Rain World Crack With Activation Code

Rain World Assume the role of a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Download Rain World Crack/Patch

Released date
Platform PC Windows
Rating 68 / 100
User rating
Downloads 1622
Genre Action, Platformer, 2D
Company / Developer
Adult Swim / Videocult
Tags: Rain World Crack With Activation Code, Rain World Crack Plus Keygen, Rain World Crack & Activation Code

Rain World reviews ( 7 )

lm6d, Jul 2, 2017

I love this game. It's kind of a mix between another world and dark souls. I don't find the controls clunky as some said : you need to learn how to move your slugcat, but after a while, the controls reveal how precise they are and you can move exactly how you intend to move. You just need to learn. And that's all what this game is : learning, patiently. Each time you die, you learn something, and won't die as easily the next time. And I love how it looks. Every screen is unique, with a lot of tiny details that makes it feel like a real place, a dreadful one though. The slugcat animations are a joy to look at, and everything moves smoothly, there's a real feeling that everything you see is alive. This is a demanding game, and not for everyone, but for what it is, it is somehow perfect. A true little gem.

smattathias, Feb 3, 2018

I grew up playing Metroid and Zelda, two of my favorite games from childhood, so that should tell you where I'm coming from when I say that Rain World holds its own against these classics. I was not given a tutorial of Rain World. My housemate started playing it before me, and much of the early parts of the game include short how-to moments built into the game play which are pretty important. But I'm the kind of person who disregards the instructions and jumps right in anyway. In this case, it worked to my disadvantage. One improvement would be to simply have a separate small world for learning the ropes. That said, you can still learn along the way, but it's easier to know your options in this unforgiving world. Let me stress that again. Rain World is unforgiving. You are not the top of the food chain. You're somewhere in the middle, and in the early stages of the game, I would suggest flight over fight at least 90% of the time. This aspect makes you respect the world that you are in. Besides knowing your controls, I hesitate to say anything else about the game. It was a wonder. You know that moment in a movie or book when something incredible happens and you're swept up by it, just blown away at the awesomeness of it? That happens all the time in Rain World. It keeps blowing you away by new creatures, new landscapes, new weird things to learn, and it goes on forever. Actually, the length is something I should point out. It's long. Never mind the speedruns that people do. A normal play of the game will take hours and hours and hours. The world is huge. Beyond huge. I think there are about ten different sections of the game, and any one of them can take hours to explore. I was nervous about this at the onset because I normally like a smaller world, but in the end, I'm glad it went on forever. It made the end that much better. A top complaint in the other reviews seems to be the sometimes frustrating control of the character and the fact that you die a lot. Both are true. The controls take some getting used to, but they're not as bad as people claim. Yes, you will die due to the controls. It sucks. But like any other game, you get used to it and get better at them. And yes, you will die a lot! However, my threshold for needless deaths was set by Cuphead, during which I died over 2,000 times, and let me tell you that Rain World doesn't come close to this. The world spreads out in all directions, and you have infinite lives. If you didn't like what happened in one direction, take a different path. It's that simple. One of the best things I enjoyed was that I kept learning. I beat the game last night, which opened up the "hunter" level of playing. So just I kept playing this morning, and amazingly, I'm still learning! There is so much to learn about the game, the story, how the world works, what things are, where to go, how best to fight, how best to run away, which enemies you can take on and under what circumstances. You play, you learn, you probably die, and you play again. I really really love this about the game. Rain World is easily one of the best games I've ever played. Explore, kill, eat, die, learn, run away, jump. What's not to love?

Traderman, Apr 9, 2017

This is the most ingenious and inventive game of this generation. People that don't like it are simply too bound to conventional gaming. It's intelligent, challenging and awesome. I have played it through, and if you have done that aso, you know exactly what I mean

Wizelf402, Apr 23, 2017

I don't know why people dislike this game. It's genuinely brilliant. It's pretty hard at times, and there are some things that are a bit hard to understand for some, but when you're intelligent enough to understand the game's mechanics, which are simple yet amazing, it's a genuinely incredible experience.

RamboTorpedo, Dec 4, 2017

Really beautiful game with interesting world to explore. The gameplay is sometimes a bit punishing but I enjoyed the experience of discovering new places and creatures. If you are into survival platformer and have a thing for art this is a good game.

sailermoonhater, Mar 28, 2017

What I like about the game: Gameplay: -using the creatures as weapons and tools to interact with the environment(as flashlights, stun grenades,grappling hooks...)That's a very clever and unique version of a "power up/item system" -Every creature behaves different, has really its own personality and needs to be approached with a different strategy.Some are peaceful, some are predators and some are inbetween.And its not always clear on the first view which creature is what. -When two or more creatures hunt you at the same time , the game really gets intense.Often one creature begins to hunt you and then suddenly one or two more drop down and join the hunt onto you or begin hunting each other.That makes for a intense experience.And it really does immerse you into believing you are in an "alien" ecosystem. -The games does not handhold you like many other games nowadays do. The tips of the worm companion are cryptic enough that you really have to/ are allowed to explore and figure out things on your own instead of getting told everything by the game. Visuals and Atmosphere: -The atmosphere in this game is so dense.There are many triple A games with a way more complex graphic engine which have not half of the atmosphere of this game. -The dynamic lighting and water effects in this game are so good.Never saw them so good in any other 2d game.Especially the shadows of the clouds moving in the background.Awesome! -Best physicaly based animations i have ever seen in a 2D Game -The creatures feel so alien like and strange which is totaly awesome especially with the procedural generated animations, great creature design -The postapocalyptic setting with the overgrown industrial ruins inhabited by those strange creatures and every area has its own look and ecosystem with different creatures creates such a moody feeling. What I don't like about the game: The timelimit: -The timelimit through the "deadly rain is coming every x minutes and you have to go into hibernation to survive" does totally not work together with the exploration nature of the game.The hibernation places are very unevenly spaced. There are some areas and routes where the hibernation places are very close together and some where you have to walk almost half a level in distance to find one. There is nothing more annoying to find a new area and really want to explore this new area with all the new creatures in it,but have no time left. and then you come to a parting of the way into two different directions and you go into direction one,but the desperately needed hibernation place would have been into direction two and then you die and have to walk half through the level again just to get through the newly found ecosystem . The controls and spawning system of the creatures: -Some of the controls feel clunky and way to cumbersome to use. +Why do i have to press down for charging up the leap jump when pressing down is also used to crawl down pipes and sticks.There is often the situation that a downward leading pipe or pole is directly placed beside a spot where you want to leap jump from.So you try to charge up for a leap jump but slugcat instead tries to crawl down the pipe. +slugcat controls like a slow moveing truck and you const. fall of of sticks and ledges accidentally or crawl accidentally into enemy spawning pipes because the game misinterpret your movement constantly +Some leapjumps or reaching slippery poles you have to perform with an movement accuracy which is very hard to achieve with clunky controls like this.Even compared to difficult games like the contra/probotector or battletoads games for snes and megadrive.Those games are all harder/more difficult then rainworld but none of them felt so frustrating controlwise. +enemys spawning directly behind you or camping at the end of the next pipe. . If you get chased by a creature and have to deal with things like clunky controls,level geometry placed in a way that it messes up the movement options and enemy's spawning in pipes or camp direct at the exit of pipes at the same time... It can get very annoying. The unreliability of certain gameplaymechanics: --somethimes you jump down a cliff and you live and sometimes you jump down a cliff and you die and there is no way of telling which cliff you can jump down savely. -Throwing objects can also be a real mess. Especially if you have one item in each hand,the game has a very convoluted rock–paper–scissors like ruleset on which item is been thrown by slugcat first when you press the throw button! Why cant the game give the player two keys , one for left hand throw and one for right hand throw? -Also many of the "using the plants and animals as tools and weapons(flashlight,stun grenade,grappeling hook...)" mechanics do not work in practice in game in a reliable and reproducable way.Often its a 50/50 chance of them not doing what they are supposed to do even if you handle them correctly.

AgentPothead, Apr 7, 2017

This game could have been incredible. The art and style are top notch, the game itself is horrible. I was really excited for this game, but it's such a huge disappointment.