Shadowrun: Dragonfall - Director's Cut Crack/Patch

Shadowrun: Dragonfall - Director's Cut The Director’s Cut is a stand alone release of Harebrained Schemes' Dragonfall campaign, which premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a variety of new content and enhancements to the original game: Five new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more.

Download Shadowrun: Dragonfall - Director's Cut Crack/Patch

Released date
Platform PC Windows
Rating 89 / 100
User rating
8.4
Downloads 2767
Genre Role-Playing, General
Company / Developer
Harebrained Schemes LLC / Harebrained Schemes LLC

Shadowrun: Dragonfall - Director's Cut reviews ( 7 )

Thekhumi, Sep 10, 2015

Great game, less linear than the first one. More memorable characters and you can customize them to some degree. They also have their "story lines" to back that up. Very interesting story, very text-heavy but yet worth the readings. Its an improved version of the first game with a new campaign and mechanics.

NeonCruiser, Dec 2, 2014

Every few years there comes a game that, in a word, becomes unforgettable. It is the type of game that you will look back on a decade later and remember just about everything about it. Shadowrun: Dragonfall - Director's Cut happens to join that pantheon of timeless classics. Powered by high quality writing, Dragonfall DC is not the title which can be fully appreciated with skimming over the mountains of dialogue that is presented. Many times can an RPG game be too excessive or verbose, but Dragonfall DC never crosses that line and instead keeps the immersion level high. To truly appreciate the depth, one would have to play this in solitude and allow their mind to be swept into a world where the mystical mingles with the technological, thoughts can freely traverse the intangible, dark themes and plots are expected and where order clashes with anarchy. This is more than a campaign, but a deliberate sprinkle of everything the cyberpunk world of Shadowrun prides itself on. Perhaps what Dragonfall DC advocates most and what many newer titles in recent times have forgotten to embellish is choice. Decisions in your interaction with NPCs shape your roleplay of your character greatly, giving them a personality according to your vision while missions or 'shadowruns' can be confronted in a number of ways. A mission which may see you endure a brutal shoot out with a highly trained group of security personnel may have been resolved through sheer cloak and dagger by another or sweet talked by with ease for the more charismatic. There is a pool here that the developers are not afraid to fill the deep ends up with. But all the choice and decisions in the world fail if the world itself fails to grab the player, and thankfully can Shadowrun be seen as anything but generic or feeling like a retread in familiar territory. This is an ugly future: a concrete jungle soaked with neon and littered with dregs, 9-to-5ers, the vapidly wealthy, and no shortage of the shadowy. Visuals are introduced with care, details scatter around the game world to make it feel authentic. Slums carry that filth and danger but also strangely feel cozy while those thriving in the corporate world may have the mirror gloss tiles but in a sterile colour. There are no such things as a good person or a bad person. Rather, there are bad people and there are horrible people. Making seemingly "correct" choices in any other game would reward you with a pat on the back, while here it could lead to your crew scolding you heavily for now making a simple run take a turn for the complex. Shadowrun: Dragonfall Director's Cut does not necessarily seek a hero as much as it wants you to take a pause to consider your options. It is beautifully integrated and never feels forced, making seemingly miniscule encounters feel like they have their own prominence. But the involvement does not solely rest on you, as your storyline group is composed of interesting and various personalities. From an anarchist shaman, to a hardheaded former soldier and an extremely frigid combatant that doubles as emergency medic, these are characters that will stick with you in your mind long after the game meets one of its conclusions. At face value, these are accurate descriptions but there is so much more behind them to the point where they lose that synthetic "gamey" feel of being attached out of convenience but that they actually existed in the world before you. Backstories are carefully explored, thoughts are exposed, and if enough devotion is committed, unique missions to right any past wrong is given. It is all so integral to maximum enjoyment in an RPG, because should one of them fall in battle then you did not simply lose your magic-user, but someone that was much more to your character. All in all, enough praise cannot be given to a game such as this. Shadowrun: Dragonfall - Director's Cut may not have the financial backing of more commercially successful titles but it eclipses it with the soul it brings and the care so thoughtfully put in. The developers do not throw their arms in defeat at the limitations of the engine, but cleverly dance around it to still iron out a worthwhile experience. This is not simply just the definitive Shadowrun experience, this is what RPGs should do their homework on. On July 25, 2013, Shadowrun may have Returned. But on September 18, 2014, Shadowrun came Back.

kangggunw, Nov 10, 2014

This **** fckin rocks. Old style TRPG with deep storyline with X-com battle .. All texts in this game show great deal of devotion into the story. I can smell blood of the writers from them. Battle system isn't new, yes but OST, story, making your character are just perfect in my perspective. This game punched me in the face lol

anggadaz, Oct 27, 2015

This game is strategy game like x-c*m. The graphic is ok. The game rule game and story is good. but the game camera is not ease to use for me. Overall this is well game.

Klewer, Nov 24, 2014

A great addition to the original and further expands on the amazing game play and story of the first. Fans of the first game will love this and all the new additions.

RagingPoet, Mar 31, 2018

8.5 out of 10. Shadowrun: Dragonfall is good RPG with tactical turn-based combat. Story, dialogue choices and characters are very interesting, but combat - not so much. It's repetitive and a bit too easy, also team movement between locations in long fights is very clunky. Fortunately, combat encounters are not that frequent so they don't get too annoying.

gautamm87, Dec 14, 2014

20 minutes in...I can't rotate the camera, the cover system seems broken, and it's JUST SO DAMN BORING! Poor graphics, mediocre music, and poor combat system. HOW CAN A TRPG NOT HAVE THE OPTION TO ROTATE THE CAMERA OR UNDO A MOVEMENT?? FFT on the PS1 was easier to navigate than this broken mess. Depressing.