Shank Crack/Patch

Shank Shank is a new game that a small team at Klei is working on. It's an over-the-top action/adventure, built with all the things that we at Klei are passionate about: amazing control, great animation, immersive environment, and everything else that we feel like, and none of the stuff we don't.

Download Shank Crack/Patch

Released date
Platform PC Windows
Rating 69 / 100
User rating
6.9
Downloads 1864
Genre Action, Beat-'Em-Up, 2D
Company / Developer
Electronic Arts / Klei Entertainment

Shank reviews ( 7 )

PostmanCHILE, Nov 26, 2011

THis is a great game, full of action, full of weapons and full of blood. Great Beat 'em up like the ones we had in the past, but with newer graphics.Sorry about my english.... i'm a spanish speaker

asmodeos, May 23, 2012

Incredible graphics with a final fight or double dragon old school mix. Its like quentin tarantino directed the game. I hear there is a sequel, looking that up. A controller makes this game.

CannibalBob, Jun 4, 2012

Shank presents well-developed, visceral, beat-em-up goodness in a crystal clear cartoon. A standard revenge story is blown completely out of proportion with a gritty, dark setting chalk full of ridiculously over-the-top muscle-bound brutes. It's awesome, especially since co-op mode doubles things up!Classic beat-em-up gameplay gets refined through simple, intuitive controls, multiple weapons and pickups and challenging boss battles. Acquiring the best weapon (katana) resulted in a drop in difficulty curve, as simply tapping the "leap" attack would guarantee a kill. Length is not a strong point either, as it took 7h to beat both co-op and normal single player. Hard-mode is still an available challenge, but proves to be too much of a hassle because checkpoints are removed.For an indie game, Shank is surprisingly a lot of fun to play. It shows that the extinct Beat-em-up genre can still be fun in modern times. Highly recommended if you like this basic type of arcade game, or simply want a good co-op game!

Nicotine, Apr 16, 2011

If the 2010 grindhouse gorefest Machete and internet superstars Penny Arcade had a violent, sociopathic love child, Shank would be it. You take the role of Shank, an ex-hitman with a grudge against his old boss, standing toe to toe against an entire crime syndicate in a sidescrolling, 2D action stomp fest, that combines satisfying melee combat with smooth, crisp visuals and a south-of-the-boarder musical medley that fits together so nicely you can almost taste the sand and blood in your mouth. The combat is fluid, encouraging the player the mix things up. Mashing the shank button by itself without a heavy or range followup is a sure way to get yourself killed. Linking up deadly combos by virtue of a rampaging exploration of your grisly arsenal leads up to some pretty nasty combinations that bring a smile to anyone's face. There's a certain visceral thrill of pouncing on one guy, slicing him to ribbons with your shanks, while holding his buddies off with a few well placed shotgun blasts, before exposing your victim's internal organs to daylight with a few deft swings of your machetes.Shank is made by indie developer Klei Entertainment and, as such, bears the unjust stigma of many independent games. The controls are smooth as butter and the platforming feels tight and precise, allowing players to move forward, swinging and jumping around most pitfalls and traps with relative ease and grace. Many Indie games favor soul crushingly hard platforming to help add longevity to their titles. Shank steers away from this, opting instead for neat tricks and easy progression to help keep things moving.The music and art style are both wonderful and help the player to feel like they're actually a Mexican badass out for blood and revenge in the gritty, crime ridden underworld. The lion's share of the story itself is told by cut scenes presented in a Penny Arcade style of animation which some may find to be a little jarring. Shank is not without its flaws. Unless the player keeps things fresh by varying up weapons and combos, the combat can start to feel stale after a few hours. As a player, you have to want to explore the destructive potential of each weapon to find a wicked killing set to quickly dispatch large groups of enemies. If you're not careful, it's easy to get swamped by the large numbers of baddie, especially if half of them have guns and rifles. Also, the level designs tend to repeat themselves as the game progresses. If you've fought across one set of rooftops, you've fought across all of them.The bosses are a mixed bag as well. Each boss has a special trick that must be learned to defeat them and the game only drops hints as to what these tricks are after you die. Some of these hints are very non-specific which means that you'll have to try, and die, several times to discover how to annihilate said boss. The bosses themselves are varied, ranging from mexican wrestlers, meat packing men, a sword carrying version of the Bride from Kill Bill, and a Gimp. Nods to Tarantino films are present all over the place.The last few levels can be quite difficult, with a certain degree of frustration as you attempt to manage the waves of gun toting drug thugs, while the last boss will likely drive you bananas.Lastly, Shank is short and an experienced gamer will clear the normal difficulty in four or five hours. However, if the game were any longer it would become stale. Given the nature of the combat system, and the level progression, its length fits the bill perfectly.While imperfect, Shank is a blast. It is well crafted, smooth, clean fun, and did I mention the price point? At $10 on Steam, Shank is nothing to sneeze at. For 10 bucks you get a satisfying action sidescroller that lets you unleash the beast on waves of thugs, meatheads, hookers and canines, and still have enough money left aside for dinner.Shank is a superb value, giving you quite a bit for only little, and leaving you with the satisfaction of forcing a chainsaw down the brainstem of a luchador and ripping the nipples off a Gimp. Shank is great fun, for a great price.

Dr_Radio, May 9, 2013

While this game ain't no "Mark of the Ninja", it definetly is a game worth playing. I had so much fun with this, this should've been Devil May Cry! Some of the best combat i have ever seen in a game, great bosses, lovely graphics, and sound design (i think). However, the game is REALLY short (but there is a lot of challenge), and sometimes i feel like there are some odd difficulty spikes. But like Mark of the Ninja, you get the hang of it. The story is just stupid and the ending is even worse, but do you really buy a game for the story? Oh wait... The game is very addictive and time-consuming, so i recommend you try it!

tech-noir, Apr 4, 2012

As the game loads each time, you are instantly presented with a warning that you should be using a controller to play the game. This is unacceptable, as I've purchased it for PC, and I expect it to be played as such. Despite this misplaced excuse of a warning, Shank can be played and enjoyed with the keyboard. The controls and combinations aren't too pitiful, and you will be able to execute most of them as soon as you get used to how the mechanics work. The artwork is well done, in a comic book style setting. The voice acting is okay for what it is, but you should not expect them to be excellent. Even though the game is violent, the overall atmosphere is quite mild and cartoony. The story isn't very original nor is it interesting, but it does fit fine with the overall presentation and game play style. Even though Shank attempts to go back to the glory days of early to mid 90s Beat 'em ups, it comes off as unpolished and sometimes inadequate in some forced platforming elements. There is very little variety between the levels and enemies, and once you get acquainted with the moves, Shank gets increasingly repetitive in all aspects, and you will be hoping for a quick finish to the game. After a very short while, it all looks the same, feels the same, and plays the same. The unlocks don't add much at all, and there is very little to be gained with the weapons the game makes available to the player on a permanent basis as you progress through the story. The boss battles can often drag and do not offer any true challenge or difference in game play in comparison to the rest of the enemies. There is very little charm in Shank, in comparison to games of the same genre from earlier generations. It's button mashing without any skill or strategy whatsoever. The music and setting are akin to stereotypical Southwestern United States, and this provides the player with slight immersion to the theme, albeit a basic one. The general concept would have been better suited for a short animated film instead of a shallow and slightly subpar game. Tedious fight mechanics coupled with poorly designed boss battles makes for a forgettable and passable gaming experience. It took me about 5 hours to complete.

PooPooPerson, Jul 1, 2013

I was barely able to muster the willpower to finish the first few levels. Shank is shallow, using violence to give it depth, but more importantly just dull. Combat is boring and spammy. The whole thing felt like a button mash-fest. To top it all off, they used some 2D Gears-Of-War ish art style that looks ridiculous and stupid.