Kingdoms of Amalur: Reckoning Crack With Keygen Latest

Kingdoms of Amalur: Reckoning Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat.
Download Kingdoms of Amalur: Reckoning Crack/Patch

Released date
Platform PC Windows
Rating 83 / 100
User rating
Downloads 10319
Genre Role-Playing, PC-style RPG, Action RPG
Company / Developer
Electronic Arts , 38 Studios / Big Huge Games
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Kingdoms of Amalur: Reckoning reviews ( 7 )

CMPN, Feb 7, 2012

Kingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, difficult to master, wildly flexible and just plain fun, in a way that has yet to be seen in the genre. The world is accessible and vast, offering genre fans plenty to sink their teeth into. One gets the sense that they are watching an entire world unfold before them, one rich with history and lore and life. Amalur opens itself up to the player in a way that is both familiar and refreshing, then empowers the player to do incredible things. 38 Studios and Big Huge Games have created a world worth saving, and they have given us some pretty damn cool tools with which to get the job done.

RingX55, Feb 11, 2012

Pros: Great versatile combat, class system, crafting system. There's a great feel to the world as well as the characters you come across and quests. Voice acting is always great and each character feels distinctly different. The story -line is well crafted and worth of R.A.Cons: Sub-par models for humanoids and lip syncing is off.

twinki, Feb 8, 2012

This game is far better than what i though firstt!The combat system is really dynamic and it's lots of fun figuring out different combos and stuff! it might not be as much of an "rpg" as lets say skyrim but the gameplay is IMO miles better. dont know why this got rated this low..

GFierce, Feb 21, 2012

Overall a good game but lost focus in story and quest fairly quickly. Only other problem is controls are more tailored to the console and plays much better with a controller. Otherwise good game and would recommended to anyone who enjoys action RPG's or good long stories in their games.

Slybacongaming, Mar 13, 2012

Kingdoms of Amalur: Reckoning delivers what it promises, engaging story, fluid combat system, in depth crafting system. Downsides to KoA are to many side quests not enough main story, the game itself is on the easy side and the camera restrictions are beyond annoying but overall well worth the price if you are a RPG fan

Rem, Mar 20, 2017

Kingdoms of Amalur: Reckoning had the tools to create a truly unique rpg. With highly revered members involved in its development, Reckoning manages to be far from bad, but it commits a sin of a similar magnitude, it's boring. It's boring in its world design, characters, lore, and eventually its combat. It makes solid first impressions but ultimately overstays its welcome by a long shot. The plot isn't terrible, and instead has a good setup. You're resurrected from the dead and discover you're fateless in a world bounded by fate trapped in the middle of a war between mortals and evil immortals named the Tuatha. Beyond that, the story tries desperately hard to fall back on the lore these developers have created and it becomes a pitfall. The crazy amount of jargon the game requires you to remember makes it cumbersome to connect the story threads together. You'll be scratching your head as you hear "House of Ballads, Winter Fae, Mel Senshir, and The Great Cycle for the nth time. The biggest problem with the storytelling is that its always exposition heavy. Rather than seizing the opportunity and exploring the amount of lore they crafted for this universe, the characters that inhabit it tell rather than show. They lack interesting depth, most of them feeling outright boring. It doesn't help that most of them are assigned one character trait and even that's a stretch. The people that inhabit this universe exist solely for the purpose of either spewing something you already knew/could infer or giving you quests. By God, the amount of quests in this game is absolutely massive, so much so that it's a negative. It's not so much the amount, but rather how much of it is mundane and is a variant of either a "go here fetch/kill this" sort of quest. Even the people handing you the quests all feel the same. You accept quests not to learn more, but only to rid the exclamation point from your map and to gain some exp. The saving grace of this game is strangely the combat, which is great for an RPG. It's a satisfying blend of number crunching and skill for the first dozen or so hours. Building your character is also enjoyable, with the mix of skill trees, abilities divided among three classes, and destinies that you choose and develop that provide passive bonuses. It's significantly better and instantly more enjoyable than most open world RPGs because of how responsive and fluid it is and how you always feel the impact of your strikes. Despite this, the combat and skill system eventually fizzle out towards the end because enemies don't quite scale to your level as you progress, ultimately making the game laughably easy towards the end. Creating your own weapons and gear is remarkable, giving use to most items in the world and the ability to name your own gear is a nice bonus. Loot is constant and while a good amount of them you just sort to the junk pile, the variety of weapons ensures that you can tinker with any playstyle you desire, so far as to providing stealth as a valid option at times, which works well enough. Wanna be a stealth mage? A pure warrior? All three? It's up to you, and it's refreshing and why I kept pushing through the end despite any setbacks. Other than that, gameplay is relegated to exploration and talking to people the former of which is spent in fairly open MMO like zones peppered with enemies and loot and the latter being drowned in exposition and a dialogue wheel that has little effect on the outcome. The former is much enjoyable, but outside of combat, the game offers nothing else to keep your interest for very long. Kingdoms of Amalur: Reckoning on the visual end, is a decent looking game. While the textures and geometric detail are nothing to marvel at, the color palette and art style is striking, for the first several areas. Eventually the overly WOW inspired look becomes monotonous, and its not until near the end does the setting shift enough to ease your eyes of the overstaying colorful palette. The music is even more forgettable, consisting of terribly vanilla RPG tracks that is serviceable at best. One good note I can point out is that Kingdoms of Amalur is generally bug free, keeping the experience as polished as possible and it runs like butter, a nice bonus. If I told you that you can easily spend over 60 hours in this game, you might imagine a thoroughly engaging game throughout, but truth be told, a good chunk of that time was spent in autopilot, breezing through battles and skipping every piece of dialogue after the 20 hour mark. There is obvious love and hard work put into this project, but Kingdom of Amalur's main weaknesses of poor writing and the general averageness of everything else besides the combat ultimately keeps the experience from becoming anything more than vanilla. It might not be bad, but it sure can be boring.

traumabug, Sep 27, 2016

This is the absolute worst game I have played so far in my life. I want to be entirely clear: I got this game as a gift from a friend, and I really WANTED to like it. I went in with optimism, prepared to look on the bright side and try to see whatever my friend saw in this game that she liked. But I found absolutely nothing of any redeeming quality whatsoever; This is one of the few games where I absolutely DREADED having to play it - and after I stopped playing, I would literally have more fun sitting in my chair, doing nothing, than I had playing the game that session. "Kingdoms of Amalur: Reckoning" is a tiresome slog of a game. It's colours are so bright and garish that it never failed to give me a headache. Every environment was essentially a room or a hallway, with some trees and water, surrounded on all sides by blatantly artificial impassable cliff faces. Every environment was like that, a field, or a swamp, or a forest, sunken into some kind of canyon, for no goddamn reason but to railroad the player, and to make sure they can only go in the direction that the devs point them. It looks ugly and incompetent, and reeks of the worst fantasy-flavoured corridor shooters that the mid-to-late aughts could spit out. The NPCs are bland, boring and empty, and come equipped with obnoxious, bright red exclamation points that hover over their heads to single them out as quest-givers, shattering any immersion the player could have had, and singing from the hilltops KoA:R's legacy as a failed MMORPG, repackaged as a single player game. The combat is dull and terribly easy; I was able to get through it by literally just mashing the attack button and nothing else through every random encounter - encounters, by the way, with the same three cookie-cutter enemies, repeated ad nauseam through the whole length of the game. The story and lore and writing is patched together out of the same generic, warmed-over Tolkienisms and power fantasies that plague the rest of the fantasy genre, coupled with some pseudo-philosophical tripe about the player character being able to "choose their own destiny" and being "free from the shackles of fate." Why? Don't ask why. The game holds no answer for you; The only conceivable answer is simply because you are the player character, and the player character has to have super powers, right? I can't stress this enough: I can see absolutely no reason why any person on this sordid Earth would ever, ever enjoy "Kingdoms of Amalur: Reckoning." Please take my advice, that no matter what you enjoy, or what kind of person you are, and no matter how masochistic your tendencies, there is absolutely no reason to ever purchase this game. It has nothing for you. You deserve **** better.