Oceanhorn: Monster of Uncharted Seas Crack/Patch

Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas melds provocative storytelling, 3D visuals and gameplay into one epic action-adventure experience. In the game you explore the islands of Uncharted Seas, a world chock full of dangers, puzzles and secrets.

Download Oceanhorn: Monster of Uncharted Seas Crack/Patch

Released date
Platform PC Windows
Rating 76 / 100
User rating
7.5
Downloads 1047
Genre Action Adventure, Open-World
Company / Developer
Cornfox & Bros. / Cornfox & Bros.

Oceanhorn: Monster of Uncharted Seas reviews ( 7 )

joedane, Sep 9, 2016

+ Super fun old school gameplay + Nice graphics style + Music from my favorite composer(s) + Story + Boss battles - Would be nice to have more islands...

marysavage, May 25, 2015

Just got this from Steam. Happy happy happy! This is my fix before the new Zelda arrives. Boat traveling of course is very much like WW. The art style is, however, actually quite different. WW is quite Disney-like, whereas Oceanhorn is colorful, but not so cartoonish.

allenxz2002, Apr 14, 2015

un juego genial para PC real mente se nota su trabajo así deberían hacer lo juego de ahora en adelante muchas felicidades al estudio que lo desarrollo de ahora en adente los promocionare en donde quiera que pueda

judegronberg, Sep 9, 2016

The best Zelda-like. Haven't played on PC, but I hear that it is the same version as on PS4 and Xbox One. Please make the sequel for consoles, too. I want to know what happens next in the story! :)

agurczuk, Jul 14, 2016

Ocean horn is a really nice and beautiful game looking and playing a little bit like zelda series mixed with little big adventure. Everything is put in an isometric perspective with lovely candy graphics. The world is divided into island to which you travel by sailing your boat. Our main hero has no name but looks very similar to Link - although without the cap - but with the sword and the shield the inspiration is unmistakable. Your goal is to kill the monster called Oceanhorn - to do so you will need to travel the world, discover new locations, solve puzzles and gain necessary abilities. This game gives a very laid back feeling. The gameplay is very good as well. Fighting, travelling the world, solving puzzles, even fishing are all well done. I really enjoyed my time playing the game and can easily recommend it to any Zelda fan out there.

SuperkenGaming, Sep 11, 2016

Oceanhorn – Monster of Uncharted Seas A Great Adventure Ocean Horn is a Legend of Zelda Styled Adventure Game where you play as a boy who finds his father has left to slay the oceanhorn.. You then set out on an adventure to help him... The gameplay and level design is quite simple… You have a sword, shield and magic… Before you can defeat the oceanhorn you must find the emblems of the Earth Ocean and sun and to get to these locations you need information… You run around each island looking for new information to send you to the next… this is a bit of a goose chase… and such an enjoyable goose chase As you run around there will be enemies trying to stop you, treasure to collect, bloodstone to find… new equipment and magic to help you in other locations… Spots you can’t get to yet… There is such a great feeling of discovery here… It’s so fun to explore and figure out how to get to different areas… Leave an island to search for a different item to reach an area you can’t quite get to… This treasure collecting and environmental puzzle solving is the majority of the game… Its 12 hours of the same thing from start to finish, but the pacing here is so well balanced that it never gets tiring.. there’s a perfect balance between adventure, combat, and problem solving… When it is finally time to go after one of the 3 emblems, there is a boss there guarding it… And this unfortunately is when the bad of the game starts to show… Don’t get me wrong... I loved the bosses in this game… They are challenging in their own way… But the mechanics of the actual game hinders this otherwise great experience… For starters... the camera is atrocious, especially during the ocean emblem boss battle… The camera will lock onto the boss, cause the camera to go underneath your character, in front of your character, to the side…. Instead of sticking with you… I’d much rather let the boss run around and do his thing while I set up to take him out… It adds an unnecessary layer of frustration to an already tough to deal with situation… Another annoyance I have here is that when you do die... which you will, a lot… Your inventory of bombs, arrows, mana, and health does restore… The health is the biggest slap in the face as no matter how many heart containers you’ve found, if you die you respawn with only 3 health… witch btw only takes one hit from a bomb in the 2nd to last boss battle to kill you… Sure there are tricks like going out of the room to break containers for drops, but it’s an annoying hassle to have to go out and manually restock your items and health… It’s like you did so great the first time when you died going in with full health magic, and 10 bombs, try again with 33% of your health no magic and no bombs And to make it worse, despite the game remembering the progress of your item usage.. It completely forgets the damage you did to the boss… He gets to start full health… Garbage rules and camera aside Each and every boss fight is enjoyable and insanely satisfying when you take that punk down… Ocean Horn is a great game… So much adventure, so much content… I couldn’t put it down… I give Oceanhorn Monster of Uncharted Seas an 8/10

Dunsparrow, Jul 22, 2016

If you didn't play Oceanhorn, and merely watched someone else play, you might think it was a good game. You would be wrong. The game has a charming artistic style and feel but it quickly falls apart as you dive into it. Oceanhorn unabashedly borrows most of the major mechanics from the Zelda franchise, including sword/shield fighting, bombs, arrows, dungeons, bosses, quests, etc. and does them all rather worse. Controls are clunky at best, with the character only loosely obeying control commands and not quickly. The game compensates for this by making the bosses (with 2 notable exceptions) extraordinarily easy. There are random sailing around sequences that serve no purpose but to waste your time. They contribute nothing at all to the story or game advancement. It would be much better to simply have you select the next island you want to go to from the map (actually you pretty much do that anyway). To say the story is cliche is an insult to cliches. Father eaten by monster. You get his sword and seek vengeance/answers, princess to save, old sensei to guide you. You get the drift. Puzzles are decent-ish but most of the thinking required in the game involves trying to figure out where to go next, or what seemingly-random item you need to collect once you get there. The game does very little in the way of giving you clues on where to go or what to do, at times feeling too open and simultaneously claustrophobic, because you don't REALLY have to get in your damn boat for 10 minutes again just to check that one place that might not even have what you need? Please don't make me. So why play the game? No reason. I'm not even sure why I finished it. I'm only reviewing it because it somehow had a 73 on Metacritic according to Steam, and that is just horribly misleading for some poor people who might considering buying it. Don't.