Son of Nor Crack/Patch

Son of Nor Enter the desert world of Noshrac. You are a Son of Nor, a human mage with the sole mission to protect and preserve what is left of your race. Son of Nor is an action adventure set in a dynamic desert world that can be shaped by the player's powers. Challenging puzzles, dynamic sand manipulations and an innovative magic system await you.

Download Son of Nor Crack/Patch

Released date
Platform PC Windows
Rating 56 / 100
User rating
7.8
Downloads 853
Genre Fantasy, Action Adventure, General
Company / Developer
stillalive studios / stillalive studios

Son of Nor reviews ( 7 )

Protagonist72, Apr 8, 2015

Finally the game gone out of EA and it made huge progress. Excellent gameplay with a fantastic co-op mode. Finally a Kickstarter project who kept their promises and did all the time communicating to the backers and community. Worth playing and buying. Enjoyed all hours so far. Spent huge amount of time in co.op mode.

victoriaenlared, Apr 15, 2015

Son of Nor is an indie retro game that has a special touch of magic in it. Conceptually interesting and well achieved. It has original landscapes and scenarios. A truly MUST play!

das-auge, Apr 4, 2015

What is the game about? You may read that elsewhere. I will stick to my experience. How does it feel like playing it with mouse and keyboard? First a bit strange. I was excited about moving the sand, but it was irritating to face enemie warriors without having in hand any weapon. While getting introduced to the various ways to finish off an enemy and getting used to handle telekinesis and terraforming it got really entertaining to face enemies. It's not like all these action games where you run around with your gun and repetitively shoot down what comes across. Here every fight is different. You fight them with sand, throwing rocks, precipitating or pushing them into a pit, or shoot the sword of a defeated enemy into the next one. With time you get elemental powers which enable you to fight tougher monsters. Which method works, depends heavily on your surroundings (Is there sand? Is there anything you can throw?) and on your adversaries: A shielded warriror for example is immune to many attacks but you can telekinetically snatch the shield away from the warrrior (and use it as weapon yourself). Sometimes I found it best to sneak around the enemies using my skills to hide behind a pile of sand, or to distradt them with a noise somewhere else. In short: In fights you have to think how to get past your enemies the best way under these particular circumstances and it super diversified the game for me. The other big part of the game are puzzles. Given the huge possibilities I have (terraforming, telekinesis, magic and x logical combinations of them) sometimes I got stuck in a puzzle because i forgot what i am capable of doing (Couldn't kill a monster until I managed to push it off the platform). How does it feel with Tobii EyeX eye tracker? I had the possibility to test it in a game exposition. With this device enabled you use the mouse only for clicking and adjusting the viewing direction. But the action focus lies on the thing you are looking at. So: Whithout moving the mouse I could grab the rock at my left (just looking at it and clicking) and shoot it at the enemy approaching from the right corner of the screen (by looking it and clicking again). And its not like (dark voice:)"Concentrate your eyes on a spot where the desired object lies, and when you are sure, you focussed it, push the right mouse button." It's more like: "Click, click, HEADSHOT!" Because the great thing is: Your eyes focus automatically. You don't need to think about that part. Normally I spot a rock, move the mouse to center it, grab it, look for the enemy, center it, and shoot. Now just immagine both mouse-moving-actions just drop out. That is how it really feels. Since I am not a hardcore gamer but more a casual one this was the best gaming experience I ever had, because with all other games i was handicapped by my scatterbrained mouse movements. Because of this I can't other than give a 10 out of 10. Without the eye tracker it would be 9/10

Damon_Knight, Apr 8, 2015

I backed this in Kickstarter and got it on Steam, and I really like it. Yes, it is an Indie game. Yes, you do not get Call of Duty style graphics. Yet the looks of the game are beautiful. But what is even more fun is the unique gameplay. Fool around with rocks, sand, fire, and so on as you like. Make a mess out of everything around you. The game is great fun and I can only recommend to have a look.

Ajego, Apr 8, 2015

I'm playing this game since the beta. It is a nice blend between action-loaded fights and challenging riddles. The combination of the elements and the telekinesis spell create powerful weapons to defeat the enemies and help to solve the riddles. The game can also be played in coop-mode, on-line or via split-screen which is a neat detail. In my opinion, the only downside of the game are the animations, which could have been done better. 9/10

KomodoGuy, Apr 8, 2015

I can't help but compare this game a liiitle bit to Zelda. You have a nice mix of fights and puzzles in temples. The powers you have as a player, telekinesis and morphing of the sand are innovative and very fluid. Most fun for me was playing this with my brother in co-op. Doing some havoc with fire spells together and seeing enemies fly off the map made for some very funny moments. It has its weaknesses, graphics for example don't look up to speed given next gen consoles. But I quickly forgot it after diving into the puzzles and fights.

MadJaples, Apr 1, 2015

Whilst the concept of the game is good - sadly everything else about it is utter tripe. The germans continue to be better at automotive technology than they seem to fare at gaming software. With an intro so long you could probably cook, serve and eat your Sunday lunch, you'll either be so damn bored before it even begins that you'll turn it off in disgust at the thought you just forked out money for a five minute short movie - or you'll be itching to play the game. In truth, it was as much as I could bear to hang on to my sanity before I started pulling my hair out at how infuriatingly long the intro was. I had to wait for ages. And ages. We have lives devs. We don't want to spend it watching short films on games - unless it's on GTA IV. Otherwise, no. The graphics. Dear goodness, the graphics are another problem. Despite a mass of backing from thousands of kickstarter supporters, the graphics look like they would be more at place on a playstation 1 console than on a recently manufactured PC. The controls are....strange at best, just plain tricky at worst - and the game...sadly, I couldn't bring myself to play it for that long that by the time I'd sat through the longest intro I'd seen in a while THAT I COULD NOT SKIP - and when confronted with the **** graphics and the dire gameplay, I thought there was only one possible option for this........the recycle bin.