Developer
Double Fine Productions / Double Fine Productions
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Hack 'n' Slash reviews ( 7 )

VoiceOfTheOdd, Sep 28, 2014

I wanted to start of by saying Hack 'n' Slash has the incredible concept and art direction which I have come to expect from Double fine studios. When I first heard about Hack 'n' Slash, it was during Double Fine's in house "Amnesia Fortnight" game jam. The amnesia fortnight is a tradition of double fine which has brought on some really interesting games such as costume quest, the cave, and space base. While I will admit the tradition can be frustrating when it breaks up a team working on a larger game like "Broken Age"(which may have been inspired by past game jams), thus slowing production, however the fortnight event keeps the creativity in their studio flowing and provides motivation for the designers to keep making inventive games for us to enjoy (so we should promise not to complain). The Game itself is a legend of zelda-esque dungeon puzzler, but instead of the ever-present block pushing puzzles which are so indicative of the genre it is made up of puzzles based off of lua script coding. According to the developers, the game is still a little bit of a work in progress, given the complaints of difficulty on the later portions of the game I feel that this statement is corroborated. The latter half of the game has a steep increase in difficulty of code primarily due to the open-ended-ness of the game itself. While it may sound like lazy coding, the designers still wanted to keep the open endedness and difficulty to foster a community rather than hinder it. The intent of the game is to bring together veteran-coders, fledgling designers and script kitties to create a community similar to that of any game design group to foster creativity and modification to take what is already there and make something more. I personally feel that if t succeeds, this game will be an important point in gaming history when developers learn to let their audience collaborate with them on an even deeper level. I give this game a high review for aiming high, and suggest it to anyone even slightly interested in any form of programming. I want as many people as possible to play this game so that the community can grow and build something history-making out of something already beautiful.

Zulgot, Sep 15, 2014

One of the best puzzle games I have ever played. The game has unique concept and gameplay elements, very nice artwork and awesome music. Puzzles requires some basic coding abilities, but even if you are complete newbie in coding, game will teach you everything in entertaining way. In the end of the game, you will be able to change the core code of the game! In many situations, you are limited only by your imagination :)

Dozey, Sep 23, 2014

Personally I greatly enjoyed the game. It has puzzles that will provide a reasonable enough challenge for anyone remotely familiar with code vulnerability exploitation or who is reasonably competent at coding. It's excellent at teaching the things required in it's own unique way. Learning these skills could be very difficult for someone who either has trouble thinking in a critical way about circumventing the rules or for people who have no experience with computer languages. Basically if the knowledge gap, either the one in act 4 or the one in act 5 are not too severe it will likely be one of the more fun games you've played. If it's too severe it will be a nightmare and more like homework or copying other's solutions to the problems.

fredhorrigan, Sep 19, 2014

Remember Broken Age? or Massive Chalice? Nice to know that Double Fine has enough time to crank out stuff nobody asked for instead of the stuff people paid them to make. Kotick was right.

ignore78, Sep 20, 2014

At first, this game was really fun to play. its like playing a zelda with a game genie. Mess with the code in the game and come up with crazy stuff to make progress. After act 4, the game gets really complicated. you can jump in the code of a thing and change its original code and you dont know what it do. and it stays that way. so if you are unlucky, you can break the game. it started to feel like homework. when a game gets like that, i stop to play. for example, i LOVE simon the sorcerer, because it can be tricky. but this game. its ust not fun later in.. no it could be so much better, if they kept it simple and fun..

rpundurs, Sep 21, 2014

After a promising start, this game becomes totally impenetrable very quickly. The presentation of scripts and algorithms is completely incomprehensible and not helped by a nauseating "glitchy" overlay that flickers across the screen randomly, obscuring varying amounts of objects and text. I'm not sure what they were thinking with this one, and it's definitely not worth the price.

Canisrah, Nov 12, 2014

What can I say - this game is garbage. A programmer's inside joke that the hipsters at DoubleFine somehow thought would have broader appeal. It is superficial and tedious right from the get go, and the half-baked design and implementation screams of the sort of slap-dash money grab for which the studio is now renowned...and that's if they deliver a 'finished' product at all. Their current modus operandi appears to be failing to deliver (Broken Age) or cancelling games entirely (Spacebase DF9). And while they may try to distract customers by flaunting meaningless social justice warrior credentials in lieu of actual talent and professionalism - the obvious signs are suggesting here is a studio in rapid decline; I'd urge folks not to support them... but they're products are now so bad the quality speaks for itself.