Project Nomads Crack/Patch

Project Nomads Catastrophe, first part: The planet of the Nomads burst. Catastrophe, second part: A few survivors drift on rocky islands through space and time. Anyway, the catastrophe has its good sides as well: 1.) A fascinating world in airy spaces was created. 2.) The game character you choose - mysterious Susie, clever John or strong Goliath - has survived. 3.) You have a task: Destroy the originators of the catastrophe and other creeps. 4.) Get ready for the final countdown. With magic items, you can transform your island to a battle giant teeming with weapons. You also use these items to produce heavily armed flight devices for the search of further artefacts and in order to gain raw materials for energy supply. There's heaps to do. Snap to it! [CDV]

Download Project Nomads Crack/Patch

Released date
Platform PC Windows
Rating 64 / 100
User rating
8.7
Downloads 695
Genre Strategy, Real-Time, Fantasy, General
Players 1-8
Company / Developer
cdv Software / Radon Labs

Project Nomads reviews ( 1 )

Grek_Soul, Aug 15, 2017

Interesting concept, mediocre story and poor character and voice acting. Junky controls and boring combat, paired by missions that can be either mildly interesting, or outright tedious. Still, it is one of my most memorable games due to its uniqueness and style. Upgrading your island is fun at the start till the midpoint of the game, where you hit max capacity and upgrading means only meshing together artifacts of the same type, to increase their level. Character choice matters little in terms of variation, but plenty in terms of firepower. John's machine guns feel too weak compared to Suzie's and Goliath's. Making your island larger or better armored and styled would go a long way. Your buildings are too vulnerable at times, they can easily be wiped and be irreplaceable. I find myself often having to fly ahead and clear enemy defenses with my aircraft, which is also pretty simplistic. It could also use more variation in terms of 3rd-person combat with your character, albeit it was clearly unrefined as a mechanic as a whole. Exploring for artifacts can sometimes be one of the more fun aspects of the game. I absolutely hated though the Shark level and the vortex following that, it only made for frustration, especially with the bad "formation" detection mechanic. You will find yourself very often abusing the save/load mechanic because you missed a bomber coming your way, or you jumped too short, or your turrets blew up and they cannot be replaced. Flying only in predetermined paths with your island also feels pretty restrictive,it could use more player-driven choice. Soundtrack is mediocre as you would expect, although it has a uniqueness of its own. I cannot speak for the multiplayer as I never had the chance to try it. Overall, memorable concept and idea, pretty unpolished execution. I'd adore a refined sequel of this, and even though it has plenty of problems , it is worth playing through for the experience it offers.