Into the Breach Crack/Patch

Into the Breach Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

Download Into the Breach Crack/Patch

Released date
Platform PC Windows
Rating 92 / 100
User rating
Downloads 2357
Genre Strategy, Turn-Based, General
Company / Developer
Subset Games / Subset Games

Into the Breach reviews ( 7 )

sh4dow, Mar 2, 2018

I don't get people who say that the game is short, easy, lacking in content, etc. I've played for 13h by now and have only finished the game once on Normal (4 islands), once on Easy (3 islands) and am half-way through Hard (2 islands). I've only unlocked a small fraction of the game (there is a whole bunch of different mechs and pilots to unlock - I guess that other reviewer "Rrichard" missed the menu where you can do that...) and playing Hard for the first time, I already had a moment where the grid was down to 1 point (at 0, it's Game Over...) and am not at all sure that I will be able to finish it. But even if I will be - it certainly was challenging and I can't wait to try out other mechs and complete all sorts of achievements (which are needed to unlock more stuff ingame). There's also a fairly large amount of variety in the missions you're presented with. Sure, after the 5th playthrough or so, you will probably have tried them all but... that's nothing to sneeze at in my opinion. And the more you play it on Hard, the more you realize how incredibly fine-tuned the AI is. I'm not sure whether they always attack in the ideal manner because often times when I thought about my next move for like 5 minutes and at first not seeing how I can pull it off without failing an objective or sacrificing grid power, I thought of a sequence of moves that would resolve those issues. It seems like probably no other combination would have resolved this better and makes me wonder whether NPCs intentionally attack in a way that there is usually a solution that requires very little sacrifice (if any at all). I don't know but I do know that it's a great feeling every time, just like solving a really tough puzzle.

Danielo944, Feb 28, 2018

Into the Breach is a good example of a game that fosters creativity out of its limitations, one mainly being the 8x8 grid. The game may look simple at the surface, but it gets deep pretty quick, especially once you start grabbing modifications to add to your mechs. Additionally, although the game may look like just another pixelated indie title, I found the graphics to be quite pleasing to the eye, and the soundtrack is stellar. If you like turn-based strategy games with a mix of rogue-like elements and fighting kaiju in badass mechs, then this game should be right up your alley!

RoosterJuice, Mar 2, 2018

This is an extremely elegant, tightly designed strategy game with innovative dynamics. Attacking in this game is about utilizing your extremely limited actions to gain maximum benefits. You are also often unable to avoid negative outcomes, even when you are playing perfectly. The genius of the system is the way the enemies don't simply attack, they instead propose threats to various items on the map where they will attack NEXT TURN. The objective is to negate the enemy's attack, or use their own attacks against them. Because the enemy has more resources than you do, you are challenged with a new puzzle every turn that isn't completely solvable to your advantage. So the game is also about choosing the least horrifying outcome. All of the upgrades feel powerful and interesting. The game is amazing, yet not for those who don't believe in themselves.

Thorn643, Mar 13, 2018

Very nice take of this genre. More focus on position and landscape properties. It does this in a unique and challenging way. While I like the unforgiving game play somewhat, I must say it is a bit too harsh. One tiny mistake can ruin the whole campaign. Consider yourself warned. Edit: I changed from 8 to 9. This one is a grower! ;-)

EROCKQ, Mar 7, 2018

This is one of, if not the best game I've played in quite some time. Modern games have a lot of features, mechanics, huge open worlds, giant skill trees, etc. but this doesn't necessarily make a fun game. This game is fun--and a lot of it. The two major elements this game has that I simply don't see as much as I'd like to is an excellent balance of it's entire content, and a brilliant flow. If you enjoy puzzles, strategy games, sci-fi, or unique titles you will love Into the Breach. I feel like into the Breach does away with every tedious aspect of a strategy game and replaces it with meaningful, interlocking mechanics that unfold into a sophisticated, satisfying experience.

masterawong, Mar 1, 2018

Subset has created another good game. Everything I see about this game is in a comparison to FTL. People shouldn't be comparing the two core games to each other. Subset took things from FTL and put them in this game but they play very differently. What you do in this game, simply put is you pick a class with mechs, you have these mechs fight enemy's through islands, you can visit as many as four islands and as little as two, you fight enemys on the fifth island to beat the game. Lets start with the good. This game has good replay. Achievements are needed in this game like FTL to unlock other classes. Which keeps you playing and thinking. This is a chess style game. It is turn based and to me makes it fun and re-playable. Classes play very differently from one another. Use of the map and environment makes you think a different way. Price point, is it worth normal price at 15 $? In my opinion, yes. But, if this game was 30$ or more I would say no. The Negatives. The Ending kind of stinks. It feels very unsatisfactory to win a run. Some missions can feel very repetitive. Especially if you know how to "work" them. Things I would like to see in the future with this game. I hope subset do something like FTL Advance Addition with Into the Breach. While to current state of the game is great I hope they add more classes and add maybe more guns and islands. Make a moble version. This would be a much better mobile game than FTL was. FTL was fun on mobile but much better on a computer. This game would be amazing on a mobile platform. TLDR: Subset made another good game that is re playable. Good Price point, unsatisfactory ending to runs. Very different from FTL and I am glad it is. Great potential, hope to see more from Subset in the future.

Rrichard, Mar 1, 2018

The boss fight at the end of FTL was always too difficult for me to beat. At least the game had multiple cool ships, interesting mini quest choices, and cool upgrades. Into the Breach doesn't really have any of that. It's like a strategy game where you are stuck with the same 3 units and replay the same tiny maps over and over again. This game would have been better off with a far grander scope, sacrificing a bit of replayability if necessary. Definitely overhyped.