Sonic Mania Crack/Patch

Sonic Mania Sonic Mania is an all-new adventure with Sonic, Tails, and Knuckles full of unique bosses, rolling 2D landscapes, and fun classic gameplay.

Download Sonic Mania Crack/Patch

Released date
Platform PC Windows
Rating 86 / 100
User rating
Downloads 2228
Genre Action, Platformer, 2D
Company / Developer
SegaSoft , Sega / SegaSoft, Sega, PagodaWest Games

Sonic Mania reviews ( 6 )

Insertc0in, Aug 29, 2017

Sonic Mania should be praised not only for how awesome this game is but the context this project came out to existence. Sonic Mania is a product of love, a collaboration of long time sonic fans and SEGA. From Tyson Hesse animation to Tee Lopes soundtrack passing by Hyper Potion music for the trailers we can feel the passion this game tries to convey. Pagodawest, Headcanon and Christian whitehead did an amazing job of balancing the gameplay and gathering the memorable stages, bosses, gimmicks that we all loved in the 16 bit sonic era and put their own signature names on it. Sonic Mania is not only a celebration for Sonic fans but also to SEGA fans. This game is filled with Easter eggs and homages to what made SEGA beloved. Sonic Mania should be celebrated by all gamers not only because it's a very good game but also because it opens a new chapter in the gaming industry that companies like Valve used to practice and companies like Nintendo should be more lenient about (AM2R).

oscar7070, Nov 8, 2017

very very good retro game the engine work good i see one bag i play 36 hour the game 10/10 play plzz aaaaaaaaa very very good retro game the engine work good i see one bag i play 36 hour the game 10/10 play plzz aaaaaaaaa

Shadowbloody, Nov 13, 2017

It is an excellent game of Sonic, where it offers great speed, physics, gameplay, and fun difficulties in each level. We have new animations, the graphic quality of the filters, very well finished. Sonic Mania surely deserves a sequel, Sonic Mania 2 or something similar.

Nijayias, Aug 30, 2017

I'll start off by saying that I will not be factoring in the DRM thing as quite frankly I don't believe the game itself deserves to be blamed on review score for a poor decision by Sega. And may likely be patched out later. Sonic Mania for the most part feels natural and like something I'm familiar with while giving me a lot of new. The variety of levels and the stage gimmicks really help to flesh out each stage and keep things fresh for the most part. The boss battles are a joy and require more than just wait and attack as some have creative patterns and ways to defeat them. i won't spoil any but some really throw you for a loop. It's great to see that all three characters are treated equally in terms of super forms and that plot device of tails being too young thus he needs super emeralds is also thankfully removed. This game hits a lot of the high points i wanted ever since playing Sonic 3 & knuckles and even does a lot of the good things the Sonic Advance series did which I also enjoy. As i write this I have just gotten all the gold medals from the blue spheres. I'm grateful they brought back this as a bonus rather than the overused half-pipe. The branching paths and alternate routes thankfully manage to be as good and well designed for the most part like Sonic 3 & Knuckles while avoiding the frustrations of Sonic CD despite being as large as it making for a great mixture. The fact Knuckles once again gets his own routes and sections helps with variety and replay value. Now lets move onto some constructive criticism and input for ideas. Sonic Time Twisted - A wonderful and well made Sonic Fangame by Overbound Studios that I highly recommend to anyone who is a classic Sonic Fan. This game did some things I wish Mania would do. For example the ability to run off a ledge or jump off a spring and press the jump button causing yourself to curl into a ball was a mechanic that felt like a natural evolution of the gameplay in Time twisted. And its absence in Mania I feel is something that should be considered for future sequels. Not only this but Overbound added in 3 unique elemental shields such as the Ice Shield, The wind Shield and the Rock Shield all of which did unique things and added variety. I feel it was a missed opportunity for the Mania team not to include brand new shields to mix things up but maybe in the future? Last thing is I feel Mania could really benefit with altering the Drop Dash. It's a great idea but I feel it could be better by making it so you only have to press the jump button and hold it once in order to activate it. It would feel more natural this way and it would even allow sonic to use it while allowing the Insta shield to remain a double jump tap ability. I appreciate it as an unlockable but with this simple tweak both could be viable at the same time. and for that matter give Tails and Knuckles a new ability when holding the jump button while keeping their fly and glide moves to a double jump tap. This would really flesh out their move-set a tad with more options without sacrificing anything or deviating too much from the simplistic controls. And one last thing of note is the lack of an optional online co-op or competitive mode. I understand the desire to go old school with local which is important however You must always offer both options to give the best of both worlds. Aside from these little things and points of preference I really don't have much to complain about. Like Time Twisted I feel Mania is a worthy successor to Sonic 3 & Knuckles and is the most fun I've had in 2D sonic since the Advance series. The unlockables are plentiful with some funny ones in the mix. The soundtrack is pretty solid and I give props for making a Super Sonic Theme that has plenty to listen to before looping. Gameplay feels tight and responsive. Stage design and level gimmicks are well utilized. Christian Whitehead, Headcannon and all the other devs have a solid foundation here and I hope to continue to evolve it. There is plenty of room for improvement and innovation. whether they look at what other fans have done or use their own ideas. I could name off things I'd love like a bonus Stage Creator thing with online sharing to give the game endless possibilities and level designs to keep it alive beyond it's campaign and have more unlocks like the ability to have tails transform along with Sonic as I love how Sonic Classic Heroes mod had All three transform together But in the end what's here is solid and I can see myself returning to play several times just as I do with Sonic 3 & Knuckles and Sonic Time Twisted. And I can't wait to see what comes in the future. My minor issues aside all of them keep this game from reaching the pinnacle of a 10 with some minor points and others major points but regardless I still think it's solid enough to be a nine. Highly Recommended no matter what platform you want it on. :) 9/10 Grammar Mistakes edited. Previously 1 of 3 found helpful.

besoares90, Oct 9, 2017

The game is awesome. It really brings back the old classic Sonic! The new leves are really pretty and innovative. The only things I did not like is that I was expecting more levels, even more of the old ones would be greate, and the game does not offer a good multiplayer experience.

qsdrdrhy2, Aug 30, 2017

Sega tarnished this by adding Denuvo DRM without listing it on the storefront or in the EULA and are claiming it was a mistake which seems unlikely after a 2 week delay that was rumoured to be because they were adding DRM. It seems they thought they would get away with it, somebody added DRM and yet everyone is claiming not to know. Unplayable offline, increased HW requirements and larger file size it's just not good enough for a £15 game that is part rehashes of old levels and very short. Sega is a large corporation that should know better there is no excuse for this they have the resources for this to have not happened, I do not own a console so I have no alternative to play this. More shady practices by Sega.