Scrolls Crack With Activation Code 2020

Scrolls Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all.
Download Scrolls Crack/Patch

Released date
Platform PC Windows
Rating 75 / 100
User rating
Downloads 1453
Genre Action, General, Miscellaneous, Card Battle, Strategy, Turn-Based
Company / Developer
Mojang AB / Mojang AB
Tags: Scrolls Crack With Activation Code 2020, Scrolls Serial Number Full Version, Scrolls Activation Code Full Version

Scrolls reviews ( 7 )

GuidoFubini, Jan 6, 2015

Played scrolls for about 18 month now and still excited to play after having played several thousand games. Content unlocking is incredibly generous and you can buy the full version of the game for 5$ (there is a free demo version). The community is super friendly and helpful and the game has great potential to become even better with more people joining and tournament scene developing further. Fully recommend it.

Shiny, Jan 2, 2015

I really love this game. It combines a traditional card game with a board game mechanic, that makes this game very strategical. You build your deck and start a game, place units, cast spells and enchanments and try to destroy the oppenents idols, while keeping your own safe. At the beginning you start with just one Growth Starter Deck. So, what to do? You can play Trials, which have custom rules. Beating them not only rewards you a lot of money, but alos shows you the mechanics of the game. I'd recommend doing a couple of those, for you get new starter decks for beating other factions. That way you can easily test all other factions and pick one to dive in. You can spend your gold then on booster packs, or preconstructed decks, to further enhance your library. If you feel you need a human to test your deck against, go into a quick match. Feeling already experienced enough? Go Ranked, which is tougher, of course, but you learn a lot about other cards, factions and playstyles that way. You can also compete in Judgement. Though, there you get a random selection of cards and try to build the best deck possible with these limited cards. Each win with this deck grants you more rewards (more gold and more cards to keep from the random deck you build). There's also Crafting, Black market, Watch Live Games, but I won't explain everything at this point. Pay to Win? Not a chance. You earn gold in game quite easy and there is a limitation on real-money transactions. I have never had the need to pay some real money and already got 75% of the cards at least once (playing since release). All in all, it's an addictive game, with a deep level of strategy involved and a lot of stuff to get into. Try the demo, it's free and offers you already a lot. 4,50 € isn't much to spend and keeps ragers and people of that sort away. Now that I think about it, the community is really great. Never in a game have I experienced such a friendly atmosphere. Well, again: Try the demo yourselves! :)

NrpTheNinja, Dec 15, 2014

Scrolls is an great, deep strategy game that I recommend to everyone! At the very least you can try the free demo version and get hooked. At only 5 USD, Scrolls offers enough content to keep you occupied for a long time. You will have fun collecting all the Scrolls, beating trials, and unlocking achievements. What sets Scrolls apart from other TCGs is the board. It adds a whole new element of strategy, and the little creatures look awesome as they are summoned too! The game has a lot of social aspects like chats, trading with other players, and multi-player quick and ranked matches for a high replay value. I've been playing Scrolls for a year and a half and I still can't get enough of it. The people in the community are incredibly nice and helpful compared to other games too. Fun, varied gameplay will have you Scrolling for months!

porkbus, May 4, 2015

I downloaded the demo version of Scrolls this morning. I've played most of the day, which is surprising. I just recently tried Magic 2015 and played that first campaign before I hit the paywall. I spent maybe 5 hours? on that. I refuse to spend money on Magic online when I'd rather have the cards and play with people at the store. I downloaded LOTRO and spent maybe 6 hours with that before I got bored with it; it's pretty, but I spent too many years with WOW. For me, Scrolls is the highlight of this year by far. Last year it was The Cave and Ittle Dew. Scrolls, for me, is comparable. I don't consider it a AAA title, which is good; those sorts of games are big on glam and short on gameplay, as a general rule. My kids won't even play with the Wii or the 2DS, but they do love their Android games (Piano Tiles is big at the moment) and my 5yo will not let go of the Ouya. They both consider Scrolls boring, which I consider a "thumbs up". There are no COD players in my household. I would give this a 10 for the card game genre. Maybe a 6 or 7 if you're a MMORPG player (and your server's down). Probably a 3 if you're a tactical boardgame person (it's a small board, but it does have hexes). If you're a COD person, you will never read this, so whatever. I personally consider this superior to Magic and most anything else on the PC. It's a different story IRL, so let's hope Mojang doesn't start printing cards and hexmaps. Specific to the game, I have not found any bugs yet. Everything works. The only drawback I've discovered is that I feel I'm stuck with a Growth deck, as I opted to spend that initial 5k gold I earned in the first hour on the Explorer's Packs, instead of a preconstructed deck of another resource. I like the feel of opening the pack, which nets me random cards. The AI is not that bright. I've found I can concentrate on a few undefended idols for an easy win, as the AI won't move its pieces away from whatever idol I've given up as bait; it's reluctant to move around. But this is a minor quip, as the Trials are for making gold and picking up on general strategy. I haven't yet tried a multiplayer match. There are player rankings (the top 100) and I noticed several player-made decks for sale in the store itself (talk about bragging rights). There is also a "black market" in-game where you can buy and sell cards. And there are tournaments. I clicked through to a Twitch stream this morning before I knew what I was doing at all. There's a lot going on here. The deck-builder sucks. I can't sugar-coat that one. Thankfully, it lets you sort by resource and cost. I'm not really a fan of the drag-a-card thing. Oh, there's no undo button. If you meant to move somewhere else on your turn, too bad. I kind of like that. I'm not sure why. I hope this keeps me entertained for more than the 4 or 6 weeks? that Archeage did at release.

Riveted, Dec 23, 2014

Scrolls is a surprisingly deep tactical card game. Units are placed on the board, and you then have to manage positioning, attack countdowns, board modifiers, creature buffs and debuffs, unique abilities, and attempting to guess what your opponent is going to do next. This isn't so much a traditional card game as it is a complex chess match. For those who enjoy tactical games, this is an absolute must to play, but it is rather hard to get into. Currently there are 360 cards in the game, and each of them have their own rules that affect the match in a different way. For example, one creature might have to wait 2 turns to attack after it is placed on the board, another will be able to attack as soon as it's played, while yet another will only attack after you have played 'x' number of creatures after it. Having to remember how each card works is quite a challenge for a new player, so many early matches involve using the entire 90 second turn to figure out how to react to an opponent's play. This means that matches between new players can take up to an hour sometimes, which turns off a lot of people. Comparatively, a normal match between players who know the rules, and their decks, takes an average of 15-20 minutes.

Hordeon, Jan 21, 2015

Do not trust the 10's (Fanboys are blind). The game is decent, but it actually doesn't feel polished enough and has some minor flaws. I actually enjoy this game very much (I bought my 2nd account recently). So the strong points of the game: + CCG in a grid with creature attack timers feel a realy unique and fun aspect of the game. + Even though when you buy the game you still need to collect all the cards, the pacing of progression seems balanced and there are no game breaking legendaries that hearthstone has. (Rarest card: Rare). You can buy rarest card for in game gold. Even the most expensive ones can be gathered after about 1 hour of playtime if not less. + Fun game mechanics. + Interesting "Trials" (Daily and non-daily challenges). + Fun PvAI (Player vs AI - Computer is very balanced). + The potential of this game is real. If they would tweak all the negatives mentioned below, I would give this game a solid 9/10. - Hard to get into (Reason: Starter decks which you get at the start are only capable of beating computer players, you have to grind for cards for at least a week to get going in PvP). - The UI could be better. - About 10% of scrolls in the game are useless (Totally Underpowered). - The draw/sacrifice mechanic is way too cheesy, most of the games are decided by draws if you are smart, because with a good deck spotting good plays is not too difficult and hands get out of fuel very early in the game for both sides. - Matches can drag on for a while (Longest one I played: 1hour 20minutes, however the average is about 15-20minutes). Conclusion: "This game has a lot of potential and even though it has some downsides I still consider Scrolls to be one of the best CCGs ever released on PC. My picks - Scrolls and Hearthstone for PC CCG world. If you have the time and love card games, then the game is definitely for you. And... If you are new to the genre then still... Feel free to try it out, the demo version is free and if you decide that you like it you can then upgrade to full version and keep all the cards you got in demo"

CalebKane, May 17, 2015

Wow. Just... wow. I have been playing this failed attempt of an online TCG for several hours now because i couldn't believe the negative votes this game has gotten. I couldn't believe that a developer would be so dumb to put the most basic, fundamental features behind a paywall. Just let me count off the things you cannot do in the "demo"/"free" version: - upgrade/craft scrolls/cards. - buy anything else than the most basic, randomized cards/booster packs in the in-game store - edit&save your in-game avatar that you also have to pay for with in-game currency as well. - sell&buy scrolls to&from other players. - play ranked matches. - choose your own starter deck/faction. (I got Growth even though i've read on the internet several times that it's one of the weakest factions of the game. The starter deck is horrible, and even after buying several scrolls and packs from the store plus having read the strategy hints at the "scrolls academy" the AI still curbstomped me in the skirmish mode on easy because the AI gets the better cards and also when it needs them at the right time. - play against other players in ranked matches. I cannot understand why someone would prefer this over Hearthstone, for several reasons. True, Hearthstone may be simpler at first glance, but with Hearthstone you don't have to grind and/or pay to get promised features. Hearthstone has free ranked matches, you can buy booster packs with ingame currency and you can use the crafting system without having to pay to unlock the feaure. Additionally, the number of players online is a good indicator as well... the most recent number being around 2000 players. No, not in an hour or so, but... yesterday. Whole day. Hearthstone comparatively has a player base of around 30 million in total. Not because the game is made by Blizzard Entertainment, but because Hearthstone can be fun to play, offers a fair and square pay model and because it doesn't put up a pay wall for basic features. Don't waste your time with Scrolls. Go play a fun game, even if it's not Hearthstone.