Magic: Duels of the Planeswalkers 2014 Crack/Patch

Magic: Duels of the Planeswalkers 2014 Available on the Android platform for the first time ever in addition to iPad, Xbox LIVE Arcade, Steam and PlayStation Network, Magic 2014 - Duels of the Planeswalkers will offer players exciting new features as they partner with Planeswalker Chandra Nalaar to track down a manipulative and dangerous Planeswalker foe. An immersive storyline and strong integration with the Magic 2014 - Core Set ties the experience together for players, culminating in an end-of-summer Magic Celebration that brings all Magic fans together in stores across the world.

Download Magic: Duels of the Planeswalkers 2014 Crack/Patch

Released date
Platform PC Windows
Rating 79 / 100
User rating
Downloads 2060
Genre Strategy, Miscellaneous, Turn-Based, Card Battle
Company / Developer
Wizards of the Coast / Stainless Games

Magic: Duels of the Planeswalkers 2014 reviews ( 7 )

soulreaver, Jun 27, 2013

I have played all of the Duels of the Planeswalkers games and put 100's of hours into them (I enjoy Magic but don't have the money to play the real game!). That being said, I think this one is the best yet. It's nicely polished, the decks are interesting, the presentation has been improved, and the introduction of sealed play is a welcome addition to the series. Unlike others I don't have ridiculously high expectations, I don't expect there to be a full deck editor and I was aware of the limitations of sealed play before I bought the game. Seriously people, it's a $10 game! When you compare what you get here with what you'd get in physical Magic for $10 this game is an amazing deal. If you have enjoyed the other games in this series, or just want to give Magic a try in a casual way, you can't go wrong with this game.

orctown-troll, Jun 18, 2014

A lot of the people who play 'real' Magic with cards were disappointed with this game. Fair enough. The game lacks several key dimensions of the card game, especially building your own decks. Others complain about the DLC. Also fair. It is far easier to pay to win than actually grind the card unlocks. So yes, the DLC is bad. However this is still a good magic game, and it is an excellent product as an introduction to the game for beginners or the curious. If you are a veteran magic player you may wish to avoid it. But if you are an outsider who wants to see how this famous game functions this is a good place to start. And of course the way around the high price of DLC is PATIENCE. Wait for the inevitable Steam sale. 9/10 as a great demo for magic. Orctowngrot.

mikevall, Jul 4, 2013

GREAT PRICE-GREAT GAME. A amazing game for 9$ This game compares to other titles priced at 29-59$ All the dlc,s are optional and only unlock the items you get for playing? Do people really buy a game unlocked and not play it? Unlocking the decks, and cards is the best part. There is a new game mode, that is separate from the game itself, and you have a option to buy extra deck slots.. This game is 9$ and is a better value then most games at 59$ price point. But that goes to show you that trolls and morons and fanbois, Still wright negative reviews that have no TRUTH. PS. I never thought I would be into Magic, but im hooked. It also teaches you the ropes well for us beginners.

stocean, Jul 2, 2013

I've bought all the DotP series and its DLCs. However this is the only time I've been disappointed. The interface is horrible. Card looks better which is good. The decks play same old same old. I think they're holding back the creative ones for DLCs and left us with only the basic sets. Sealed deck play is a big disappointment. Maybe I'm just too bored of the whole DotP series. It feels average at best.

dopigsfly123, Nov 23, 2013

Very disappointing. 1. The pre-made decks are terrible and they allow very little flexibility to change them. 2. The timer system is awful, too. First time I've ever needed to use reflexes to play magic. 3. The default settings prevent you from targeting your own creatures with certain spells. Why? Who knows! 4. The in-game purchases are outrageous. They want real money just to use a full versions of their crap pre-made decks. 5. On top of all of this, the computer cheats. It appears to be programmed to get near perfect hands. After around 50 games, I've never seen it get stuck with less than 5 land (or the wrong type of land, even against decks with 3+ colors), and it has a near-perfect mana curve every single time.

Stormrhodos, Jun 26, 2013

Dealbreaker: the promised deck customization is almost nonexistant,purely rng-luck based and heavily restricted to a few random cards you will get in your 6 starter booster packs.And it only exists in the "sealed deck campaign",which is essentially 6enemies in a row. Don't buy this game because the long-awaited (and needed!) addition of deck customization and booster packs sounded nice (which it did.) The advertized "deck customization via booster packs you unlock ingame" is absolutely disappointing and lackluster,you essentially get 2 chances of 6booster packs each (which can't be exchanged,you just unlock the random cards you get in those 6 packs on one of the 2 free "sealed deck campaign slots",which you cannot delete or "try again",you would have to buy more slots to get more chances) and if you happen to not get decent synergy cards or just cards that wont work well versus the first enemies you're forced to fight against in a set order, you're screwed or at least won't have a good time at all. Your only way of unlocking new booster packs is by defeating every second planewalker in your "path",which you cannot change,it is randomly set for you,with a chance of certain planewalkers not appearing or others appearing multiple times. Again,you cannot choose who to fight in which order. The game makes the decision for you. If you cannot get past one of these planewalkers (which have a fully unlocked mono deck each from the very start with beefy cards and good synergies) you will not progress and you will not get any more booster packs until the luck is on your side in a match. What sealed deck mode essentially boils down to is: If you're lucky on your first 6 boosters and you get enough creatures and synergy to make it work against the randomly chosen enemies with fully unlocked decks and strategies, you might get to a point where you can actually make a deck to your liking or develop a strategy that *you* chose,not that the game or rng chose for you. Still sounds acceptable to you? Here comes another bombshell. The screenshots and steam description of the game made it look like you could unlock booster packs by defeating certain enemies,which is only true *FOR THE FIRST TIME* you defeat that enemy. What.the.hell! Now,this *would* have worked if they just added a way to actually unlock booster packs by winning versus a certain enemy several times (and getting a booster pack each time you defeat an enemy) ,or hell,if they even allowed you to pick your enemies so you're not stuck on the same planewalker you cannot defeat because of the random card distribution. But no. You will only unlock a new booster pack if you defeat a certain planewalker for the first time. If you happen to not get any cards that compliment your existing limited number of cards you got from your first guessed it. You're screwed or won't have a fun time until you painfully unlock the next booster pack if you can manage to defeat 2 more planewalkers with fully unlocked decks. You can repeat battles versus planewalkers you defeated...but it doesn't give you anything. nada. And after defeating the first enemy on my path I was already at 17% completion. so if the system of unlocking ONE(!) booster pack every 2 enemies continues to be existant, you will unlock a whooping 3 booster packs in your sealed deck "campaign". 3.packs. 9packs in total. there is no way you would get enough cards to actually build and customize a deck to your liking/personal strategy. The game makes that choice for you,so pray to the rng-gods that you get enough creatures and cards to make a deck you somewhat like,to then fight against the same 6 enemies the game chooses for you over and over for nothing. This is ridiculous. Sealed deck mode sounded like it could have potential to finally bring deck customization and the fun of unlocking booster packs to the Magic Videogame series. Unfortunately,it seems it was just a way of tricking people into thinking the game finally has proper deckbuilding yet again. Sealed deck mode is essentially "fight 6 planewalkers,which the game chooses for you, in a row with an improvised deck of a very limited number of total cards." It isn't a campaign. And it sure as hell isn't the deckbuilding via booster packs a lot of us have hoped for. A non-fanboy can't help but to feel ripped off. The normal campaign is the same as previous games. You have prebuilt mono decks you can "choose" from (usage of the word choice in this game is an overstatement) and you work your way through often predictable AI until you get bored and hope for the next game to finally have proper deck customization and personal strategy planning. They goofed it up again.

Judasace, Jun 28, 2013

Terrible game. "Sealed" puts your limited pool of cards up against mono-colored constructed decks...also I'm pretty sure there is a cheat in the AI to make sure they never get mana screwed and have near perfect draws. Also in regular play a couple of the decks are clearly overpowered. UI is very clunky and unintuitive (Tip clicking a card in the card pool should center on that card and zoom in, not automatically add it to my deck before I can even look at it.)