Magic: The Gathering - Duels of the Planeswalkers 2013 Crack + Activation Code Download

Magic: The Gathering - Duels of the Planeswalkers 2013 Face a stiffer challenge in this version of the franchise. Play with friends or the AI, take on new encounters and opponents, and face up to 3 other players in the Planechase multiplayer format. Featuring 10 customizable decks, Magic 2013 offers new game items to unlock and introduces the option to choose what lands to tap when you cast your spells.
Download Magic: The Gathering - Duels of the Planeswalkers 2013 Crack/Patch

Released date
Platform PC Windows
Rating 79 / 100
User rating
Downloads 2024
Genre Strategy, Miscellaneous, Turn-Based, Card Battle
Company / Developer
Wizards of the Coast / Stainless Games
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Magic: The Gathering - Duels of the Planeswalkers 2013 reviews ( 7 )

ludd_gang, Jun 21, 2012

So happy to have an end step and pick which lands I tap. This is a great intro to the game or way for vets to get a quick MTG fix. IMO it's a lot of fun for the price.

EUPOLEMOS, Dec 17, 2014

I really enjoyed magic 2013.I find it even better than magic 2014 because it moves faster and more smoothly and it has more interesting decks.Anyway it is certainly a very good game with the right difficulty level.

orctown-troll, Jun 18, 2014

A lot of the people who play 'real' Magic with cards were disappointed with this game. Fair enough. The game lacks several key dimensions of the card game, especially building your own decks. Others complain about the DLC. Also fair. It is far easier to pay to win than actually grind the card unlocks. So yes, the DLC is bad. However this is still a good magic game, and it is an excellent product as an introduction to the game for beginners or the curious. If you are a veteran magic player you may wish to avoid it. But if you are an outsider who wants to see how this famous game functions this is a good place to start. And of course the way around the high price of DLC is PATIENCE. Wait for the inevitable Steam sale. 9/10 as a great demo for magic. Orctowngrot.

suneater, Aug 22, 2013

Riding on the success of DotP 2012's improvements, the 2013 release introduces revamped decks, a new unlock system, and a new game mode. While 2013 has less decks available (16 versus last year's 19), they are overall more accessible for quick play because of the 10 promo unlocks provided post-release. The decks are also more balanced in power overall because you aren't locked out of the best cards anymore. However, this is a double-edged sword; While you can unlock a total of 40 cards per deck, many of them are dups and you can only unlock one at a time. To put this into perspective, beating the first campaign (the longest in the game) will unlock 26 cards. While I enjoyed the difficult challenges (the hardest challenges of the DotP games in my opinion), this game is riddled with issues that will never get fixed or improved since the devs have moved onto their next yearly release. Locking out all but two decks at the start is a terrible way to introduce new players to MTG, especially considering the target market for these games. The one new game mode, Planechase, is only worth playing with friends; The AI is terrible at it, seeming to attack and roll the planar die randomly. Despite being marketed towards new and casual players, this game can only be recommended for experienced MTG players because of the unlock systems and frustration with non-human Planechase.

Yossarin, Jul 24, 2012

This game looks a little nicer and has different cards from last year's version, but it's a lot slower and a lot less interesting to play. The main campaign is short! The 3 against one mode is gone, replaced by "Planechase" where you sit watching 3 AI players auto-resolve their moves against each other for 55 minutes out of every hour you thought you would be playing too. There is still no deck customization to speak of, and the color combinations the basic game comes with, are very very very limited. If you don't have any Magic games + you want to try it out buy the 2012 version instead.

Muerkier, Feb 1, 2013

This game while much more graphically enhanced than Micrprose's game of 1997 but doesn't hold a candle to its grandfather. I could write a novel on all the glitches, problems, rule coding errors but there really is no need as the one major problem it has ruins the game even if it was glitch free. First off, Magic the game itself is just broken (even the real life card game). They have had to think of more and more special abilities for the creatures for too many years and the whole system is just broken. The game no longer is about strategy and tactics as much as it is about "Who is going to get his broken, over-powered game busting card out first." In addition to that fact, Stainless decided to add a sub-routine back in the 2012 edition where the AI could access the library on the fly, get a card it needed for the situation at hand and simply overwrite a card in its hand. I call it "Dial-a-Spell." (This was for Planeswalker difficulty setting to make it more challenging). So, being that there were no core changes to the game engine between 2012 and 2013, the genius types (who had created their own 3rd party program after discovering the Dial-a-Spell sub-routine) were up and running right off the bat with this game. So, if the deck shuffling sub-routine doesn't land screw you (Happens often) or land glut you (Happens often) then you can look forward to seeing some of the Lamest decks ever created. Why they make decks that pure piss peopkle off I do not know. No Skill, No Talent Hack decks that take little to no thought to play. Jace grind deck. No purpose to that deck but grinding people's library into the GY. Takes alot of thought there. Gee, what will I do next? Guess I will grind some cards. LAME. How about Ajani Life deck? Alot of strategy involved there. Cast creatures gain life. Cast enchantments and sorceries gain more life. Cast broken OP Instant win creature game over. Yeah. Blue/white enchantment deck what a joke. Cast OP hexproof/ unblockable creatures, stack a ridiculous amount of enchantments on them attack game over. great fun to play against. Then after all that Lameness, you get to look forward to the deck hackers who type codes on the fly to get exactly what they need at exactly the right time over and over and over. They are NOT hard to spot. They are the ones who take forever to act on any given turn and cause alot of game syncing due to the memory access of their 3rd party program. I have been calling them out as I see them and that usually makes them go into hiding for awhile but this game is a poor excuse for a Magic game. Until they can do something about blocking the 3rd party access cheat and make the decks fully customizeable and STOP making such LAME decks this game will remain a stinker. P.S. Where are the Planeswalkers? My goodness we have had 3 editions of "DUELS of the PLANESWALKERS" and havent seen a single PW yet. Go Figure.

Inks, Jul 19, 2012

to continue their saga from 2012 of you fighting the boss. getting his life down to -80 an looking for a reason why he still alive when ther is none. coast makes an epic yet cheap cheating game once agian of creatures dying off for no reason to getting online an trying to play only to have it lag every 5 seconds until yer kicked. grats coast you make crap games and take greed to a whole new level...i despise you.