Space Hulk Ascension Crack + Activator Updated

Space Hulk Ascension Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons, enemy types, an all-new chapter and loads of other new features. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.
Download Space Hulk Ascension Crack/Patch

Released date
Platform PC Windows
Rating 74 / 100
User rating
Downloads 1425
Genre Strategy, Turn-Based, Sci-Fi, General
Company / Developer
Full Control ApS , Full Control / Full Control ApS, Full Control
Tags: Space Hulk Ascension Crack + Activator Updated, Space Hulk Ascension Crack With Activator 2020, Space Hulk Ascension Crack With Activation Code 2020

Space Hulk Ascension reviews ( 7 )

thedeus, Jun 21, 2017

Since patch 1.4.1, most of the bugs are corrected. One of the best turn based strategic game. Epic and long campains, various ennemis, terminators leveling very addictive. Do not hesitate if you like Space Hulk or W40k universe and turn based games. Notes : Dark environnement with death at nearly each corner. Lots of weapon at your disposal to eradicate the infestation or just increase your life time. Flash missions to find relic weapons. And a lot of chapters to try different gameplays, from longe range to close combat passing by plasma, flames, rocket and turret. Form your squad, choose your weapons and skills, then survive! Comment about DLC : Imperial Fist => my favorite chapter, with the best close combat survivability (A must have). Salamanders => campain very laggy with low fps . Dark Angel => very complex and challenging mission (A must have). Chapters DLC => only armour colour changes (mainly useless).

Buliza, Jan 12, 2015

A great improvement in an already excellent game. The RPG elements are nice, and the maps are varied and well thought. Can't wait to see what's next for this title.

firemoth, Jan 20, 2015

This a very solid improvement over the original Space Hulk Game and has made some very positive tweaks and upgrades to squads where you can upgrade team members and equipment/ wargear, it means you can adjust your style of play by having some of you team who are good at shooting and some good at melee combat. Pros...Decent graphics, well thought out controls with options of how to fire, a nice RPG element addition to the game, good thinking man's game. A very polished performance. Cons...Controlling the terminators is a little tricky at first, would like a little more speech from the terminators other than a few basic phrases but I am being super picky there. My review is this game on Steam is great value for money and well worth the money as it is fun and entertaining.

VitaminK, Nov 13, 2016

A rough start but this sequel to the first Space Hulk makes improvements in leaps and bounds. No more RNG! If you enjoy turn based strategy that is difficult yet rewarding this is the game you should get. The atmosphere of the game really puts you into the game (if you've ever read any of the series), the sound is great, you really feel a loss when a squad member gets taken down and want vengeance! I have a couple bugs with buttons not appearing and bodies not 'dieing' but nothing game breaking that can't be fixed in coming patches. The DLCs available for the game add almost a games worth of missions and each includes a new faction to play with. Noted: you can play each faction across each campaign. This gives the game great replay ability. Gear and skill upgrades (if your Space Marine lives long enough) that are great! So get out there and carry for the Emperor's will!

KyleSearle, Nov 18, 2014

Ok so this reflects 5 missions (of 110ish) worth of play. I haven't played the tabletop game, but I am familiar with WH40K rules, and I didn't play the 2013 release. Graphics and atmospheric sound is well put together. The game is quite dark but a little tweak on the gamma settings made it manageable. The strength of having an isometric grid map that a map designer can quickly build many scenarios for, really stands out. Comparing the level of tactics required to navigate a map in this game compared to XCom2012 is not even funny. The movement controls in the GUI is a little funny at first but also extremely powerful, in terms of being able to back-up, side-step, etc. Being that last terminator desperately backing towards the exit point while a horde of genestealers advances down on him really beings back the sort of desperation of the Microprose XCom that's lacking in the newer version. I do think a more click position and drag for facing approach would have been better but c'est la vie. Personally I like the mechanics but I do feel that melee needs some work (a criticism I would also level at the WH40K system). Reducing life or death to a single die roll is a little annoying. How about some attack/defense options other than just 'attack or do nothing'? Riposte, parry, etc. in case you have someone coming to the rescue, full-out attack for that broodlord, etc. Overall I'd say it's a pretty solid entry and reasonable for US$27 (but in euros not so much, but that's another story). I hope the developers continue with the WH40K universe and bring us a more general squad-based game in the vein of the old Chaos Gate system. The engine with more unit types and more wargear could be very promising.

Thylbanus, Mar 4, 2015

Where the original was a literal translation of the board game and was a bit dry and technical. Suitable for fans more than the general public, this one has appeal for many. The GREATLY improved graphics and leveling/progression makes this much more enjoyable. Don't get me wrong, I really liked the original, but this version feels more like the house rules we all came up with to spice up the original board game. While there are some aspects of the game that remain, the missions have changed just enough to be a tactical challenge again. Many who have played the board game already had tried and true tactics to most effectively deal with each scenario. Throwing the whole thing in darkness and revealing the map only as your Terminators explore it makes for some tough on the spot decisions. It's still turn based, but if you have played before, you will find yourself falling into old habits, only to end up at a dead end or corridor where you didn't expect. The downside is that you still don't have a "create your own mission" tools, nor are you out of the DLC woods. Much like every one of the other Warhammer world games, you will have to buy DLCs to get new content. While I've come to terms about this, I'm still not enthused about it. In reality a $30 game is a $46 or more game when all the DLCs are released. To me it smacks of dishonesty. While some may look at it as having the game your way. Like making a pizza. You only pay for the toppings you want. All-in-all a fun romp. Now that I've written this, I'm going to go back and knock out some missions.

maazu, Dec 13, 2014

As of version 1.0.2, Gene stealer path-finding problem means player waits for infinity while AI figures out how to unwind the "traffic jam" caused when the 2nd or 3rd GS in the queue explodes in to a pool of acid. Gene stealer 4 - 6 apparently are not affected by this bug. ATM the only way for player to end turn is to hit escape key, and restart. Re-loading a previously save game will result in the same situation. :(