Sonic: Lost World Crack/Patch

Sonic: Lost World Dr. Eggman has harnessed the power of six menacing creatures known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-to-head. Using his dynamic new parkour moves and improved Colour Powers, Sonic must run, jump and race through a variety of ever changing terrains in order to defeat the Deadly Six.

Download Sonic: Lost World Crack/Patch

Released date
Platform PC Windows
Rating 59 / 100
User rating
7
Downloads 1339
Genre Action, Platformer, 3D
Company / Developer
Sega / Dimps Corporation

Sonic: Lost World reviews ( 6 )

Ddanilo, Mar 12, 2017

I do not understand why everyone says this game wrong. I really liked the level design, the enemies and the challenges. I confess that it is more for a Sonic Galaxy than something else, however the game is very original without losing the essence of the hedgehog.

SpiritOFBlue, Nov 5, 2015

Sonic Lost World is Bae What I liked. - PC Port improves on controls No longer do you have to hold down the trigger for parkour moves, simple tap and your good to go, even though I unusually hold it down, it saves my butt if I let go accidentally, all around its very tight. Gone is the motion and touch controls, now with simple button input with responsive actions. I always felt that was one of the main problems with lost world and having an actual controller for the run mechanic makes a world of difference, I just simply hold the trigger, very natural. - Better integrated items and interface. In the WiiU version you had to fiddle with the "Suitcase" in order to use items in-game, having to look down and away from the game to tap on your gamepads screen, The "Suitcase" will open than you'd tap the item you want to use. I've never used Items as a result of this... however all of that has changed. Now just hold down the left analog stick and it pops right up! already open while you play, just select your items and you're good to go, simple, unlike the WiiU Version. Once you obtain an item after you complete a stage it goes straight to your Suitcase, no more unnecessary "are you sure?" "wanna post to Miiverse" while having the A and B buttons reverse which you can easily be stuck there for while if your not paying attention. Interface is nice and simple, basic pause menu with options for audio, video etc. Its nice being able to change those things in game without having to do it at launch, changing the shadows, depths of field, grass, resolution. 60FPS

VitorFrancisco, Nov 2, 2015

Finaly, Sonic fans will recive Sonic Lost World in PC, and the result is: THIS GAME WAS AWESOME!!!! Much better was Wii U and 3DS version, Sonic Lost World must recive minimal 78 in metacritic general score

BlueSpeed, Jan 21, 2016

Well i did it i finally play Sonic Lost World and to tell you this is great.Not the best sonic game but it sure my number 6 sonic game now for the level design: Windy Hill:9/10 Desert ruins:7.5/10 Tropical Coast :7/10 Frozen Factory:5/10(I Hate Act 2) Silent Forest:6/10 Sky Road:8/10 And Lava mountain:5/10(The Difficulty Is Hard) Okay the music is ok.But the final boss music is great.The boss in this game is just too easy.all of these bosses are a joke the only boss that i enjoy is Zavoc and the final boss.The wisps sometime is useful and sometime its not useful,i enjoy every wisps power up except the rythm wisp that wisp is broken.O and the parkour systm is awesome and fun once you get the hang of it.If you want a good sonic game please give this a try.8/10 Great.

ARGReviews, Nov 10, 2017

Sonic Lost World for PC is a fairly good port that fixes from the Wii U version of the game. If you want the best experience of Sonic Lost World the PC is the best option.

CuteHat, Feb 11, 2016

I can't do it, I just can't do it. I wanted to like this game, it had a few okay levels at first, I even got myself to laugh at some of the dialogue for a while. But it just can't last. The story just makes less and less sense as it goes along, and the characters feel alienating, when there is a clear, external antagonist and instead they just focus on bickering between each other, and having Tails turn into a sarcastic **** (more so than Sonic, I mean) part-way through the story just feels weird for me, especially when it just comes out of nowhere. But honestly the story and writing is the least of my problems with this one. The score is lighthearted but utterly feels uninspired, as do the world designs. The zones can get pretty inconsistent, especially the second 'desert' zone that contains two desert levels, one level set in a beehive, and another level set in an alternate universe that is literally made of sweets and cake and that kind of thing. I really don't know where they came from, honestly. Lots and lots of cheap deaths because of the cumbersome movement controls, that's what killed it for me. It all feels kind of weird: they try to use the old 2D sonic physics (with Sonic having a lot of weight and taking time to get up to speed) without providing anything in the 3D space to increase momentum in most levels. It's considerably slower than the Sonic Adventure games, or at least it feels that way because of how sprawling a lot of levels tend to be, though at least eschews the darker pallet and more 'realistic' textures for a bright and smooth look. Except the gloves. The gloves are unusually textured, and I can't not notice it. Fighting enemies will kill your momentum in an instant though, and speaking of which, they slowly introduce enemies that require extra steps to beat without any clear rules of how to accomplish those steps. I hope I'm not the only one who didn't know there was a kick mechanic because it only activates when you're in the air and locked onto an enemy, and on the ground it just makes you do slow rolls, which I believe are literally useless, I have not determined a single use of them thus far. There are some cartoony demons that comprise the boss fights of the game and their basically just some character tropes. Spastic redneck, fat idiot, old mustached karate master, materialistic beauty queen, and of course the red one who is the leader because he is red. Oh, and one more--the depressed one. Honestly it was just strange, interacting with this enemy. His design is kind of still bright, just using muted shades of blue and grey, and looks very much in-line with the game's aesthetic, but his dialogue is just very ... unique. He just, talks about having depression and waiting for death without a hint of irony or hesitation. Not caring about anything, not wanting to do anything, even get out of bed, telling sonic that "nothing matters" and "in the end we all die anyway", or "In the end, the Reaper is the only one who wins." Honestly just look him up because it feels so out of place. I don't think a game clearly intended for young audiences SHOULDN'T be allowed to have characters who are clearly and openly depressed, even suicidal, and they definitely don't make it over dramatic here, but it's hard to tell if all of this is just a joke like literally every other boss character, or if they are genuinely trying to be serious about it, in which case, it feels kind of pointless, for at least as much of the game as I played, nothing really happens with those character traits at all. It feels silly to go on about that character as much as I did but I legitimately suffered through the most wretched and painful to play zone, the Silent Forest, just because he was talking in it the whole time. Saying that now I have to wonder if that was meant to be like the suicide forest, though I may be stretching it there. But hey, the frustrating levels made me want to kill myself, so there's that. The game has a couple talking points in it, if only to see how Sonic games have changed over the years, but at the end of the day, this felt empty, poorly designed, with cumbersome and awkward controls and characters that felt disconnected honestly. I wanted it to be good, but I don't think I can easily recommend the game to anyone when it's just not really that fun.