Seven: The Days Long Gone Crack/Patch

Seven: The Days Long Gone If there's one place that Master Thief Teriel avoids at all costs, it's the prison island of Peh. But when a daring heist takes an unexpected turn, Teriel finds himself shackled on an airship bound for the infamous island. To make matters worse, the daemon inside his head makes it very clear that the thief will never leave unless he does exactly what he's told. In Seven: The Days Long Gone you play as Teriel. You must use all of your cunning and clandestine skills to escape a web of deceit and betrayal, and ultimately survive Peh.

Download Seven: The Days Long Gone Crack/Patch

Released date
Platform PC Windows
Rating 70 / 100
User rating
Downloads 1137
Genre Role-Playing, Action RPG
Company / Developer

Seven: The Days Long Gone reviews ( 7 )

kraenk, Dec 3, 2017

A stealthy Cyberpunk game by a team of former The Witcher developers?! Sounds like a MUST BUY and first reviews by trusted sites are very positive. Can't wait to find the time to get lost in that world.

McShmall, Dec 8, 2017

What do you get by crossing Witcher, Fallout, Planescape Torment, Thief and Commandos? That's right, you get this very game. Seven is a game that I always wanted to play - I can loot everything, kill anyone (but most of the time only if I manage to sneak up on them), craft stuff, climb obstacles and reach every part of the ground that I can lay my eyes on. Whoah! This game is AMAZING! But that's not all. I like to approach quests my own way and this is pretty much te first game that gives me that opportunity. I'm not forced onto one path. I don't have to sneak-kill all the guards and avoid security cams if I can kill one and change into his clothes. Or maybe I'll find another way around. Or talk to someone. Now that's the way of play I truly love. The creators must have been playing and hosting an awful lot of traditional RPG sessions.

abzz123, Dec 5, 2017

Amazing stealth RPG in a world with Fallout feel. It starts a bit slow, but after first mission/tutorial you get to the open world with loot, stealing and pickpocketing. I didn't finish exploring the first city after 2 hours.

Metaretard, Dec 3, 2017

Its a solid rpg made by people who care about what they give. I played the game with no problem and no big bugs. The game feels nice and the story is worth a while. Its a solid 8.

skdursh, Apr 10, 2018

Criminally underrated and underrepresented, Seven: The Days Long Gone is the sleeper hit of the year. A very interesting and enjoyable blend of old-school top-down isometric RPG and the parkour mechanics of games like Assassin's Creed and Mirrors Edge. Very lengthy and interesting story for the cheap $30 price tag. HIGHLY recommended. I don't know what the issue is with some of the major reviewers giving the game only average reviews, but something I've learned the last 30 or so years of gaming is that game review critics cannot be trusted worth a damn. The game is solid and deserves at the very least an 8 and all the way up to a 10 depending on the player's interests. I give it a 10.

21-5-73, Dec 3, 2017

Interesting mix between stealth and open world game located in a captivating setting. As of today, there are too many bugs that make the gameplay a chore, and a documentation that is quite lacking. I suggest that you wait some patches before buying.

Killing-Joke, Dec 5, 2017

Lots of potential, interesting background and nice stories but fights aren't well done, stealth isn't working properly (terrible AI, awkward gameplay, collision issues, camera issues, infinite enemies respawns etc.) and the game is really really full of bugs/broken mechanics. You'll die a lot for no reasons, game makes you save a lot and stack them a lot, most certainly because devs are aware their game isn't much playable and at best a beta. Main character is kind of boring even if his possessing demon brings some spice to his really bad scripts. Universe is rich but you don't really have any impact on it, there's nothing much exciting about most of the quests and you'll never have a choice in any situation. Openworld isn't really an openworld, most places are locked behind visas anyway and exploration is really linear. Map and quest tracking is really outdated and doesn't help either. Overall this game seems quite dated even if they tried to make something new with such old mechanics (isometric gameplay) and after many hours i feel more frustrated than really entertained. Sadly more time to polish the game would have solved many issues.