Lichdom: Battlemage Crack/Patch

Lichdom: Battlemage Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat. You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Download Lichdom: Battlemage Crack/Patch

Released date
Platform PC Windows
Rating 71 / 100
User rating
6.9
Downloads 2142
Genre Role-Playing, Action Adventure, First-Person, Linear, Western-Style
Company / Developer
Xaviant Games , Xaviant / Xaviant Games, Xaviant

Lichdom: Battlemage reviews ( 7 )

raiden9779, Aug 28, 2014

Lichdom Battlemage is a heavy, fast, and mean game. You are dropped into a beautiful world and then set free to destroy everything in sight. Be prepared because some of the content is a little extreme, and it gets even more intense as the characters develop. The spells are powerfully wicked and the blasts feel very satisfying somehow. The art is amazing, and I love the music, which is scary and fantastic. It is well worth my $40.

dazzler964, Dec 10, 2014

This game has a very well crafted world, along with what I find believable characters and a compelling story. The graphics and art style is very serious and realistic, with fantastic locations. Combat in Lichdom: Battlemage is repetitive, however I don't understand how it is more repetitive than 99% of other games. The combat is fluent and fits into the game, and a variety of enemies and locations keeps it quite interesting.

up2zero, Oct 8, 2014

75 hrs on record as seen in the Steam reviews. 9.0 score from me relative to the size of the development team and the creativity. A must for anyone who likes the idea of being a mage without losing stamina from spamming your opponents with spells. I got this game upon pre-alpha release and have had an absolute blast. It was a fantastic game then and even better now. It's beautiful...great textures. There is a lot of 'replayability' due to the fact that there are spells you must commit to in order to get them leveled enough to finish off the bosses. You will want to play again putting your crafting abilities towards other spells in your replaying of the game. This is not open world and all loot comes from the deaths of some enemies in the form of a spell crafting The development team is very active in the forums and care about your opinion. This is not an easy game. The enemies behave like real people, not bots so you feel like your playing online enemies. (Prepare to learn from your mistakes and replay a few areas and bosses.) Some enemies can morph behind you which is unnerving and sometimes irritating. Spell Crafting is key to this game. The spell crafting has a large learning curve so watch tutorials and read the in-game journal. Upgrade your shield through spell crafting. That's overlooked by many. There have been time when I have immersed myself in this game all night but many nights it's just a nice, fun way to fill part of my gaming evening. I can't think of any other game like this. As for the story, I don't care about stories in most games and can't review what I haven't paid attention to. I just have fun being a mage that's not shackled down by mana bars so you can spam your spell button all you want. Bravo to the developers. This team is one you want to follow. Although I am sure much more energy will be put into this game, any games after this will grand; And with some investors I can imagine an amazing multiplay game or even a series to compete with Elder Scroll, Dark Souls, etc. but do not expect that in this game.

Tomle1202, Jun 16, 2016

Lichdom: Battlemage flashes its colorfully magical powers before your eyes to hide its painfully repetitive nature, lazily written story and annoyingly technical issues.

sisho, Sep 5, 2014

I made a big mistake in reviewing this game with less than 5 hours played. As much as I liked the atmosphere, the magic crafting system, the setting and everything else, there's one thing I can't ignore: It IS a boring game. Spending more time playing It made me realise that every good and spectacular characteristic of the game is shadowed bay the poor slow pace and repetitive gameplay. In the end, Lichdom: Battlemage ends up feeling like a showcase for a really cool magic system that could be implemented into some next gen RPG.

bombrero, Aug 29, 2014

Im going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you can destroy everything on sight (which is not true) and pinpoint the various aspects of the game, and its good things and bad things. The good things: -It has indeed a very well crafted and beautiful enviroment -The graphics are not great but pretty much competent -The spell's aditional effects can result in pretty satisfying combos (although pretty much rarely for the most part, see why below) -The loot system is a good choice for the game, since it is simple and rewards you with tons of sigils, which you indeed need to keep upgrading your spells. The bad things: -Some optimization problems (like v-sync is broken inside the game, so youll have to force it through the gpu) but is no biggie. -The story is not showed as an interesting development, it just "happens". You are offended, awakened after that, told about the current situation, and sent to pursuit evil spewing corny lines every once in a while. The horrible cliche lines take the nobility from the game for my taste. -The combat system has almost nothing more to offer compared to the system of Skyrim, which the game appears to have inspired on: You just cast the spells charging them in your right hand while you hold a custody (magic shield) on the left one, and you can choose from AoE or missile types of spells. The only difference is that those spells have additional effects to them, like stunning, critical hit enhancing when the stun is broken, slowing the enemy, lowering their mastery (dont even know what that is, the game did never explain it to me) The downside to this is that the "break stun with a critical strike" effect is really common, but it's almost impossible to do so, since you can achieve a 100% critical chance by charging your spells, which takes an average of 3 seconds to charge and hit an opponent at mid range, while the stuns usually last for 2 and a half seconds, so you are forced to lower your damage to achieve faster speed, resulting in the same damage output for two spells instead of just one. That made the game a constant chore of charging fireballs,launching them, rinse and repeat while using shield on nearest enemy. There wast really much more into it. -There was a lot of spells types I missed, like for example rays and channeled ones to deal with the closer enemies, elemental clones to distract enemies, damaging or slowing auras in proximity, walls of elements. Anything other than fireballs (or ice balls or lightning balls) and novas with instant damage, stun break damage or damage over time to choose from them) is really missed, since it becomes repetitive really fast. In conclusion, its WAY too simple and repetitive to consist in a game of its own. It boils down to essentially two types of attacks per element (missiles or AoE) with little status effects differences and one shield per element, which again presents little status effects differences, but works the same, so just charge -> release -> block, repeat.

themagiccan, Aug 30, 2014

If you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. Once again, hold the mouse button for 3 seconds to charge a spell, then release. Repeat.