Iratus: Lord of the Dead Crack With License Key Latest 2020

Iratus: Lord of the Dead Iratus: Lord of the Dead is a dark, challenging turn-based roguelike RPG through which you play as an evil necromancer escaping from your dungeon prison to once again embark on the domination of the world.
Download Iratus: Lord of the Dead Crack/Patch

Released date
Platform PC Windows
Rating 79 / 100
User rating
6.8
Downloads 101
Genre Role-Playing, Roguelike
Company / Developer
Unfrozen / Unfrozen
Tags: Iratus: Lord of the Dead Crack With License Key Latest 2020, Iratus: Lord of the Dead Crack With License Key, Iratus: Lord of the Dead Crack + Serial Number (Updated)

Iratus: Lord of the Dead reviews ( 5 )

Caste, Apr 27, 2020

I have to admit that my first impressions weren't great, but after 2-3 combats I was fully into it. Some mechanics could be clearer, and the checkpoint system is not great (saves from floor to floor only, where its main reference Darkest Dungeon saves 'every second' so you can drop out and get back in not losing progress). But apart from the above, a super solid turn based game.

theirrelephants, May 20, 2020

I haven't played Darkest Dungeon so I have no comparison like all the other reviews, but this was a fun, simple way to kill a dozen hours. You put together a handful of troops (4 max from about ~15) and go into combat against another 4 guys. You're the titular Iratus but your undead troops do the fighting for you. Combat kind of reminded me of older wizardry rpgs, though thats a bad comparison. People who enjoy pain will probably enjoy the harder modes.

Hexen-Slayer, May 15, 2020

IRATUS: LORD OF THE DEAD is DARKEST DUNGEON from the opposite perspective, nothing more. Like with DARK SOULS, DARKEST DUNGEONS spawned a some rip-offs, IRATUS: LORD OF THE DEAD being the latest. Instead of battling the minions of evi" you now play as an evil necromancer against the forces of good. The gameplay mechanic are nearly identical, as is the HUD. It's kind of a blatant rip-off, without reaching the artistical quality of the paragon - neither graphics / voice acting nor the atmosphere. Instead of building a town you build your little necropolis inside the dungeon. There's no barracks to recruit "heroes", you - being a necromancer - build them out of parts from felled enemies. At least here they got a little creative. You have quite a nice variety of undead creatures to build your army of four out of. Yes, just like in DARKEST DUNGEON you can only control a party of 4 "heroes" at a time. Combat works exactly the same way, except that your party now does the stress damage, not the other way around. IRATUS: LORD OF THE DEAD is not as hard as DARKEST DUNGEON, but it is far from easy. Unfortunately it is also far from being great. Only recommended for those who have played through DARKEST DUNGEON so many times they tired themselves out. Everybody else, wait for DARKEST DUNGEON 2. There is a new DLC coming soon for DARKEST DUNGEON 1... just saying!

thedstrat, Jun 22, 2020

I hate to write a bad review for an indie game, but this really had a lot of potential and did not live up to expectations at all. First, the graphics are very dark and unpleasant. I understand this is a stylistic choice, but it is not executed well at all. Darkest Dungeon for example is the same style, but way more polished. Most importantly, the gameplay is not intuitive and very complicated. Slay the spire and other successful roguelite rpgs are very simple to pickup and have a lot of depth. This was just complicated and intimidating.

Grobeu, May 16, 2020

Darkest Dungeon's ugly, inbred little brother. A game that tries to be slay the spire, DD and dungeon keeper yet fails miserably. This game just doesn't work, is half broken and half finished. If the devs cared, the only way to explain its mediocrity is the devs where bad in the first place. The pace drags on, the battles are too long, the maps are too long, you have to invest a lot more time than in DD only to be randomly crushed once you walk in the 2nd level. Tutorial misses half of the mechanics and lets you figure it out by yourself. The game mechanics are grindy, unrewarding and repetitive (nowhere near the subtlety of DD). The UI is absolutely unintuitive, quickly annoying, incompetent and seems like it's not been tested at all (2 clicks to create a character, sure). You literally start the game with a character that is as useful as a doormat (dark knight, basically a 2ft tall chaos warrior in heavy armour that is weaker than your basic skeleton, IN EVERY WAY, go figure) and the only thing you can do with it is sacrify it the first chance you get and never use it again, EVER. All the characters have 6 skills but you'll only use 2 or 3 at best because the others are useless. The characters are so bad anyways you'll get murdered in the first 3 batlles, even dirt cheap enemies hurt you like hell. You start with peashooters, and have to play at least 30mns (and go through a ton of unintuitive UI micromanagement) to start having efficient warriors (which will get easily wiped out later on wether at lvl 10 or not). First game i ever played where the armies of the undead are bloody **** The buffs are indicated by a green square, but you have no idea what buff you are currently using because it's indicated NOWHERE. You might as well have 3 active buffs and you have no idea what's going on, as far as you know, you have A buff, period. I don't know how long the devs worked on this but so far, it feels undercooked, unbalanced, and just not well made. The ideas are there but the implementations...the devs might as well start again from 0 and understand what they are trying to do this time. "as good as darkest dungeon" I don't think so. The only thing this game got from darkest dungeon is RNG so unfair at some times you better have a plan B, C and D or else you just lose the 4 hours you've been playing. Upgrading your troops is essential but nothing is automated and you lose them very fast so you quickly spend hours increasing random stats that don't really change much in overall gameplay. Yeah 4 hours, because the pace is SLOW AF (no way you can have quick play sessions like in StP or DD, which were part of the appeal of the games), and this game amounts to using the same troops and same tactics all of the time until you get annihilated by over OP enemies that come out of nowhere once you pass the first boss (difficulty jumps from too easy to too hard with no steps in between). I just spent the 3 last days playing 6 hours a day to figure out how this game works. Verdict : this game works not. It's uningaging, boring, repetitive and unbalanced, and lacks work and investment from the devs. And has the nerves to compare itself to DD. Skip this one, don't even buy it on sale. Utter waste of time. Gets so annoying you'll feel like uninstalling it 30 hours in. Unfinished, half-baked, broken, boring garbage. You thought the RNG was all over the place in Slay the Spire (and it is)? Wait till you play this one. The devs don't get the difference between a hard game and a broken game. I've spent 300hrs on DD and I'm still playing it. 250hrs hours on Slay the Spire and still playing it. 1500hrs+ on Binding of Isaac and still playing it. This one I got fed up with in 30 hours. Skip it!