Inquisitor Crack/Patch


Download Inquisitor Crack/Patch

Released date
Platform PC Windows
Rating 66 / 100
User rating
Downloads 1267
Genre Role-Playing, PC-style RPG, Western-Style
Company / Developer
Cinemax / Cinemax

Inquisitor reviews ( 7 )

Edmond_108, Aug 7, 2013

This is purely, truly, awesome. And I might add, aggravatingly difficult and 'lostness' inducing... But that's what it's supposed to be. Honestly, even with reading other reviews, I had no idea what kind of dialogue trees I would parachute into. It's definitely not a game for the dyslexic, or the 'lore-lite' inclined. That said, this is the holy grail, nay, the Unicorn of old-school type potion-hauling, 'Oh look I can see that I equipped that!' type gaming. I will say, you'll personally give this game a minus ten if you can't sit through literal (clocked, four hours of dialogue in the tutorial village) hours of reading... But... The caveat to that statement is that it's incredibly well-written. I don't know these sprites/NPCs. I haven't been able to finish their initial quests... yet... I think I know who they are; what they're like. The game has given me my own tools to think about, much like a great mystery novel. No diablo hack and slash grind here; this is more of a patient, vodka-sipping 'choose-your-own-adventure' book, dressed up in old-school PC gaming nostalgia. And not part of the review, but just my personal take... I can't wait to unravel it. I'm one of those silly 'play it on maximum difficulty people'. This game does not hold your hand. Everything is a discovery; four hours in, this piece of media is an exercise in 'do it yourself type pain.' My applause to the dev/devs. I love this. In most old-school adventure games (diablo-type), you'll go out, kill some stuff, and return richer than when you started... This... This... is the antithesis. Also, the lore.. Now, in new franchises, especially fantasy ones, when you hear... new lore... you're like... blah blah... Sword of this and that... Wheel of... The Rings... Yes, Diablo, Mephisto, Ba'al, right... But here... They've done something different. They created a fictional world, much the same as ours was in 1223 AD... But they actually said it... They use real crosses in the cathedrals, and the antagonist of the game is Satan. This adds something special, real, and bold to the presentation. It actually brings the question to the table of, 'why haven't we seen this before?'... There's enough lore-distortion here, with it's own mythology, to make the game in such away that someone didn't copy the book of revelation in a cheap way to make a buck, but somehow, the game is still able to encompass modern day religious thought in a way that you can plausibly identify with it. Gravity, evil, goodness... They didn't duck any social convention here... And this world seems more real, and... well... seriously more funnerer, and gooderer with it. And you can be very, very good, or, at this point, I'm assuming, very, very evil. The steam description made mention of running an inquisition, complete with racking, flaying, burning, and the drinking of boiling water, for heretics. As of yet, I've seen none of that. When I find a guilty heretic, I might actually look forward to some righteous justice. One last thing; I'm sure this can develop in many different ways. This title is in no way 'on the rails'. You have the freedom to interact with NPCs as you see fit. I've already totally closed off avenues with certain NPCs, while opening up new paths with others. In the age we live in, we've become accustomed to exploring every dialogue option you can have with NPCs (Skyrim though I absolutely love it.. it's a completionist affair don't lie, you have a treasure room in your house too.) That's not the case here; you get one chance. You say what you're going to say, and it stands. You simply cannot speak to the same character again and gloss it over. Finally, they've given us a game where you can make unique decisions, and burn bridges to the ground. Can't wait to get deeper into this. My four-hour review 19 out of ten, for independent, thoughtful, nerd-dream fulfilling awesomeness.

JesusHKriest, Aug 30, 2013

This is DEFINITELY not a game for casuals or younger gamers. If you think playing an "RPG" means watching lots of cinematics and pressing X to win, then this game is not for you. For true oldschool isometric RPG fans, this is game is a must.

Drakensangs, Aug 8, 2013

Inquisitor is a painfully old-school RPG with a ton of text to read (that's a good thing) and no hand holding whatsoever (again it's a good thing). Inquisitor's only flaw is the combat which relies too much on stamina (the Priest might have an easier time), aside from that the story is interesting and well written, the graphics are well done and fit the game perfectly and the soundtrack is amazing. If you're a fan of old-school RPGs and have a lot of time on your hands then Inquisitor is definitely worth a try.

theirrelephants, Sep 5, 2016

Words. Words words words words words. Was this a book or a game? I say this as someone who plays loads of oldschool rpgs. Jokes aside, this is an excellent game if you're into isometric rpgs and don't mind reading a novel or two to go along with your gameplay. The combat is kind of 'meh' but the story more than makes up for it.

JulienJaden, Aug 7, 2013

From what I've gathered so far, Inquisitor reminds me a lot of my first experience with Lionheart If you don't know what you're doing, the game will stomp you into the ground and then take a dump on what's left of you. For people like me who will go out of their way to experience every tiny bit of lore, the fact that you have to talk to everybody multiple times until you stumble across the person who advances your quest is far less annoying than for most but it can still be irritating and makes it clear that the game was designed to be experienced in relatively short sessions of intense concentration, sort of like the Tolkien's Silmarillion: If you aren't completely focused, you will quickly lose track. The combat (more in pacing than anything else) and art style also remind me of Lionheart, which is a good thing if you're into that sort of thing but will annoy you to no end if even Diablo 2 was "too slow" and/or "too ugly" for your taste. Don't get me wrong, the combat can be quick and intense, but it's very different from how newer games handle it. For people who like hard RPGs, long campaigns and lore-heavy games, but wouldn't want to talk to the entire population of the earth, I would strongly recommend waiting for a detailed walkthrough to avoid frustration on that end. But once that's here, I wholeheartedly recommend that you pick it up. If you don't like hard games, older-school RPGs, long games or too much lore, you better hide under your bed, cause this game is your worst nightmare.

Dziver, Mar 12, 2013

To put it simply, Inquisitor is a game that forces you to read(or skip) incredible amounts of dialog. Sure I think it's great that every character in the game world has something to say about every quest and it's phase but you are never told any tips who to talk to. For example it would make sense if asking about thing X from person A would make her say that person B might know, but no; you have to talk to every god damn npc in town and sometimes even on the other end of the game world.

BleedingKnee, Aug 11, 2013

I would write a constructive review of this game, but it does not deserve this. Inquisitor is the worst game I have ever played. The first combat with giant bats is all you need to see to realize just how terrible this game is. There is no strategy; there is no skill involved. Furthermore, you cannot really see if your character is even attempting to hit the bats. I do not understand how something this poor can get published on Steam. Shame on me for buying a game without watching a gameplay video on YouTube first. 9 bucks down the drain...