Hearthstone: Heroes of Warcraft Crack/Patch

Hearthstone: Heroes of Warcraft Hearthstone is a free-to-play digital strategy card game that anyone can enjoy. Players choose one of nine epic Warcraft heroes to play as, and then take turns playing cards from their customizable decks to cast potent spells, use heroic weapons or abilities, or summon powerful characters to crush their opponent.

Download Hearthstone: Heroes of Warcraft Crack/Patch

Released date
Platform PC Windows
Rating 90 / 100
User rating
6.2
Downloads 14774
Genre Card Battle, Strategy, Miscellaneous, Turn-Based
Company / Developer
Blizzard Entertainment / Blizzard Entertainment

Hearthstone: Heroes of Warcraft reviews ( 7 )

CrafTricks, Mar 12, 2014

Hearthstone is casual at first glance but I am unsurprisingly terrible at it, as it has depth that isn't that noticeable at first. It is extremely fun though, even losing is enjoyable to me and I can't wait for Blizzard to start expanding upon the game. For what it is now, I give it a 10/10 for being a well balanced and extremely fun game with enough depth to last for quite a while.

NebbishD, Apr 4, 2014

I enjoy games with a good amount of depth to them, and generally shy away from any games "casual" in nature, so it's a significant statement to say I've continued playing the game since the early days of the closed beta. Rather than re-state everything good about the game that has already been said, I'd rather debunk a lot of the (false) assertions made in some of the mixed and negative reviews. The three most common complaints: 1. "It's pay to win; the only way you can get a good deck is if you pour tons of money or grinding hours into opening hundreds of packs to get the legendary cards." My stance: In general I hate the microtransaction model in any game, but it's very well developed and is in no way pay to win in HS. There are plenty of testimonials of players who have poured literally hundreds of dollars into the game who still find themselves flagging on ladder. Many pros and streamers have demonstrated "budget" decks with few or no rare cards that have made it to the highest levels of constructed ladder. I mostly play arena, and I've never had to pay to enter; the daily gold quests and arena winnings have given me a steady surplus of gold. To date I haven't had to grind OR pay to win a lot and have fun. To be fair, I've got a high win/loss ratio, so the majority of players (especially new players) will indeed have to either play constructed ladder in between arena runs to earn money from quests or occasionally pay the $2 for an arena entry. But, the system rewards skill; if you play well and make the right decisions, you make a profit on your arena-ing. That potential alone makes the microtransaction model palatable to me. (Naturally, I'm biased, but still; I wouldn't mind paying for the occasional arena entry if I knew it were possible for me to become skilled enough to play for free). 2. "It's imbalanced; X class is OP". There are inevitably going to be some differences in balance when there are nine classes to choose from and only 200 cards in total. But, there is no class that is completely discounted in constructed; in the most popular set of 14 or so deck lists in the legend (read: highest) ladder, every class is represented at least once. In arena, hunter is decidedly weaker, and mage perhaps a bit better than others, but the "luck of the draw" style of arena balances (or at least mitigates) the power factor of any given race. I've reached 12 wins in arena (the best you can do in an arena run) with 4 classes at this point, including some classes I originally thought would be very difficult to accomplish this with. 3. "It's too casual and simplistic". Although (after putting many hours into the game) I'm indeed finding myself wanting a bit more depth, it's got enough strategic relevance to compel professional gamers to divert considerable careers to Hearthstone (consider Day[9], Kripparian, and Artosis, to name a few). If this were truly the flappy birds of Card Carrying Games, these players wouldn't have looked twice at the Hearthstone experience. It's not a perfect game, and they're still working out some of the bugs, but they've made a lot of progress over the past few months. And on the whole, it does a better job at merging the accessibility of a casual game with the depth and persistence of a big title than any other game I've seen to date. I was a bit surprised to find so many (essentially misinformed/wrong)

Matthewalcen, May 10, 2014

The references from World of Warcraft are very nice, but the game actually gets a little stale, with few content patches. 11 out of 10, will not play again.

PersonalRiot, Apr 23, 2014

Hearthstone is a quality casual card game that will dominate the mobile market for a long period of time. The aesthetics of the game are top notch and hearing the roar of "FOR THE HORDE" while your minions attack never becomes dull. Thought the game does suffer heavily from its current play systems. Cards can only be obtained in a few ways and completing a "powerful" deck may takes weeks even months without buying cards. While the F2P system of the game should be commended for its accessibility; without quests the gold earned is 10 gold per 3 wins. It cost 100 gold for a deck of 5 cards. Assuming 50% win rate that is 60 games which is absurd. To make any progress it is best to play the game every three days or so in order to complete quest together. Disappointing that the game is behind a massive paywall that cannot even be overcome with paying due to RNG.

Aquila, Aug 22, 2016

If you don't misplay, 100% of the games you lose is due to RNG. Its funny watching streams because you don't have to lose to RNG. Even watching streams is getting boring. Playing since late beta and doing your quest 90%+ of the time then you have a somewhat playable collection. But for newer players getting a playable collection feels like a huge mountain to climb and pay2win.

alaskaneagle, Mar 3, 2018

Like all frustration games this one is made to make you have a negative experience Because studies have shown that a frustrated person is more willing to spend money. Why play a game meant to make you feel bad?

Sorril, Jun 24, 2014

Completely uneven gameplay, elite cards that you BUY with CASH MONEY are completely unbalanced and beyond what you earn in basic play. Once one of these 'elite' cards is put into play at any point in the game it is over, and no amount of skill or luck will save you. Since card draws are random, you can't even strategize a way around them.