Jagged Alliance: Back in Action Crack/Patch

Jagged Alliance: Back in Action Jagged Alliance: Back in Action revives the top-selling Jagged Alliance series of mercenary-themed strategy games with significant updates to visuals and gameplay. Back in Action will showcase a fully updated experience, with modernized gameplay, state-of-the-art graphics and premium production values.

Download Jagged Alliance: Back in Action Crack/Patch

Released date
Platform PC Windows
Rating 64 / 100
User rating
Downloads 2128
Genre Strategy, Turn-Based, Real-Time, General, Modern, Tactics
Company / Developer
Kalypso , bitComposer Games , bitComposer / Kalypso

Jagged Alliance: Back in Action reviews ( 7 )

kaosushijin, Feb 16, 2012

I would ask that anyone who comes to the review section of this game to notice that there are MANY positive reviews, MANY negative reviews, and few in between. This game suffers from the "uncanny valley" of game revivals; It happened to Fallout 3 as well.Whenever a beloved game series is taken over by another developer and it's game mechanics are changed, the fans of the original have no way of venting their frustrations except to come to review sites and rate games badly. The problem with this is that some people use these review sites to make purchasing judgments, and there is FAR too much collective bias against games that try to revive old cult classics.As to the game itself, it's good. It's difficult if you don't know what you're doing, easy if you do. It's going to take you a day or two to get the hang of things. You might want to restart the game once you get the hang of it. This is one of the best RTS/RPGs in existence right now (still hoping for a worthwhile UFO remake); Please give it a chance and ignore the butthurt babies who want to rate it down out of their spite towards the choices the developers made with game direction.

berowe, Feb 12, 2012

This is a very entertaining squad-based tactical action game. It allows for strategy, planning, and management without sacrificing action and pacing. You lead your heavily-armed squad as it carves its way through heavy resistance across the detailed 3D locations of Arulco. The main strength of this game is the Plan & Go feature. This allows you to pause the game at any time and issue detailed orders to your squad. These orders range from movement commands-- stances, facings-- to combat commands-- targeting specific enemies and specific body parts, throwing grenades. These waypoints can then be linked (synced) resulting in coordinated maneuvers and take-downs. Once the mode is exited the game un-pauses and your mercenaries carry out their orders as you watch the carnage. If something changes, simply press the space-bar, go back into the P&Go mode and adjust your tactic to the new situation. This system allows the best of both worlds: Old-school turn based aficionados (like myself) don't need to fear an RTS click-fest that our arthritic fingers can't keep up with. Young-pup BF3 lovers get the pacing, action, and exploding ragdolls that they love. Everybody wins. It's like Rainbow 6 (the original), with a birds-eye view of your troops and the ability to make on-the-fly corrections to your plan. In what other tactical sim can you actually plan a detailed breach and clear and watch the AI carry it out? The tenets of squad-based warfare actually work in this game.If you're looking for Jagged Alliance 2; this isn't it. If that fact automatically makes the game awful, that's fine, but I didn't buy it looking for its predecessor. The fans of 2-decade-old turn based games feel that their X-Com's and JA2's are becoming extinct. They are angry with developers who can't or won't fund their (admittedly unprofitable) type of game, and some of them have taken to trashing this game ever since the announcement that it wouldn't be turn-based, and that their precious mercenary characters would have new portraits...The game is not without bugs, it is coming from a small production team and lacks some polish. However, I have been able to easily overlook the bugs, inconsistencies and quirks of the game because it is far better than any of the recent X-Com knock-offs, and it is fun.

Digitalkid, Feb 13, 2012

First of all, it's a solid tactics game. Unless you like to snipe enemies from a far, game allows it, but be ready ro ruin your gameplay and come here screamin and crying. Second, I wish they use that gameplay in their own game, instead of Arulco, which I never wanna see again)) I've started JA2 more then a doezen times when I was young, not again please. If these guys can make a game with tactics, open-world, quests, nice graphics, surely they will get much attention. But why take all that Arulco crap again? Scores low, people only see "Elliot!.." thing been removed and jump out of the window.. And turnbased mode has nothing to do with realictic tactics.))

Karolus, May 14, 2012

Used to play XComs and original Jagged Alliance 1,2 games. This one (patched to 1.13) is not bad one. Quite entertaining in fact. I would say it keeps the level of unmodded J.A. - playable but not exceptional. Graphics and controls are the bright sides. Pitty you cannot jump and climb the roofs , the AI is not stellar and targettig feels sometimes unfinished (especialy with sniper rifle) Hoping for further improvements and mods.

Goztec, Feb 11, 2012

As a successor to JA2 I find this game to be a total fail not worth the name of the franchise. Game lacks of many, reaaally many features that made the game enjoyable ( check for this list on developers forum ). The game mechanics are dumbed down so hard that every single fight looks the same. Game is released with no thought about later gameplay ( imagine u have to micromanage every item by running your character to pick it up, run around again to deliver it somewhere - yup no convenient sector inventory, after capturing 4 or 5 locations ( about 20 of them in a game) and having 4 or more ( becouse the militia is hopeless and even with best kevlars/rifles they get wiped out by a smaller force of axe armed AI to capture and hold more locations you will need at least 8 ) mercs it becomes a serious issue, last time it took time 30 mins JUST to manage items in captured territory - barracks ), hell u cant even manage inventory of your mercs during they journey on world map - thats totally ignorant and bad. NO FOW - you can see every enemy on the map from the beginning, no comment on this one...To be honest the list goes on and on, check this out on developers forum or steam platform... For me the game is only a quick cash grab , after many hours ( got 20 hours already) Iam really fed up with this. The only cure for the game is the modding scene but the devs clearly state they won't help at any means...

YourNeighbour, Apr 19, 2013

First of all, warning to the people who are planning on buying: YOU CANNOT MAKE YOUR OWN MERC AS OF PATCH 133(E) Apart from the graphics, everything from game mechanism to scenario looks like a downgrade. There's a lot of limitations that comes with BIA compared to JA2. You cannot plant bombs anywhere you want You cannot DIY your makeshift traps with landmines You cannot bash enemies with a crowbar You cannot unlock a door with a shotgun And the list goes on, there's a lot of things you could do in JA2 that is totally missing in BIA, playing BIA is more of a chore than fun. Ten minutes into the game and you can tell that the developers have not really played Jagged Alliance 2. It's not that exciting. Another example of failed resurrection by developers who wants to make easy dollars

mikelovichNor, Mar 31, 2014

JA2 was one of my favorite tactical games. This remake killed it. The cheating AI is the most annoying thing in this game. Even when operating under night conditions the enemies got xray eyes. Once you're spotted, they know where you are forever. They also took out armor repair, which renders the best armor you find, useless in a couple of battles. The store mechanic is also cumbersome, why can't they just design a drop ship from a helicopter to a specified sector instead of having to have to go to the airport every single freakin time. Oh yeah, your sector militias are useless, they always get beat unless you reinforce them with your own merc. Oh yeah, the stealth mechanic is borked. Even when the sound meter is all the way down, somehow the enemy could detect you and face you. Best of all, there is NO tactic in this game. If you don't lure the enemies to your waiting mercs then the enemy could swarm your lone gunman. Also an enemy with a pistol can beat your sniper at range, at night too, without nightscope, omg the cheating AI so OP