Momodora: Reverie Under the Moonlight Crack/Patch

Momodora: Reverie Under the Moonlight Momodora: Reverie Under the Moonlight explores a cursed land in decline. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. An audience with her majesty, the queen, would surely save the land--but time is short and each night darker than the last.

Download Momodora: Reverie Under the Moonlight Crack/Patch

Released date
Platform PC Windows
Rating 84 / 100
User rating
8.7
Downloads 968
Genre Action, Action Adventure, General, Open-World
Company / Developer
Active Gaming Media Inc. , Active Gaming Media / Bombservice

Momodora: Reverie Under the Moonlight reviews ( 6 )

joao121, Aug 18, 2016

Provalvemente este é um dos melhores jogos atuais em 2d(8bits) criado. Muita qualidade embutida nas animações e jogabilidade muito simples. A dificuldade do jogo é muito bem definida.

Aridos, Feb 8, 2017

So... The words "Dark Souls Clone" are thrown around a lot, but since this is a 2D game, I'm going to put in a "Castlevania Clone" clause here, instead. The game does invoke very direct "Inspirations" from the game (Castlevania) and you don't see Konami putting those out anymore, so this is the best you can get until then. Momodora is a great game (Momodora 4? Prequel Momodora?), and while it isn't too difficult, it provides just the right amount of fun and challenge to keep powering through it. When the boss you're facing is too tough, just go to unexplored areas and grind, right? This mentality will get you sweeping through the game. The story is told through talking to others, as you play a silent protagonist- though, others can hear them and you can give brief answers at times. Sounds familiar, again? The story is vague though understandable, the protagonist is silent but your choices through her propell certain characters a certain way, etc. So, you can see why I said "Dark Souls Clone". The NPCs and bossesin this game are numerous, and a few of them are even funny and fun to fight, while others will be a bit on the annoying side- not difficulty wise, just mechanic-wise. The game has a hard time toward the end-game of knowing how to handle an overpowered player, since it was also made for someone who didn't get all the powerups, that is- all the way up until the final boss, which is how it should be. Conclusively, this game is awesome, so get it.

JuntReviews, Jan 3, 2018

It does what it's trying to do, and it does it well. The art is gorgeous and the fighting mechanics are fun and smooth, had a blast playing this game. It's not a long game but you can find it cheap, it's worth every penny.

stop9091, Jan 14, 2017

A beaufiful old-school metroidvania-ish, which I definitely recommend but with one large disclaimer. This is an old-schoold metroidvania: it doesn't introduce any innovation in the genre, and/or uses super-tricky passages (see Ori, or Guacamelle), but it has tight controls and smooth playthrough - very similar to Axiom Verge. Positive: - GREAT atmosphere; although cartoonish, it's quite dark and sad - as a metroidvania, I think the areas are well designed, and you won't waste time backtracking [just a little]. - I felt very eager to explore and I never got bored until the end (which instead, happened with Axiom Verge in the last stage) - great controls; I never wanted to smash the pad into the screen (ahem, Axiom Verge's grapple...) - for some reason, the game gives me a vague Castlevania SOTN feeling Meh: - it's quite short (~5 hours in easy mode) - as a metroidvania, it's lacking in character capabilities; you start straight away with double jump, and the only extra capability you get is transforming into a cat. the architecture at the very end is quite linear (I liked it regardless); Axiom Verge is definitely significantly deeper in this regard - the story is not well-developed; as part of this, the NPCs are paper-thin and feel redundant Negative (this is the disclaimer): - the difficulty is f**ked; the "normal" level is (nintendo-)hard, while the easy level is a bit too easy. I think most of the gamers will miss the middle ground All in all, I think casual gamers without "triple-A" expectations will greatly enjoy it - at the easy level!

SJile, Mar 8, 2017

Super fun Metroidvania with shades of Shovel Knight and pixelated Dark Souls . Unless you're a speed runner or the kind of person who gets enjoyment from doing the same thing over and over, you probably won't get more than 4 or 5 hours out of it, but for my money, it was worth the investment.

supwitit, Jul 7, 2017

Not terrible. But way overrated. The reality is it's like 4 hours long. I cleared normal in 3.5h. Hard was faster. Impossible wasn't worth the effort. It's ok, but there's nothing really exceptional about it. Lack of shortcuts built into the maps, the fast travel is an unlock that might take a long time to find, the map doesn't even color code different area names, area names don't even show up if you exit and re-enter in case you missed the text the first time, you can never change the angle of your leaf, in fact you never get new leaf moves period, arrows are op, all the bosses fight basically the same except for the one with two bosses which wasn't even seriously 2v1 since the arrow guy sucks, the story sucks because you never see her villiage or learn anything personal about her really, and most of the diffiulty comes from placing spikes in stupid spots and you getting lost because the map sucks and you didn't happen to stumble on the cat orb early.