Mighty No. 9 Crack/Patch

Mighty No. 9 Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh. You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet. Once, you worked together, side-by-side but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed.

Download Mighty No. 9 Crack/Patch

Released date
Platform PC Windows
Rating 54 / 100
User rating
3.7
Downloads 1920
Genre Platformer, 2D, Action
Company / Developer
Deep Silver / Inti Creates

Mighty No. 9 reviews ( 7 )

Thunka, Jun 23, 2016

The game is really good. Not megaman X good but it is really good. People are just butt-hurt because it's too hard and not living up to their view of megaman. The worst part about the game is the explosion. But who **** care. The game is fun, it's hard and it's good. It does not deserve all the trash. Will I play this game for a long time : no, it is 2 hard for me. But did I play it 5 hour straight on my first play through : Yes. Giving it a 10 to balance those score.

Magmaboy1, Dec 29, 2017

I really enjoyed the difficulty of each level and while I heard the characters weren't fleshed out I really enjoyed each of their quippy dialogues. I played through most of the game on xbox one and got to the final boss. I never played megaman before this but tried the first game afterwards, and I see similar difficulties and well it felt like they had some similar playstyles, but Mighty no. 9 is its own game similar, but very different. Don't play it comparing it to what a Mega Man game is, you won't enjoy it. I enjoyed the challenge of the game, of having to bring the game into the realm of muscle memory succeed in some levels. It felt like if you were good you could get through it in a smooth and fast pace. My favorite part was finding out how the powers could be used in different ways. The challenges and achievements create replayability and adds even more tough goals after completing the story. They aren't easy, but it's fun in a masochistic way to try and complete them all. (I haven't gotten them all yet).

Panda-s1, Jun 24, 2016

Definitely not perfect, and definitely lacks polish. Still, it is a platformer of moderate to high difficulty with somewhat intuitive controls. Character designs in of themselves are still fun, and the English voice acting is actually of rather good quality. That being said, the game does look graphically lazy. It feels like I'm playing a recent 3D rendered game with the graphics settings on low so I can play it on an old computer. Characters barely move around when speaking, which is definitely not the standard these days (though this would be in line with older Mega Man and X titles....). The promotion for this game has also been somewhat lackluster, and in some cases just terrible, which may not have helped its case. And of course, the development of the game itself has been rocky from the start. I still find myself enjoying the game. Sure it's not the best, but gameplay-wise it still feels solid. Level design is what I'd expect out of a Megaman game. Some people complain about pixel perfect jumps and unintuitive design, but I suspect many of these people only say they're Megaman fans but really only played a game once or twice. The dash mechanic is certainly a source of controversy, but I do actually like how it forces me to deal with enemies in a way that isn't just standing from a long distance and shooting them until they're dead. One of the things that did surprise me was defeating bosses means they will help you out in a different stage. That's definitely retake of the "defeating bosses causes changes in other levels" thing from the Mega Man X series, and one I really like as it does add depth to what would normally be completely one dimensional characters in old Megaman games. Hell, the dialogue between Beck and bosses that happens throughout the level and boss fight are a welcome addition (did I mention the voice acting is pretty good?). The art book released to Kickstarter backers does show that at the very least the team put a lot of thought into the design of characters and bosses for this game (which to me at least is the heart of the old Megaman games). If anything, the biggest sin this game commits is being released as-is in the year 2016. If this game came out as-is ten years ago, it would probably receive a lot of praise and be hailed as a successor to Megaman. Instead we get a half-baked product that took 3 years to make. But, y'know, I still like the game, and I don't see it as something to be crapped all over because it wasn't the second coming of Megaman. I'm giving this game an 8 out of 10. This is, admittedly, generous, but I feel compelled to tip the score away from reviews that are mostly hot air. Disclaimer: this author was a Kickstarter backer, and contributed enough to get physical items (which he still waiting to hear about, and is actually upset, but still doesn't see this as an excuse to give the game a rating it doesn't deserve).

AdamMaticGaming, Aug 10, 2016

This game is really not as bad as everyone claims it is. I can understand that the game is underwhelming in some departments (graphics for the most part, and some of the sound design) but I for one found it rather entertaining about 70% of the time (hence the 7/10). There were only a few levels that I did not enjoy (at least partially) and for the most part it's very fast paced, requiring the player to make great use of the various dashes as well as powerups absorbed from the other mighty numbers. I can only think of two spots where I felt as if I did not know what to do (mechanically, some areas in levels did stump me at times) and those were the regenerative blocks in the final level along with the turbines in number 3's stage. This was simply from lack of communication and teaching from the game, and it's something that could have been improved from time to time. Now for the graphics. They work. That's kind of it. I haven't experienced any crashes or anything like that (though I am on PC, and I recommend anyone looking to buy gets it there as it seems to be the most stable build) but there is a considerable bit of slowdown from time to time. Other than that the game runs at 60 with "ultra" settings (ultra in quotes because even though it works and can be rather pleasant sometimes, it often comes off as lazy in its execution). Essentially, if you want an alright platformer and are willing to drop 20 bucks on it then you might want to consider Mighty No. 9. It isn't great by any stretch of the imagination but I had fun with it for the most part. I've beaten it twice, by the way, and I did this before writing this review as I thought maybe some of the more glaring issues would hit me the second time through. Nothing to note though really. I'd recommend everyone separate themselves from the hype and from the bashing before playing this game and really give it a try. If you like it then good, and if you still hate it... well, that's fine too.

powermad80, Jun 21, 2016

Eh, despite all the atrocious issues with the kickstarter and distribution and delays, the game itself isn't a total disaster. Now it's still not very good, but still not terribly bad. Just kind of that middle ground of mediocrity. The soul of Mega Man is almost completely absent aside from a few design nods like falling down a big sequence of screens dodging instant death walls. Graphics suck, voice acting and writing are abysmal, but really the core gameplay is, well I don't want to say it's good but there's some fun to be had. I guess most of the time it's inoffensive with some peaks into fun land but also no shortage of dips into crap town. I guess if I had to sum it up, if you stripped away all the hype, the kickstarter, the promises, the delays, the budget, and the expectations of a mega man successor, what we have left is a half-decent but ultimately forgettable 2.5D action platformer if it were judged as a $10 release on steam by a random unknown indie dev.

aditya1101, Jan 26, 2018

It wasn't quite as bad as I was led to believe from some of the reviews I saw of this game, but there's not really much to like about this game. It's a pretty simple megaman clone that doesn't control particularly well (although not terribly either), with a really low effort plot and mechanics that don't feel particularly interesting or fun to play with. It also feels really unfinished, whether that's due to the poor level design (where sometimes it feels like enemies are just randomly strewn about rather than placed purposefully), the less than stellar voice acting, or even just the random errors with transcription or other small things like that. Overall, it just feels like a game that could've been a solid platformer, but it just didn't have enough work put into it.

noOLT, Aug 21, 2016

Still waiting for my steam key or a reply from my emails and messages sent. Extremely disappointed to see it cheaper on steam right now then what I spent. Inspired me to tell everyone to never give money on kick starter.